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  2. ANIMAL1ty

Posts by ANIMAL1ty

  • [CS:GO] de_fiorina (final release)

    • ANIMAL1ty
    • June 11, 2020 at 12:03 AM
    Quote from Lizard

    6 hours ago, Lizard said: Then why on earth there is no credit to original authors here? Where did you mentioned that you used someone else's work?

    Firstly: I do not participate in any competitions Secondly: I am not trying to get financial gain Thirdly: 100% of these materials are ports from other games for the engine sors. Whom should I point out? Game authors, those who ported, those who posted? Fourth: a very large number of these "authors" Fifth: I noted in all posts that some of the models were taken from the workshop, they are freely available there (probably putting them out there already is a violation of copyright, do not you think?) Sixth: I was hoping first of all to hear some comments regarding the level design itself.

    Well, in the end - if someone who posted this or that ported model wants me to point him somewhere (where?), He can always write to me in the PM. I will gladly do it. But now I’m not going to spend the whole day, or even more, on an additional description of the map, which was downloaded in the workshop and in the Gembanana of less than 100 people combined. But thanks for your opinion, I will take it into account in the future if I ever do anything else.

  • [CS:GO] de_fiorina (final release)

    • ANIMAL1ty
    • June 10, 2020 at 4:41 PM
    Quote from Interfearance

    16 hours ago, Interfearance said: That girl painting thing reminds me of the Bladerunner 2049 hologram...

    I really liked this scene in the film, so I decided to make graffiti with her face. This was done back in 2017, when the film was released, somewhere on the form there is a theme with my map from that time.

    Quote from Vaya

    1 hour ago, Vaya said: the map is huge because you're ripped assets wholesale from other games:[Blocked Image: https://cdn.discordapp.com/attachments/235142769297981441/719918236870639686/unknown.png]

    Yes, as I said in the first post. I took a lot from the Source Filmmaker's workshop.

  • [CS:GO] de_fiorina (final release)

    • ANIMAL1ty
    • June 9, 2020 at 11:35 PM

    To be honest, I just used VIDE (auto mode). In the packaging of excess files it makes sense, I will check this.

  • [CS:GO] de_fiorina (final release)

    • ANIMAL1ty
    • June 8, 2020 at 11:53 PM

    Hi everyone!

    My new map for CS:GO

    I worked on it intermittently for about 5 years. The first steps were taken in 2015, then in 2016, when about 20% of the map was ready. I decided to finish it for the contest on MAPCORE (2017), however, I was late. After I abandoned it and at the end of 2019 I decided to finish my work. Here is the result.

    This map includes a large number of non-standard materials - models, textures, sounds. Most of the textures were taken from the textures.com, made by me, some of the models were made by me, some were taken from the workshop. There are a very large number of them and I want to thank all the authors of these models.

    The map turned out to be too large (1.23 GB). So I uploaded it to google drive.

    Download links:

    Google: https://drive.google.com/drive/folders/…c6t?usp=sharing Yandex: https://yadi.sk/d/LH0o76ZZinZZJA

    If you like my work, you can support me through paypal.https://www.paypal.me/Animal1ty

    Thank you all very much!


  • Exotic Places CS:GO Mapping Contest 2019

    • ANIMAL1ty
    • December 11, 2019 at 4:33 PM

    2 days gone... still wait for answer from judge :)

  • Exotic Places CS:GO Mapping Contest 2019

    • ANIMAL1ty
    • December 9, 2019 at 7:33 PM

    Hello! Can I enter with my old map?

    I was late for that 2017 contest, since then I haven’t worked on the map, it requires serious job.

  • [Released] Fiorina

    • ANIMAL1ty
    • December 4, 2017 at 9:24 AM
    Quote from gav

    5 hours ago, gav said: It is a really good looking map. Bad luck with all the technical drawbacks :(

    I know about all bugs and fps problems. Just released map, because I thought that I could take part in the contest. Now I'm actively working on fixes and a great update, eliminating all the problems (including gameplay). It will be released this weekend.

  • ALL MAPS FROM THE CONTEST IN ONE PLACE

    • ANIMAL1ty
    • December 1, 2017 at 7:54 PM

    ^^

  • [Released] Fiorina

    • ANIMAL1ty
    • December 1, 2017 at 7:45 PM

    Hello everyone again! Finally, I compiled my map. And I represent it here! I hope my little delay will not serve as a reason for me to exclude from the competition.

    There is still much to do, but this version of the map is already playable and in general corresponds to the vision that I had originally.

    I present you with some screenshots of my work and a link to download!

    Once again, I remind you, the map will be updated. I hope for your help and for your feedback! Thank you!

    STEAM WORKSHOP LINK:http://steamcommunity.com/sharedfiles/fi…/?id=1217876944

    More pics


  • [Released] Fiorina

    • ANIMAL1ty
    • December 1, 2017 at 4:04 AM

    Hello everyone, I thought I'd have time to make a work map on time. But apparently, not this time: ( (first pic) I will continue to work on the map. There is something to improve, most likely until the first of December.

    Some working pictures that I didn't show before.

  • [Released] Fiorina

    • ANIMAL1ty
    • October 16, 2017 at 9:09 AM
    Quote from RA7

    9 hours ago, RA7 said: Pure sex

    ^^

    I have something for you :P

    [Blocked Image: https://i.imgur.com/5PFmfkx.jpg]

  • [Released] Fiorina

    • ANIMAL1ty
    • October 15, 2017 at 10:22 AM

    Some new pics. Still in progress, a lot need to do yet.

  • [Released] Fiorina

    • ANIMAL1ty
    • September 12, 2017 at 12:35 PM
    Quote from CuervoSp

    5 minutes ago, CuervoSp said: @Animal1ty It's a problem with the last update I think.

    Looks like this...

    Earlier autosaves does not work too, and same for my old vmf maps

    =0

  • [Released] Fiorina

    • ANIMAL1ty
    • September 12, 2017 at 12:22 PM

    Guys, I have a problem...

    Can someone help me?)

  • [Released] Fiorina

    • ANIMAL1ty
    • September 6, 2017 at 8:08 AM
    Quote from DirtyG

    On 05.09.2017 at 6:14 AM, DirtyG said: would love to see an overview layout but looks fucking amazing!

    Thanks!:)

    Unfortunately I can't show layout right now, it permanently change and I think you will see overview with final release.

    I hope I finish my map on time.

  • [Released] Fiorina

    • ANIMAL1ty
    • September 4, 2017 at 6:54 PM

    Some new pics :)


  • [Released] Fiorina

    • ANIMAL1ty
    • July 28, 2017 at 8:28 PM

    New pic. Still in progress.

  • [Released] Fiorina

    • ANIMAL1ty
    • July 18, 2017 at 12:16 AM
    Quote from King Skizzy

    On 16.07.2017 at 5:33 PM, King Skizzy said: I'm assuming you are using cl_leveloverview x. If you want to make a clear radar make sure you nodraw roofs that cover playable areas underneath. Its very hard to see what the map looks like.

    Watch the start of this video to know what commands you need:

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Texturing is looking very good!

    Ye, thanks! I know how to make clean radar. It's just a first probe:)

    But anyway, thank you for video^^

  • [Released] Fiorina

    • ANIMAL1ty
    • July 16, 2017 at 9:14 AM

    Hi everyone! I keep working on the map. Many small things divert attention, but there is undoubtedly progress. Now I want to show you pre-overview of what is ready. (~40% of the map). Tried to draw it separately, but it did not work out very well. In the near future will be new screenshots.

  • [Released] Fiorina

    • ANIMAL1ty
    • June 29, 2017 at 10:17 PM
    Quote from JimWood

    10 hours ago, JimWood said: I agree with Andre, your env art looks great, but an overview screenshot would go a long way to see if the layout matches it :)

    Thanks!

    Overview will be a bit later!

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