Hey, First time mapper. Starting my post now, but have been working on an mountain top island map only accessible by cable car. I have played with making the map both a defusal or a hostage rescue. In the end I think I will try to have a version of both with slightly different routes.Plot: locals are constantly being pushed off their own homeland due to the heavy increase of tourists. Some now have to live off island and commute to work for these ungrateful tourists. A group of rebels want to create terror to scare away these tourists. Their main goal is to blow up the cable car, but they would settle on a tourist information kiosk if necessary. Ill be sharing some progress soon, best of luck all!
[WIP] Touristas (now) de_xenos
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Looks nice, but i'm concerned with the amount of tight corridors.
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Love the stylised overview map, despite not being on current guidelines, it’s clear and pretty
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Quote from blackdog
3 hours ago, blackdog said: Love the stylised overview map, despite not being on current guidelines, it’s clear and pretty
Hey thanks so much for the feedback! I intend on making a normal one as well, but what do you mean by "not being on current guidelines"?
Quote from CommonCrayon3 hours ago, CommonCrayon said: Looks nice, but i'm concerned with the amount of tight corridors.
Hey, thanks for the feedback! Ive been working on adjusting the layout as a whole, but have to build a new sky box before I can upload a new overview
. Ive been very focused on giving all the weapons a chance to shine depending on the contact point. -
Hey @Donskioni, Welcome to the community, It's good to have you!
Cool stuff, be sure to post a few more screenshots or a workshop link so we can look at the spaces!
Quote from DonskioniYeah there's definitely something weird about this lighting... I recommend your refer to the sky list and check out the lighting values they're using for a given sky. That should give great results and be an ideal starting point to tweak the lighting however you like!
Keep it up, Good luck with the contest!!
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Quote from MikeGon
14 hours ago, MikeGon said: Hey @Donskioni, Welcome to the community, It's good to have you!
Cool stuff, be sure to post a few more screenshots or a workshop link so we can look at the spaces!
Yeah there's definitely something weird about this lighting... I recommend your refer to the sky list and check out the lighting values they're using for a given sky. That should give great results and be an ideal starting point to tweak the lighting however you like!
Keep it up, Good luck with the contest!!
wow... I didnt realize the sky list was so large! I had played around a bit but that is super helpfull, thankyou @MikeGon ! I have been working on a very large rework and will ppost a workshop spot asap!
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Finally got the workshop link setup! Please take a look if you are interested! note: lighting is wack, and there are some ares which have poor vis because of this. Some detail has been played with just to add some intrest in play, but it is still heavily WIP. Most of the layout is there! There are tons of grenade options, and alot of height variety. WS link: https://steamcommunity.com/sharedfiles/fi…/?id=1748296130 I also had some fun with the radar.... its still a WIP as well. Pink is the lowest and the blue light blue tends to be the highest. but check it ouuuuut!
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Whew, lots tweaking going on lately. new radar about to be uploaded, see below! Other than that ive been working really hard on layout tweaks. I decided to ditch the night concept and focus on daytime for a first map. If I make a hostage version it can be night ;). Had many of areas that when testing with bots visibility was very poor, or the conflict felt awkward. Ive had a few close friends play competitive, casual and free for all. Its been super helpful to see what areas work.... I need railings to really sell the theme and had to be creative on how to incorporate them as not to destroy visibility. I also had to block a path to reduce the chaos a little which really helped with rotation timings. Ive been incorporating alot of base detail to make sure it doesn't interfere with gameplay, and hope to wrap that up in a couple weeks! From there I hope to schedule a play-test to get some in depth feedback! Ive tried really to make things balanced, but well see how it goes!
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Hey! some image grabs today
The first three images are of mid, It runs through the entire map and is also the lowest point in the map. I wanted to have this be an important area to control while also being a dangerous place to be. It is separated into segments by 3 tunnels. 1st image is terrorist side and the following two images approach ct side.
Image below is CT spawn with three distinct directions to choose. left is toward cable car (a) mid is mid Right is gazebo (B)
Below is bombsite (A) cable car. This view shows the one way drop to the site along the coast. The bomb can only be planted toward the top by the cable car motor.
Ct entrance to cable car (a) with raised platform
T entrance to site (B) gazebo. Bridge connects to upper mid. You can use the windowsills to reach an alternate route.
trying to clip everything and adjust some sight lines... then find time for that play-test! -
So, as of last night my sdk wont launch. I didn't change anything or do anything to my pc that I am aware of... but when trying to launch it it will say running... then syncing... and nothing. Ive tried to extensively google about it but cannot find the cure.... At this point I have uninstalled csgo ... deleted its folder... and reinstalled both csgo and its sdk twice to be sure... no dice. If anyone has any insight to this please for the love of god show me the way!

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hmm my sdk also won't launch since last night... did someone at Valve trip on a cable again? ?
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same, i just tried to open it and its not working at all.
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Quote from Donskioni
7 hours ago, Donskioni said: So, as of last night my sdk wont launch. I didn't change anything or do anything to my pc that I am aware of... but when trying to launch it it will say running... then syncing... and nothing. Ive tried to extensively google about it but cannot find the cure.... At this point I have uninstalled csgo ... deleted its folder... and reinstalled both csgo and its sdk twice to be sure... no dice. If anyone has any insight to this please for the love of god show me the way!

Cs go sdk should be fixed now. If not then you can still use the 1.37.1.1-a - beta from cs go as a temporary solution to this problem. (with this beta you wont be able to play online)
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I like the direction this is taking. Good work on those custom assets!
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Quote from MikeGon
On 8/29/2019 at 7:25 PM, MikeGon said: hmm my sdk also won't launch since last night... did someone at Valve trip on a cable again? ?
I know this was like a week ago, but if this ever happens again try going into csgo bin and launching "sdklauncher" and "hammer". These are also the way to launch the sdk if you have free to play in an alt account.
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Hey! Have been lazy with the updates... but ran into a new problem if anyone out there has an idea whats wrong.... Final Compiling problems... I can compile on fast and everything works peachy... but once I try to run a final compile, all my textures turn almost black.... but most of my props have correct lighting. Im not quite sure why this is happening.... I do have some area portals .... but I believe they are set up correctly. I have a sun and light env.... I have mainly been detailing... so Im having a hard time finding the culprit. Any suggestions welcome!
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