Quote from ShibouDisplay MoreOn 19-5-2016 at 10:15 PM, Shibou said: I have been runing around it a bit. So far I wouldnt call it a playtesting as bots dont count in my opinion. The map made a huge progress and is hardly to be recognized. It is allready very detailed and awsome to look at. I like your clean yet very saturated colour set you use for accentuation here and there.
(The flag on your CT-Spawn look italian not spanish to me.)
These fences make no sense to me. The block the player from an empty room. Are you going to add something here that's going to tell me why I am not allowed to pass ?
This looks like a window and sould be made of glass imo.
that area looks like i should be able to walk infront of that foliage.
Thank you!
Haha nice spotting on that flag, it's a placeholder for now. Re-texturing would be easy on the model, but I don't know if I'm allowed to edit Valve their models. That was orignally indeed glass, but I decided to take it away because of the sightline on balcony. Was a bit lazy and just re-textured it [Blocked Image: https://migrationtest.mapcore.org/uploads/emoticons/default_mapcore_smilies/emot_smile.gif] I'll move the bushes more so you don't get the impression that it's walk able.
And finally, I know the fences make no sense. It was again a placeholder, but players are not supposed to go there. Did a bit of detailing, and this is sort of what I want to achieve.
[Blocked Image: http://i.imgur.com/XMR2z9k.png] Obviously needs more work, but this is the sort of thing I wanted to achieve