Posts by R-C-MAN
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Hey Guys I have a question about stairs in Hammer.
I know when making stairs example 8x12 and you attach them at the corners and make how many you need. Group them and then use the clipping tool to cut the bottom half off, place a NODRAW brush underneath so they don't leak if open to the world. What happens when you create metal stairs as I've created here, since they do no need a nodraw brush underneath but are a func_detail do I need to do anything else. I was thinking of placing a player clip on top so the bots don't have issues with them.
is there anything I am missing?
Thanks
RC
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Quote from Deathy
On 9/27/2016 at 2:37 AM, Deathy said: Everytime I start up the vmf, I just want to close Hammer again. So I try to piece out parts externally and integrate them into the map. Also trying to use as much stock content in unconventional ways as possible.
(btw sorry, compression fucked up the second screenshot big time.)
I really like this
What was is going to be? -
I subbed, I really enjoy watching the result. As a 2 year mapper myself and still a noob I can appreciate talent when I see it.

RC
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Hello,
It's for the MOD I'm working on for the game Insurgency(source). I don't know what the average poly would be for source, I guess what ever the standard is. As for incentive, I know little about the going rate but I know time is money, I'm not a 16 year kid who ask's for the sake of asking, I'm 48 I know what I want and will pay without question if it gets done.
I would prefer to see previous work obviously to see if you're also not talking just to talk.
RC
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Minos your work is a Picasso of the current age.Everything I see you work on is beautiful.
RC
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I am looking for someone to make me the following shotguns but this one to start.
Nova Tactical Shotgun
http://www.benelliusa.com/nova-tactical-shotgun
Please let me know.
ThanksRC
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Thank you for all your input, I do have some screen shots but I have cleaned up many of the issues which were just from lack of experience. Merry Christmas and Happy New Year to everyone I really appreciate the feedback. The very first map I made was called HurtLocker, looking back now it was crap but as I've learned I've made it better. The latest update to it I added landmines and C4 caches to it and it's a lot of fun, really pushed source engine to it's limit sometimes. Well on December 24 someone told me they made a montage to it because they enjoyed playing it and he did an amazing job showing it off. I hope you enjoy it, I know I did. Here is the link to the video and screen shot of Miransh(WIP)
R-C-MAN
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.Screen Shot of Miransh
http://images.akamai.steamusercontent.com/ugc/6860266103…BB2CBA9C76D98C/
and
My live stream with community manager and voice actor from Insurgency Mikee showing a very early version of Miransh
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
I've been mapping about a couple years and I'm always learning when it comes to hammer but lately I've made a large map(probably too large) and hit the entity limit. When I do a sv_cheats 1 and mat_wireframe 3 I don't see very much. Someone said that the error I am getting "ED_Alloc: no free edicts" is because too much is being drawn. I'm a noob at this what am I doing wrong?
Thanks
RC
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Here is some of my current projects/ideas for Insurgency
My Vietnam Map for the upcoming Vietnam mod for Insurgeny.
http://images.akamai.steamusercontent.com/ugc/6421196853…3D0021199766CC/My Next map for Insurgency call Miransh
http://images.akamai.steamusercontent.com/ugc/6454961154…591222807C6E43/http://images.akamai.steamusercontent.com/ugc/6860267927…1631F0A161280D/
trying out night same map
http://images.akamai.steamusercontent.com/ugc/6860278780…533999DE875718/
http://images.akamai.steamusercontent.com/ugc/6860278780…7EA52B7F2C7765/
http://images.akamai.steamusercontent.com/ugc/6860278780…382BE5B6D2143C/
More an idea than a map, have a lot of these
http://images.akamai.steamusercontent.com/ugc/2735930916…EE6FA54A22B587/http://images.akamai.steamusercontent.com/ugc/2735930916…6CCEDF6D046312/
My released warehouse map
http://images.akamai.steamusercontent.com/ugc/2735885547…4C034BFB2B9EC7/
warehouse in testing

http://images.akamai.steamusercontent.com/ugc/2735885546…E94110516CAD89/
http://images.akamai.steamusercontent.com/ugc/2735837876…5CA8CB4A7AF65C/
http://images.akamai.steamusercontent.com/ugc/2735767082…C23AE1FA41CC14/
Concept test
http://images.akamai.steamusercontent.com/ugc/6421203199…D4FD239A99F5C5/
http://images.akamai.steamusercontent.com/ugc/6454961154…81B2637E514FC7/
http://images.akamai.steamusercontent.com/ugc/6454961154…2E4096B6D953D9/
http://images.akamai.steamusercontent.com/ugc/6421203199…D4FD239A99F5C5/
R-C-MAN