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  2. Kochi

Posts by Kochi

  • de_aqueduct new level in need of feedback BAD!

    • Kochi
    • December 12, 2015 at 11:13 AM

    2 weeks?!

    i wonder what you can do in a month

    probley build New York again

    good job

  • [WIP] [CSGO] de_Amusement

    • Kochi
    • November 28, 2015 at 7:20 AM

    i know it's too soon to ask but what theme did you pick for this project ?

  • [HELP] Compile Error

    • Kochi
    • November 16, 2015 at 5:44 AM

    Okay, the first thing that i would do is to remake your displaments, but this time select onlt the top of the brush with rhe face edit sheeft

    After you donr that

    Start to hide stuff untill you see that the compile is worknig (hide the props and compile. If it's still not working hide the func_detail and recompile and keep going like that

    Good luck

  • [HELP] Compile Error

    • Kochi
    • November 15, 2015 at 6:23 PM

    Hi, can you post your compile logs ?

  • New Goodie in Wall Worm: Create Animated Particle Textures

    • Kochi
    • October 22, 2015 at 5:49 AM

    wow amazing job shawn thank you verymuch!!

  • de_relict Project Thread

    • Kochi
    • October 19, 2015 at 6:02 AM

    I wish that i was that good when i started:(

    But yeah the design looka amazing

    Can you upload the layout to here ?

  • Map talk. [Help me decide]

    • Kochi
    • October 13, 2015 at 8:38 AM
    Quote from Tensei

    I will try lots of things. With the area.

    alright good luck :)

  • Map talk. [Help me decide]

    • Kochi
    • October 13, 2015 at 6:42 AM
    Quote from Tensei

    Well, you have a point. There is no denying it. Well, i will realize these gates anyways. And when im done with layout and these gates and adjusted timings, i will add it to the playtest, because we can talk about this for a long time and never really know how it will go. As much as i remember there hasn't been competitive map like this. If it will be too unbalanced or boring, i just have to click once and press DEL button. And adjust move a bombsite a bit further away change layout of the bombsite.

    if you really want to make those gates

    You can make a slide door with trigger_multiple that will open the door ad soon as you touch that trigger.

    This will add the gate without ruin the gameplay

  • Map talk. [Help me decide]

    • Kochi
    • October 13, 2015 at 5:56 AM

    I would say no.

    If you're making a slide door that take10 seconds to open just think:

    What the players will do in that 10 seconds?

    What would they think about it ?

    How does it effect of the gameplay of the map ?

    The players are usually are remembering maps from something that you can't miss over there:

    Zoo with the fishes all over bombsite B

    Agency with.. Well it's agency

    Castle with the amazing look

    But if those things are ruin the gameplay, then that's the memory that the players will get this bad memory of waiting 10 seconds untik you can start the action

  • de_department

    • Kochi
    • September 29, 2015 at 7:00 PM
    Quote from silent salmon

    Are the models from MoonLight avaivable for download? If so can you post a link? can't find him anywhere :I

    they are a garry's mod models

    You can talk to him if you want

  • de_department

    • Kochi
    • September 26, 2015 at 10:31 PM
    Quote from maladus

    I like the theme, but I think the layout is a bit too simplistic. There are several long hallways with no suitable cover options or ways to flank the enemy. Have you play tested the map yet?

    actully i did few times and it was pretty good

  • de_department

    • Kochi
    • September 26, 2015 at 10:14 PM

    BackStoryA group of anarchists broke into a federal office "National Security Office" or NSO
    their main target is to destroy all the information about their organization even if they will die.
    NSO called the FBI to help them and save their servers.


    CreditsJohny[SRKA] for few models
    Sir.Smith.Richard for some textures
    Thanks to Jackathan for some models as well
    Thanks to TopHattWaffle for some textures
    Thanks to RICK_D for some models and textures
    Thanks to MoonLight for some models
    Thanks to Immilkymulp for some textures
    Thanks to Overloaded for some textures
    Thanks to Ezkeal The Architect for skybox buildings
    thanks to CaptainR3sPawN for gameplay testing and tips

    OutroSince this is my 4th map i'll be more then happy to hear suggestions from you guys so please if you got anything to say go ahead.


    Workshop:

    http://steamcommunity.com/sharedfiles/fi…s/?id=525101339

    Layout:


    Quote

  • ALL MAPS FROM THE CONTEST IN ONE PLACE

    • Kochi
    • September 3, 2015 at 6:35 AM

    Could you please add this as well?

  • de_victorian

    • Kochi
    • August 30, 2015 at 1:34 PM
    Quote from JamieGamez

    Couldn't agree more. I need to change the way I build and prepare sites in future to avoid this.


    Gonna be watching more of 3kliksphilips tutorials before I start my next map to give me more tools to work with.

    i suggest you to watch topHattwaffle's tutorials and listen with every map that you build, you learn something new.

    My first map had good layout but bad design, on my secound map. I had bad layout but good design. And i always learn something new. I'm sure that your next map is going to be great

  • de_victorian

    • Kochi
    • August 30, 2015 at 5:40 AM

    That's my Opinion but i think that the sites are too open..

    I would add some more props or anything that will close the sites a little bit.

  • de_worldstage (csgo)

    • Kochi
    • August 21, 2015 at 6:55 AM
    Quote from Logic

    If it's fixed you should post some pictures of the result Will do when I'll get home

  • de_worldstage (csgo)

    • Kochi
    • August 20, 2015 at 6:17 PM
    Quote from laminutederire

    There are some good looking areas but overall it is too dark to have a good readability

    Fixed:)

  • [WIP] de_abyss

    • Kochi
    • August 19, 2015 at 9:27 PM

    looks amazing! i like it

  • de_worldstage (csgo)

    • Kochi
    • August 18, 2015 at 6:55 PM

    so what do you guys think ?

  • de_worldstage (csgo)

    • Kochi
    • August 17, 2015 at 8:08 AM

    Hi there,
    this week I released my new map de_worldstage to the workshop (csgo) and i want to upload it to here as well to see what do you think.

    you see, i'm new to level design and this map is the second one that i made and i want to learn from my mistakes so please any thing that you think that i should change/edit/remove/add, post it here.

    in this map i used alot of content, but wasn't created by me:

    few models came from the map "Agency" that Rick_D created, and few textures came from "RealWorldTextures" by TopHATTWaffle

    i see this map as a huge step in level design for me, and i hope you'll enjoy it

    steamcommunity.com/sharedfiles/filedetails/?id=499352563

    The content cannot be displayed because it is no longer available.

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