1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

de_vania - 5v5 Bomb Defusal Map [CSGO]

  • AxeliNo
  • May 3, 2016 at 8:22 PM
  • AxeliNo
    • May 3, 2016 at 8:22 PM
    • #1

    Hey guys!

    Some of you might have seen my latest post, about my aim map. Well, since I made that map I have had a pretty good idea of what I want to make, what theme I want and so on. Today I decided to start doodling layout ideas and came up with one I was satisfied with. I decided to start block it out in hammer, and that is where I am now. The theme Im going for is inspired by Cobblestone, and not only by using the props and textures (thank you AsztK for the feedback), but by mimicing the architecture too. Map name (temporary) is de_vania, because of Castlevania - get it...no..okey not fun... Anyway, I settled for the workflow where I make one section into a well functioning aim map at a time and then brutaly smudge them together, and polish everything up. I started with CT-spawn, T-spawn, and B-site. My ideas to make this layout special are for example making Mid and A-site one big park area, which is going to play out nicely (some sort of mixture between Overpass's A/Mid/Long area and Cobblestones own A/Mid area. For now everything is in graybox though!

    I was going to add pics of my drawings of the layout, but my stupid phone died so I had to take what I had in hammer.

    Anyway, the timings from each spawn to the sites are:

    T From Spawn to Chokepoint 8/9 sec

    T From Spawn to Balcony 11/12 sec

    CT From Spawn to Site 5/6 sec

    What do you think? Are the timings too fast? Should I delay them more?

    Hope you guys can provide me with some valuable feedback

    <3 you :D

    AxeliNo


  • Tensei
    • May 4, 2016 at 10:43 AM
    • #2

    So far it doesnt look like 5v5 Defusal map. It could be Demolition only so far.

  • JSadones
    • May 4, 2016 at 12:29 PM
    • #3

    Feedback is what makes things great, but asking feedback this early?

    You don't have any bombsites, you have 1 route for CT/T (I don't even know) and 2 for the other side? Really, work on something more and then share it. Don't have this mentality of sharing everything you have created in 2 hours.

    Don't take this as offensive, take this to work on it.

  • blackdog
    • May 4, 2016 at 12:57 PM
    • #4

    What he said ^

    It's basically worthless to judge timings if you don't have the 2 bomb sites and connecting routes, it's impossible to understand what gameplay you are imagining… from what you write YOU don't know that in the first place.

    not necessarily you need equidistant sites, maybe you want one site with a shorter timing to enable teams to play mind games. So on.

  • AxeliNo
    • May 9, 2016 at 5:15 PM
    • #5

    Thank you all for the feedback, Im gonna get to mapping now, and get some ideas!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. RIP Levelord

    Thrik
    October 16, 2026 at 9:33 AM
  2. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    October 14, 2026 at 12:10 AM
  3. [CS:GO][WiP] cs_opera

    n4r
    October 11, 2026 at 1:37 PM
  4. POLYSTRIKE - Finally Announced After Years of Development!

    Minos
    October 6, 2026 at 4:18 AM
  5. (HLDM) dm_warehouse

    Minos
    October 6, 2026 at 4:14 AM
  6. Any of the old guard still around? D:

    Minos
    October 6, 2026 at 4:13 AM
  7. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  8. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™