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Posts by Klassic

  • [HL2] DownFall, available on Steam

    • Klassic
    • April 21, 2017 at 9:49 PM

    Great mod, totaly worth playing!

  • [CS:GO] Riverside II

    • Klassic
    • March 31, 2017 at 3:41 PM

    river :0

  • Overwatch

    • Klassic
    • December 13, 2016 at 8:37 PM

    A couple hours into the event and already 2 legendaries in 1 lootbox! Good start :D

  • [CS:GO][WIP] Tel Aviv

    • Klassic
    • December 10, 2016 at 7:11 PM

    Looks amazing! 1 thing though:

    Spoiler

    Is this ladder climbable, if so where does it go. If not it might interfere with gameplay (?)

  • [CSGO] Junction Assets

    • Klassic
    • November 22, 2016 at 3:49 PM

    One of the few that does this, thanks man!

  • [New VR Game] Machine Learning: Episode I

    • Klassic
    • August 23, 2016 at 12:46 PM

    Wow, looks amazing!

  • Agency models/materials

    • Klassic
    • August 7, 2016 at 8:54 PM
    Quote from 4IF

    4 minutes ago, 4IF said: Here you go, a little folder in the dropbox for you

    So many options ;)

    ;0

  • Agency models/materials

    • Klassic
    • August 7, 2016 at 8:48 PM

    http://www.mediafire.com/download/dmdvr…c/cs_agency.zip

    :)

  • Counter-Strike: Global Offensive

    • Klassic
    • July 25, 2016 at 11:34 AM

    Literally every workshop page sadly

  • [CS:GO] Thrill

    • Klassic
    • July 20, 2016 at 5:00 PM

    Still unable to get down doe :(

  • [CS:GO] Thrill

    • Klassic
    • July 20, 2016 at 4:58 PM
    Quote from Squad

    8 minutes ago, Squad said: We just updated with a few fixes. The missing material should be fixed now too, could you verify? :)

    Seems to be fixed for me. Great job :D

  • [CS:GO] De_Momentum

    • Klassic
    • July 20, 2016 at 4:20 PM

    Great looking map! Still has 3 problem though:

    1. Needs more clipping. For example: Spoiler


    2. Lacks hurg.
    3. There's also this weird glitch with this golden arch;

      Spoiler


    P.S. I love the amount of places where you can surf :)

  • [CS:GO] Thrill

    • Klassic
    • July 20, 2016 at 2:52 PM

    Found out how to make the train move, won't tell you how though :)

  • [CS:GO] Thrill

    • Klassic
    • July 20, 2016 at 2:23 PM
    Quote from Vaya

    2 minutes ago, Vaya said: the guys with texture issues- what visual settings are you using? I think this matters more than specs.

    http://puu.sh/q87Wq/8cfd07ed7b.jpg

  • [CS:GO] Thrill

    • Klassic
    • July 20, 2016 at 2:16 PM
    Quote from Squad

    1 minute ago, Squad said: Thanks for the feedback Klassic. I'm looking into that missing texture bug. It is packed into the bsp though and it seems it's only happening to some people (correct me if I'm wrong, anyone). What are your specs?

    Uhm well I don't know them exactly and I need to go soon, but what I can say is that it's an old pc. (I can't run games like Mirror's Edge: Catalyst or any other AAA games)

  • [CS:GO] Thrill

    • Klassic
    • July 20, 2016 at 2:07 PM

    Overall a great looking (and playing) map!

    Still needs some fixing though; http://imgur.com/a/U2a1J

  • [CS:GO] Thrill

    • Klassic
    • July 20, 2016 at 1:23 PM

    Anyone seen the cart moving yet? I've been watching it for the past 5 mins. No luck D:

  • [CS:GO] Thrill

    • Klassic
    • July 20, 2016 at 1:11 PM
    Quote from Squad

    Just now, Squad said: No idea. Must be the time of the year, I think ;)

    ah ok! thx :D

  • [CS:GO] Thrill

    • Klassic
    • July 20, 2016 at 1:07 PM

    This is amazing ;0

    But can anyone explain to me why there are so much maps being released this week? Or is it just a coincidence?

  • [CS:GO] Concert

    • Klassic
    • July 19, 2016 at 9:42 PM

    :)

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