Hey @ItzOmega,
Your demo reel is great, but honestly I don't think demo reels even matter for artists anymore. They're important for content that needs movement by nature (animation, fx, audio...) but not for art. ?
In all the companies I worked for, art leads would literally just browse ArtStation, find artists they like based solely on their stills, and make decisions based on that. They often completely ignore demo reels, because they have dozens of portfolios to skim through and they really don't have all day. It's a very fast process. That's why quality images beat videos when it comes to artist portfolios.
(btw I'm not an artist myself so I don't know these things for a fact, but I heard this soooo many times that it's just burned in my mind at this point...)
For your portfolio, if I can make a quick criticism I'd say that it's not focused enough in terms of role. What are you applying for? Are you an environment artist? character artists? props? weapons? Those are all different jobs in most cases, and I strongly suggest molding yourself towards a specific role, focusing only on that, and dropping everything else. Putting your time and energy into a single aspect will make you MUCH better at it, and the quality of your work will soon follow...
It's daunting sometimes to take some projects off your portfolio, but think for the greater good!
Also there's a few GDC talks about artist portfolio you should look at if you didn't already:
Good luck man, Keep us posted!!
