Posts by grapen
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Quote from NikiOo
15 minutes ago, NikiOo said: Here's another screenshot of CT spawn, while I'm working on improving the textures and some props:
The content cannot be displayed because it is no longer available. Here's the grill model that's gonna replace the placeholder textures and a vent prop:
The content cannot be displayed because it is no longer available. That’s a lot of tri’s for something that will go unnoticed, it’s not a good idea. If you want to make things pop with geo I’d rather model the floor tiles.
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In this case I think it's that the displacement is too wide with too large lightmaps. Try cutting it once in the middle, if that's not enough, lower the lightmaps to 8.
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Quote from Franco
9 hours ago, Franco said: Hi everyone I recorded a YouTube video about the map and some of the problems I think it faces right now and how to improve them. I feel my criticisms are valid but my word isn't gospel. Hopefully I didn't ramble on for too long

Thanks for the vid! I thought it was great. You bring up some good points that others have as well, so I'll be rectifying those for sure. The next version will be quite different from the current workshop version, so be sure to check back again near the contest deadline.

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Updated the workshop for the playtests tomorrow. Next update coming in about two weeks.
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Quote from Noodle King
7 hours ago, Noodle King said: Been working on some assets in blender. I'm not quite sure what i'll use them for yet, most likely something to do with UE4. Though id show em here. The jeep isn't quite done, but the rest is pretty close.
Also I've set the jeep up so that I can tint it's paint color with one material. In total it comes out to around 11,000 poly's.
You need to use smoothing for those curved faces. Go into mesh properties and activate autosmooth (180 deg), smooth faces and mark sharp edges where necessary.
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It’s time for me to start trying to get interviews going and break into the industry. Making the career switch in 2018 would be the dream.
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Workshop: http://steamcommunity.com/sharedfiles/fi…/?id=1216945465
There's plenty more to be done! I'll get right on it.
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Made some slight changes to the lighting and palette. Will hit the workshop tomorrow.
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I'm back again with
my regularan update. Been working on Berth for about 15 weeks. There's plenty left to do in the art department with some placeholder props to replace and new ones to create, but the map is entirely playable. Currently in the clip shop, release imminent. Once on the workshop I'll continue arting it up. Hope ya dig.[Blocked Image: https://i.imgur.com/srVHS39.jpg]
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You dont have to make multiple islands, but you need more seams. Look at your ref and see all the cuts they made. You can hide seams with more geo, that would also make the rock look more interesting imo.
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Quote from SotaPoika
7 minutes ago, SotaPoika said: I can't find this at all in Steam. Is this actually released yet or am I missing something?
Not every game is on steam, check epics site

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Wow this looks great. Suuuper Disney inspired obviously, the donkey at 14 seconds looks straight out of jiminy crickets christmas

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Quote from Squad
4 hours ago, Squad said: Still working on this. Here's a little something I put together for the Skybox (spinning speed is WIP @grapen
).External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.So they will go even faster? PogChamp
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Looking cool, though I'm not a fan of the super desaturated fog, it looks like smog to me currently

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10/10External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.