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  3. grapen

Posts by grapen

  • How to break in the games industry - an insiders' guide

    • grapen
    • November 17, 2020 at 11:32 AM

    @ThunderKeil you're in college? You're a young buck, you got all the time in the world to pursue LD, and YOU CAN DO IT. I was 29 when I decided I needed to make the switch. Did my 9 to 5 and worked on my portfolio in the evenings and at night. Took 2-3 years to land the job. Yeah it messed up my marriage, but I'm loving where I'm at in life right now. You just need to put the grind in, do your research on what it is that makes some portfolios stand out. Best of luck.

  • Mapcore Job Census

    • grapen
    • August 27, 2020 at 11:42 AM

    I'm now the Level Design Manager at Fatshark. :)

  • Darktide

    • grapen
    • July 24, 2020 at 8:38 AM
    Quote from blackdog

    9 hours ago, blackdog said: 4-player co-op then?

    Yep you got it :)

  • Darktide

    • grapen
    • July 23, 2020 at 10:28 PM

    We revealed our new game during xbox games this evening:

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  • Final Fantasy 7 Remake AKA I'm Buying a Ps4

    • grapen
    • April 10, 2020 at 3:50 PM

    Aight half-way or so in, here’s my honest opinion.

    Things I really like: excellent combat and excellent sound design. This is where the remake really flexes on the original. The original story beats are re-imagined in a great way. Monster design is great. The game looks good and runs great on an old ps4.

    Things I don’t like: the world building is OK. I don’t buy the slums at all. All the NPC’s look upper middle class. The whole place looks gentrified rather than oppressed. Super weird. It’s like the NPC’s were ported from FF15. I think they should’ve gone hard on the 90’s punk aesthetic instead, and way less cheerful.

    The new content and story beats are inconsistent in quality. Sometimes they feel like typical anime (big emphasis here) filler episodes, which I would enjoy even less if this wasn’t FF7. Cloud even complains about it being boring, making the game appear self-aware. Weird design decision..

    Assets and texel density are WILDLY inconsistent in quality. Looks rushed in some areas.

    There’s still hope for the remaining new content to blow me away, but I don’t see my other points changing.

    I feel like an 8/10 is justified.

  • Final Fantasy 7 Remake AKA I'm Buying a Ps4

    • grapen
    • April 3, 2020 at 6:09 PM

    Picked up my copy today, it’s too good. Gonna be GOTY for me I’m sure. Absolutely LOVE finding entirely new gear, bosses etc. Must buy/10.

  • Doom Eternal

    • grapen
    • March 22, 2020 at 7:51 PM

    Glory kills were the worst part of 2016 in my opinion, now they’re even more prevalent. ?

  • Doom Eternal

    • grapen
    • March 22, 2020 at 2:29 PM

    I think it’s an OK game at best. 5/10.

    Level design is quite boring, especially the non-combat traversal. Exploration/secrets are predictable. Enemies are tankier than what I’d like for them to be. Glory kills and chainsaw kills are tedius while at the same time absolutely necessary due to running out of ammo constantly.

    The perhaps biggest design flaw is introducing a boss and then taking you out of the action so the game can explain how to beat it..

    I don’t see myself continue playing, not having fun with it.

  • [CS:GO] Exotic Places Contest TOP 4 WINNERS

    • grapen
    • March 20, 2020 at 6:29 PM

    The judges weren’t unanimous, but Mustang was not in enough top 4’s. That’s how it goes sometimes. ?

    Regarding the point about theme I disagree. Monastery is set in a Tibetan monastery, while Mustang is set in a traditional Nepalese village. More importantly, the execution is vastly different. Opinions may vary on gameplay and art polish, but on this point I won’t budge. ?

  • [CS:GO] Exotic Places Contest TOP 4 WINNERS

    • grapen
    • March 16, 2020 at 7:42 PM

    Congrats to all the winners ?

  • Mustang (formerly Everest)

    • grapen
    • February 27, 2020 at 4:09 PM

    Map has been updated with some experimental gameplay changes and new visuals.

  • Mustang (formerly Everest)

    • grapen
    • February 12, 2020 at 9:15 PM

    Thank you everyone who has been giving us feedback so far ? We're currently acting on it. In the meantime I'm expanding on- and polishing the art.

  • Mustang (formerly Everest)

    • grapen
    • February 1, 2020 at 8:42 PM
    Quote from Wintrius

    55 minutes ago, Wintrius said: This map actually put a smile on my face. I really love the visual style, and the layout might be the best one here. My only problems with the map are small nit-picks.

    -snip-

    This prop looks very out-of-place, and I'd suggest replacing it entirely. Putting a ramp here may also be interesting.

    -snip-

    Changing the bricks on this prop to gray and adjusting the color a bit would look a lot more fitting.

    -snip-

    A custom graffiti here would be very fitting.

    -snip-

    These rooms would look better with some new wall textures and details. Some custom paintings or furniture could also go a long way.

    Anyway, this is surely one of the greatest entries. You won't even need me to wish you luck, because you've already secured the top three with this map.

    Display More

    Thanks! They're on the to-do ?

  • Mustang (formerly Everest)

    • grapen
    • February 1, 2020 at 2:08 PM

    Updated the first post of the thread. The map has been released: https://steamcommunity.com/sharedfiles/fi…/?id=1980781825

    We'll continue polishing the map, so stay tuned for more updates. ✌️

  • Mustang (formerly Everest)

    • grapen
    • February 1, 2020 at 7:14 AM

    We have a hidden workshop entry, so we're just waiting on the rc1 to finish compiling now. :)

    The content cannot be displayed because it is no longer available.

  • Mustang (formerly Everest)

    • grapen
    • January 27, 2020 at 8:50 AM
    Quote from DutchCrazyGamer

    9 minutes ago, DutchCrazyGamer said: This map gives me far cry 4 vibes. In a good way.

    FC4 have definitely been an inspiration throughout. ?


    It's in a first release state, so it should be made public on the workshop within the coming days. I would have liked to have gotten more props done before the deadline, but they'll be in there soon enough.

  • Mustang (formerly Everest)

    • grapen
    • December 13, 2019 at 2:29 PM

    Meet the fam.

  • Mustang (formerly Everest)

    • grapen
    • December 5, 2019 at 11:03 PM

    I've started working on the fir trees. WIP.

  • Mustang (formerly Everest)

    • grapen
    • December 2, 2019 at 4:27 PM
    Quote from esspho

    16 minutes ago, esspho said: really nice! Could you show a wireframe?

    Roughly 8k tri's for this 20 meter tall cluster.

    The content cannot be displayed because it is no longer available.

  • Mustang (formerly Everest)

    • grapen
    • December 2, 2019 at 11:57 AM

    Prockress being made

    The content cannot be displayed because it is no longer available.

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