2 weeks?!
i wonder what you can do in a month
probley build New York again
good job
2 weeks?!
i wonder what you can do in a month
probley build New York again
good job
i know it's too soon to ask but what theme did you pick for this project ?
Okay, the first thing that i would do is to remake your displaments, but this time select onlt the top of the brush with rhe face edit sheeft
After you donr that
Start to hide stuff untill you see that the compile is worknig (hide the props and compile. If it's still not working hide the func_detail and recompile and keep going like that
Good luck
Hi, can you post your compile logs ?
wow amazing job shawn thank you verymuch!!
I wish that i was that good when i started:(
But yeah the design looka amazing
Can you upload the layout to here ?
Quote from TenseiWell, you have a point. There is no denying it. Well, i will realize these gates anyways. And when im done with layout and these gates and adjusted timings, i will add it to the playtest, because we can talk about this for a long time and never really know how it will go. As much as i remember there hasn't been competitive map like this. If it will be too unbalanced or boring, i just have to click once and press DEL button. And adjust move a bombsite a bit further away change layout of the bombsite.
if you really want to make those gates
You can make a slide door with trigger_multiple that will open the door ad soon as you touch that trigger.
This will add the gate without ruin the gameplay
I would say no.
If you're making a slide door that take10 seconds to open just think:
What the players will do in that 10 seconds?
What would they think about it ?
How does it effect of the gameplay of the map ?
The players are usually are remembering maps from something that you can't miss over there:
Zoo with the fishes all over bombsite B
Agency with.. Well it's agency
Castle with the amazing look
But if those things are ruin the gameplay, then that's the memory that the players will get this bad memory of waiting 10 seconds untik you can start the action
BackStoryA group of anarchists broke into a federal office "National Security Office" or NSO
their main target is to destroy all the information about their organization even if they will die.
NSO called the FBI to help them and save their servers.
CreditsJohny[SRKA] for few models
Sir.Smith.Richard for some textures
Thanks to Jackathan for some models as well
Thanks to TopHattWaffle for some textures
Thanks to RICK_D for some models and textures
Thanks to MoonLight for some models
Thanks to Immilkymulp for some textures
Thanks to Overloaded for some textures
Thanks to Ezkeal The Architect for skybox buildings
thanks to CaptainR3sPawN for gameplay testing and tips
OutroSince this is my 4th map i'll be more then happy to hear suggestions from you guys so please if you got anything to say go ahead.
Workshop:
http://steamcommunity.com/sharedfiles/fi…s/?id=525101339
Layout:
Quote
Could you please add this as well?
Quote from JamieGamezCouldn't agree more. I need to change the way I build and prepare sites in future to avoid this.
Gonna be watching more of 3kliksphilips tutorials before I start my next map to give me more tools to work with.
i suggest you to watch topHattwaffle's tutorials and listen with every map that you build, you learn something new.
My first map had good layout but bad design, on my secound map. I had bad layout but good design. And i always learn something new. I'm sure that your next map is going to be great
That's my Opinion but i think that the sites are too open..
I would add some more props or anything that will close the sites a little bit.
looks amazing! i like it
so what do you guys think ?
Hi there,
this week I released my new map de_worldstage to the workshop (csgo) and i want to upload it to here as well to see what do you think.
you see, i'm new to level design and this map is the second one that i made and i want to learn from my mistakes so please any thing that you think that i should change/edit/remove/add, post it here.
in this map i used alot of content, but wasn't created by me:
few models came from the map "Agency" that Rick_D created, and few textures came from "RealWorldTextures" by TopHATTWaffle
i see this map as a huge step in level design for me, and i hope you'll enjoy it
steamcommunity.com/sharedfiles/filedetails/?id=499352563