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Posts by grapen

  • Mapcore's CS:GO Mapping Contest 2017

    • grapen
    • January 9, 2018 at 10:36 AM
    Quote from Mitch Mitchell

    18 hours ago, Mitch Mitchell said: Which mapping tools does everyone use for CS:GO?

    Substance Designer and Painter is commonly used, at least within Mapcore.

  • [WIP] De_Glace

    • grapen
    • January 7, 2018 at 10:35 AM
    Quote from NikiOo

    15 minutes ago, NikiOo said: Here's another screenshot of CT spawn, while I'm working on improving the textures and some props:

    The content cannot be displayed because it is no longer available.

    Here's the grill model that's gonna replace the placeholder textures and a vent prop:

    The content cannot be displayed because it is no longer available.

    That’s a lot of tri’s for something that will go unnoticed, it’s not a good idea. If you want to make things pop with geo I’d rather model the floor tiles.

  • Lightning bug on hammer - anyone can help?

    • grapen
    • January 2, 2018 at 9:56 AM

    In this case I think it's that the displacement is too wide with too large lightmaps. Try cutting it once in the middle, if that's not enough, lower the lightmaps to 8.

  • de_berth

    • grapen
    • December 20, 2017 at 9:01 AM
    Quote from Franco

    9 hours ago, Franco said: Hi everyone I recorded a YouTube video about the map and some of the problems I think it faces right now and how to improve them. I feel my criticisms are valid but my word isn't gospel. Hopefully I didn't ramble on for too long :)

    Thanks for the vid! I thought it was great. You bring up some good points that others have as well, so I'll be rectifying those for sure. The next version will be quite different from the current workshop version, so be sure to check back again near the contest deadline. :)

  • de_berth

    • grapen
    • December 17, 2017 at 7:42 PM

    Updated the workshop for the playtests tomorrow. Next update coming in about two weeks.

    [Blocked Image: https://i.imgur.com/yzkalut.jpg]

    [Blocked Image: https://i.imgur.com/VZQ6CVm.jpg]

    [Blocked Image: https://i.imgur.com/WGXuREx.jpg]

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    [Blocked Image: https://i.imgur.com/nA3rp1c.jpg]

    [Blocked Image: https://i.imgur.com/rjPkA7k.jpg]

  • The random model thread!

    • grapen
    • December 7, 2017 at 11:16 AM
    Quote from Noodle King

    7 hours ago, Noodle King said: Been working on some assets in blender. I'm not quite sure what i'll use them for yet, most likely something to do with UE4. Though id show em here. The jeep isn't quite done, but the rest is pretty close.

    Also I've set the jeep up so that I can tint it's paint color with one material. In total it comes out to around 11,000 poly's.

    You need to use smoothing for those curved faces. Go into mesh properties and activate autosmooth (180 deg), smooth faces and mark sharp edges where necessary.

  • Goals for 2018?

    • grapen
    • December 6, 2017 at 8:01 AM

    It’s time for me to start trying to get interviews going and break into the industry. Making the career switch in 2018 would be the dream.

  • de_berth

    • grapen
    • December 1, 2017 at 12:59 PM
    Quote from Serialmapper

    1 hour ago, Serialmapper said: The content cannot be displayed because it is no longer available.

    Hehe yeah at one point I accidentally turned the A bombzone into a world brush and then back again, forgot that messes up the order =) fixed in the vmf

  • de_berth

    • grapen
    • November 30, 2017 at 8:15 PM

    Workshop: http://steamcommunity.com/sharedfiles/fi…/?id=1216945465

    There's plenty more to be done! I'll get right on it.

    Pics:

    [Blocked Image: https://i.imgur.com/KtAL8w5.jpg]

    [Blocked Image: https://i.imgur.com/i1OHBRP.jpg]

    [Blocked Image: https://i.imgur.com/enJCxkT.jpg]

    [Blocked Image: https://i.imgur.com/4X19sFJ.jpg]

    [Blocked Image: https://i.imgur.com/qY0SmDi.jpg]

    [Blocked Image: https://i.imgur.com/QcFFL5w.jpg]

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    [Blocked Image: https://i.imgur.com/S8A9d9h.jpg]

  • de_berth

    • grapen
    • November 27, 2017 at 10:30 PM

    Made some slight changes to the lighting and palette. Will hit the workshop tomorrow.

    [Blocked Image: https://i.imgur.com/rLLdP6H.jpg]

  • The Steam Sale Thread

    • grapen
    • November 26, 2017 at 9:51 AM
    Quote from Jetsetlemming

    12 hours ago, Jetsetlemming said: but I still want to experience the DLC for the lore.

    It answers many lore related questions and is a fitting end to the series. Worth the price.

  • de_berth

    • grapen
    • November 23, 2017 at 2:43 PM
    Quote from gav

    6 hours ago, gav said: With seeing your previous work i guess its going to be amazing . very nice

    Thanks, hope I won’t disappoint!

    The map has undergone a complete overhaul of the lighting, mood and color palette since the above screenshots. Should be workshop ready after the weekend.

  • de_berth

    • grapen
    • November 20, 2017 at 5:44 PM

    I'm back again with my regular an update. Been working on Berth for about 15 weeks. There's plenty left to do in the art department with some placeholder props to replace and new ones to create, but the map is entirely playable. Currently in the clip shop, release imminent. Once on the workshop I'll continue arting it up. Hope ya dig.

    [Blocked Image: https://i.imgur.com/srVHS39.jpg]

    [Blocked Image: https://i.imgur.com/WkrqjJf.jpg]

    [Blocked Image: https://i.imgur.com/Z5k1Cx5.jpg]

    [Blocked Image: https://i.imgur.com/p9BpnLf.jpg]

    [Blocked Image: https://i.imgur.com/BcaMsp7.jpg]

    [Blocked Image: https://i.imgur.com/QO9HpnQ.jpg]

    [Blocked Image: https://i.imgur.com/IC3SooA.jpg]

    [Blocked Image: https://i.imgur.com/OXOY6WB.jpg]

  • Blender: Square UV map for models?

    • grapen
    • October 15, 2017 at 4:49 PM

    You dont have to make multiple islands, but you need more seams. Look at your ref and see all the cuts they made. You can hide seams with more geo, that would also make the rock look more interesting imo.

  • WIP in WIP, post your level screenshots!

    • grapen
    • October 15, 2017 at 7:53 AM
    Quote from blackdog

    10 hours ago, blackdog said: Also is this actually usable, I mean does it break any EULA from google?

    For commercial use, yeah you need to license the data from Google.

  • Fortnite (new game by Epic Games)

    • grapen
    • September 30, 2017 at 10:46 AM
    Quote from SotaPoika

    7 minutes ago, SotaPoika said: I can't find this at all in Steam. Is this actually released yet or am I missing something?

    Not every game is on steam, check epics site ;)

  • Cuphead

    • grapen
    • September 29, 2017 at 8:07 PM

    Wow this looks great. Suuuper Disney inspired obviously, the donkey at 14 seconds looks straight out of jiminy crickets christmas :D

  • Offtime

    • grapen
    • September 23, 2017 at 2:37 PM
    Quote from Squad

    4 hours ago, Squad said: Still working on this. Here's a little something I put together for the Skybox (spinning speed is WIP @grapen ;) ).

    External Content www.youtube.com
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    So they will go even faster? PogChamp

  • [CS:GO][WIP] Trailerpark

    • grapen
    • September 22, 2017 at 9:49 AM

    Looking cool, though I'm not a fan of the super desaturated fog, it looks like smog to me currently :)

  • Importance of music in video games

    • grapen
    • September 21, 2017 at 4:02 PM

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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    10/10

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