looks really nice, it kinda reminds me of a other map called de_neutron which is also set in some german facility
Looking forward to updates
Posts by spaly
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Quote from jackophant
Probably shrink the size of your lanes and open areas. Look how swamped that little CT is down on the left, or the T who's fallen off the map on the right.
They layout looks OK (can't say for sure without testing), but your pathways should be about 128-192 units wide. I would suggest a comfortable 160 to begin with, and shrink/expand appropriately to create some variation.
If you make this change, I think you'll find all your routes look super skinny and long (relatively speaking) and then you can find a more apt length for them.
Try to keep your rotation time between bombsite to about 10-15 seconds, and while you can experiment with initial contact times, CTs want to get to each bombsite 1-3 seconds before the Ts depending on how favourable a spawn each team gets.
thats really helpful, I am reworking the map right now to both have smarter connectors and a better size..
greetings

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push, give me Ideas for what to change

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Quote from Psyrius
I went in and took a look. I would recommend putting up some screenshots. But I took one for you: http://i.imgur.com/6fCFLaN.png
Where is the bombsite?
oh, thanks for this dude

Like I said, this post was like a place holder because I was tired yesterday, I will do a real showcase today
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Hey there,
want to bring up my new started map de_mine
Here is the workshop link, would be nice if I got some early feedback
http://steamcommunity.com/sharedfiles/fi…s/?id=492147156Some Screenshots:
Layout: http://i.imgur.com/6fCFLaN.png
I will expand this thread over time, this is just a quick place-holder
