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  1. Mapcore
  2. JSadones

Posts by JSadones

  • Random Photo Thread

    • JSadones
    • September 1, 2018 at 1:34 AM

    [Blocked Image: https://i.imgur.com/65vXaFD.jpg]

    Was able to see and photograph part of the milky way last night ? Canada is such a nice place

  • The Door Challenge - 2018 - Questions and Answers Thread

    • JSadones
    • August 26, 2018 at 7:51 PM

    I'd plan on developing something for the Oculus Go, a few questions with this:

    • Would I have to create a PC version and VR version? There are no .exe because the Go runs android, so the executable will be an APK.
      • If I'd use the motion controller to open the door, a PC version wouldn't be possible. Is then a VR only application enough?
    • Is a video about the door good enough to be judged? I doubt many judges have a Go lying around.

    Does "The Door" have to be a physical door? Is an "entrance" to a particular space also valid? Of course when the player is made aware of the "entrance".

  • CS_Apollo

    • JSadones
    • January 12, 2018 at 7:07 PM

    Some screenshots to go with our latest release.

    [Blocked Image: https://i.imgur.com/FQJN6KN.png]

    [Blocked Image: https://i.imgur.com/shkBEZD.png]

    [Blocked Image: https://i.imgur.com/cvMREUl.png]

    [Blocked Image: https://i.imgur.com/8E3S7aS.png]

    We're not quite finished and will continue to work things out.

    We'll take special attention to optimization, rework some models/detail and continue to add cool information from outer space.

  • [VR] From Other Suns

    • JSadones
    • January 11, 2018 at 10:29 AM

    Looks very atmospheric, which is great for VR. Adds to the immersion!

    Is there any plans for HTC Vive ? I'd love to play this but Revive currently doesn't mention any compatibility with FOS.

  • Mapcore's CS:GO Mapping Contest 2017

    • JSadones
    • December 3, 2017 at 11:31 AM
    Quote from fewseb

    7 hours ago, fewseb said: I asked this before but didn't get a response, is the judging process going to record/streamed so mappers can see all the criticisms that judges have or will it just be small write ups?

    From the Discord.

  • Simon Stålenhag

    • JSadones
    • July 5, 2017 at 4:45 PM

    Been following him on Twitter for a few months now, really liking his art as well.

    Still doubting if I should help kickstart it, it's around €40-45 here for the hardcover book. His two previous artbooks are around €42 each on Amazon. Decisions

  • CS_Apollo

    • JSadones
    • June 22, 2017 at 1:04 AM

    [Blocked Image: http://i.imgur.com/sclZxGW.png]

    Terrorists have taken former astronauts hostage in the Apollo space visitor center. SWAT team have arrived to rescue them.


    Team:

    • @Vaya - Layout/Level design
    • @Vorontsov - Modeller/Asset Designer
    • @JSadones - Environment design/Detailer
    • @Assassin - Modeller/Asset Designer

    Any feedback is always welcome ;)

    Download on Steam workshop.

  • Interests in a prop database?

    • JSadones
    • March 26, 2017 at 3:43 PM
    Quote from Oleboy555

    19 hours ago, Oleboy555 said: is this dead?

    Initially I stopped working on it because I really wanted to have a 3D preview of the models, however legally this would be an issue. However recently I also received a PM on Reddit asking if this was still a thing. I know people would appreciate it and probably even could work with people just uploading screenshots and maintaining it. I'll maybe have another look at it for a sideproject :)

  • WIP in WIP, post your level screenshots!

    • JSadones
    • January 19, 2017 at 1:25 PM
    Quote from KOLARI

    On 17-1-2017 at 3:42 PM, KOLARI said: Working on an aim map again. This time to actually finish it.


    Submit it to /r/csmapmakers aim map contest if it's new and finished ;)

  • WIP in WIP, post your level screenshots!

    • JSadones
    • January 15, 2017 at 10:51 AM
    Quote from Jonny Phive

    5 hours ago, Jonny Phive said: Finally had some time over the holidays to get back to this. DE_TITAN. ( hopefully that isn't taken haha )

    Looks great, but TopHattWaffle has the exact same name and theme.. They are quite far in the detailing stage from what I've seen.

    Example of the map (is from a while back however, they have progressed immensely)

    [Blocked Image: https://images.discordapp.net/.eJwNylEOgyAMANC7cABqW1DwMgtBgi66Eqhfy-4-f1_e19z9NKvZVdtYAbZjZOmbHSo91WKrSD1LasewWS5IqinvV_noAESMHjFQdAv5wHMAWiZ0zDy7iBxcYAaa8EF8oieKL7TvVs3vDyLpIx4.ChJHISP71XTe_65JcPhXE9rYsM8]

  • how office projector work?

    • JSadones
    • January 11, 2017 at 6:31 AM
    Quote from evilcore

    1 hour ago, evilcore said: this is exactly what I do not understand. I haven't found these textures even in atexture browser. Where did they came from? It's good if i can just replace these textures, but I need to explain how they are shown if they aren't show even after decompile the map (used "extract embedded files"). Sry my eng, hope you understand well.

    They don't show in the texture browser since they don't have a .VMT.

    Download GCFScape and open pak01_dir.vpk You can find them under Materials/Effects/

    [Blocked Image: http://i.imgur.com/W5c8JTI.png]

  • CS:GO Shader Detail - Texturing Issues.

    • JSadones
    • January 10, 2017 at 7:29 PM
    Quote from CaptainR3sPawN

    7 minutes ago, CaptainR3sPawN said: Would you please explain how I would go about doing that?


    Thank you in advance!

    Not have your diffuse pitch black. Make it a dark gray and add some variation in it with a bump map. You can also add a $detail to it to give it some closeup details.

    Then of course your high texture settings look will look slightly different, but that's the balance between making it pretty for both.

  • Games W.I.P Thread

    • JSadones
    • January 6, 2017 at 7:08 PM
    Quote from dewdle

    On 28-11-2016 at 1:38 AM, dewdle said: We've really enjoyed launching our game and getting some feedback.

    After a range of press releases, reviews and other news - we're busy at work on the next update.

    Let us know your thoughts and opinions! :D

    The Android version is now free on itchio: [url='']https://dewdle.itch.io/twelve-absent-men[/url]

    iOS Version Download: [url='']https://itunes.apple.com/ca/app/twelve-…uo=8&at=1l3vuur[/url]

    [Blocked Image: https://forums.unrealengine.com/attachment.php?attachmentid=119205&d=1480293279]

    Reviews:

    English: (7/10) [url='']http://www.touchtapplay.com/twelve-absent-…ew-ios-android/[/url]

    Polish: (4/5) [url='']http://antyapps.pl/twelve-absent-…al-konkurencje/[/url]

    Display More

    All your links are leading towards this topic !

    Once I finally get another smartphone (last one died), I'll check it out ! Finally I can pretend being a lawyer (watched way too much of Suits) :)

  • Overwatch

    • JSadones
    • January 6, 2017 at 12:48 AM

    https://blizztrack.com/overwatch_ptr/patch_notes/338357

    May this be the end of the tank meta?

  • WIP in WIP, post your level screenshots!

    • JSadones
    • January 5, 2017 at 11:42 PM
    Quote from Minos

    5 hours ago, Minos said: Did you experiment with Maya too? I find it much closer to Hammer than 3ds Max :)

    No, I recently switched from Blender to 3dsmax (because of Wall Worm). I quickly checked out Maya on some Youtube tutorials, but what you exactly find closer to Hammer to it?

    I've read somewhere that 3dsmax is good for easy stuff, but hard for doing advanced stuff. And Maya is easy for advanced stuff, but hard for easy stuff (if that makes sense).

  • WIP in WIP, post your level screenshots!

    • JSadones
    • January 5, 2017 at 4:13 PM

    Ever wanted to learn about space and shoot people at the same time? Soon™ your dreams might come true.In all seriousness, finally pushed past my unmotivational phase and starting doing some work. However custom assets are still a struggle for me, I need to spend way more time in 3dsmax. But those are the drawbacks of making my first map full with custom assets :).

    [Blocked Image: http://i.imgur.com/109eGOd.png]

    [Blocked Image: http://i.imgur.com/ld6GDAO.png]

  • Counter-Strike: Global Offensive

    • JSadones
    • January 1, 2017 at 8:12 PM

    Was just browsing /r/GlobalOffensive and stumbled on It's official. 2016 was the year of only one operation.

    I don't really mind about CS:GO much anymore (besides finishing my map for it), but why would they only do 1 operation? There are plenty of quality maps being made, yet they only prefer to do 1 operation. In 2014 they released 3 operations (4 if you include Vanguard which is 2014-2015).

    So 2016 had 1 operation, new nuke, new inferno which is all great as of new content, but meanwhile they neglect all the great maps the community is coming up with. They seem not to have any problems with releasing new weapon crates, limited use graffiti and the new glove skins, I'm wondering what their next step is towards new loot in a case. But from my standpoint, they are getting close matching this 8 year old video.

  • [WIP] de_canaveral

    • JSadones
    • November 27, 2016 at 10:39 PM
    Quote from Evert

    22 hours ago, Evert said: Are u pimping your map in another map thread?

    I think maxgiddens is just letting NiHil know that their map is already detailed and is using the same theme.

    If NiHil wants to make a unique map he could still give a new swirl to his theme and make his own unique one. But that's ofcourse up to NiHil.

  • Can't decide - maya or 3da max?

    • JSadones
    • September 14, 2016 at 11:31 AM
    Quote from RealaxFourX

    2 minutes ago, RealaxFourX said: And if I will make all models for my level with student's license modeling program, will valve be able to add my level to the next operation (a.k.a. buy the map from me)?

    The student licenses are always for non-commercial work. If you want to be able to commercialize (aka Valve use your map), then I think Blender will be better for it. However I'm not sure if they can tell if your models are made with a student license (I thought the actual model files have a student signature added to it, but when exporting to SMD & MDL I'm not sure it's visible).

  • MapCore CS:GO Playtesting 4.0

    • JSadones
    • August 27, 2016 at 3:51 PM

    @RZL

    Any chance de_link_v03 feedback is still available ? I totally forgot to download it and seems it's not anymore there.

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