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  3. Telles Leonardo

Posts by Telles Leonardo

  • $phongwarptexture help

    • Telles Leonardo
    • June 6, 2020 at 4:31 AM

    Anyone knows how this parameter works? I'm newbie :)

  • [csgo] Lighting on props broken since Wildfire Update? (+ Possible fix)

    • Telles Leonardo
    • July 23, 2016 at 4:17 AM
    Quote from JSadones

    8 hours ago, JSadones said: Are you sure you haven't changed any HDR value of any lighting ? Because usually that gives those funky blue shadows.

    I fixed. The problem is one blend texture... dammit... 2 weeks for this.

  • [csgo] Lighting on props broken since Wildfire Update? (+ Possible fix)

    • Telles Leonardo
    • July 22, 2016 at 5:41 AM

    I'm sorry for reviving this topic, but I'm desperate.

    This is happening:

    ....blue and strange shadows.

    What I've tried to do (almost all):

    - I followed the tutorial and models are normal. - I set the parameters correctly. - All entities lights are normal, removed all the names and styles. - Removed and added another light_enviroment. - I fixed all the errors of my map less "Nodraw on terrain surface." - I removed light_directional and nothing happened. - BrightnessScaleHDR is 1. - There are no leaks.


    Someone can help me?

  • [PROBLEM] Very werid shadow problem!

    • Telles Leonardo
    • July 17, 2016 at 1:22 AM


    * Already removed the models / displacements * I changed light_environment configuration Any solution?

  • jb_dust2 (my first map)

    • Telles Leonardo
    • February 10, 2016 at 11:07 PM

    WORKSHOP LINK: https://steamcommunity.com/sharedfiles/fi…s/?id=620570554

    GAMEBANANA LINK: http://csgo.gamebanana.com/maps/189229

    [Blocked Image: http://files.gamebanana.com/img/ss/maps/56bad1cf1a299.jpg]

    [Blocked Image: http://files.gamebanana.com/img/ss/maps/56bab6d50176d.jpg]

    [Blocked Image: http://files.gamebanana.com/img/ss/maps/56bab6db8adcc.jpg]

    [Blocked Image: http://files.gamebanana.com/img/ss/maps/56bab6e5da3b6.jpg]

    [Blocked Image: http://files.gamebanana.com/img/ss/maps/56bab6f06a01f.jpg]

    [Blocked Image: http://files.gamebanana.com/img/ss/maps/56bab6f1107c1.jpg]


    I am publishing here only to ask for help to you! If they can vote, comment and subscribe! I learned a lot in this forum! Thanks in advance!

  • Hire someone to do minimap/radar/overview for me. (paypall or cs:go items)

    • Telles Leonardo
    • January 9, 2016 at 12:06 AM

    The user Bevielis explain to me and make this for me for free. Thank you again Bev!

  • Hire someone to do minimap/radar/overview for me. (paypall or cs:go items)

    • Telles Leonardo
    • January 8, 2016 at 11:09 PM

    Contact:

    http://steamcommunity.com/profiles/76561197974109388

  • Problem with overview/minimap/radar

    • Telles Leonardo
    • January 8, 2016 at 1:31 AM

    Thank you for the help!!! But doesn't work...

    TopHatWaffle says that my map don't load resources and me and he don't know why....

  • Problem with overview/minimap/radar

    • Telles Leonardo
    • January 7, 2016 at 2:31 PM

    I am with a problem in the overview and on the My Computer configuration. I have widescreen monitor and when I change the resolution to 1024x768 or 1280x1024 (normal 4:3) I can only leave a normal resolution with the window mode. With this, when I insert the command cl_leveloverview marker does not appear a red square line, but rather a straight red line and although i correctly fill out the space, the map appears very small within the game. Already tried to use the Zoom command but is not working. Idk what to do and I don't want that players use commands to set correctly.


    Thanks!

  • [HELP] Compile Error

    • Telles Leonardo
    • November 15, 2015 at 8:33 PM
    Quote

    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_butterfly/knife_butterfly.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_bayonet/knife_bayonet.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_ct/knife_ct.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_flip/knife_flip.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_gut/knife_gut.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_karam/karam.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_m9_bay/knife_m9_bay.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_t/knife_t.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_tactical/knife_tactical.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_m249para/m249.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_negev/mach_negev.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_223/pist_223.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_cz_75/pist_cz_75.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_deagle/pist_deagle.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_elite/m9a1.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_fiveseven/fiveseven.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_glock18/pist_glock18.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_hkp2000/pist_hkp2000.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_p250/p250.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_tec9/pist_tec9.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_ak47/ak47.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_aug/rif_aug.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_famas/rif_famas.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_galilar/rif_galilar.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1/rif_m4a1.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1_s/rif_m4a1_s.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_sg556/rif_sg556.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_mag7/shot_mag7.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_nova/shot_nova.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_sawedoff/shot_sawedoff_01.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_xm1014/shot_xm1014.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_bizon/bizon.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mac10/smg_mac10_1.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp7/smg_mp7.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp9/smg_mp9.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_p90/smg_p90.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_ump45/smg_ump45.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_awp/awp.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_g3sg1/snip_g3sg1.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_scar20/snip_scar20.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08_scope.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_falchion_advanced/knife_falchion_advanced.vmt.
    CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_push/knife_push.vmt.
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
    Loading C:\Users\Dr Leonardo\Desktop\jb_dust2\jb_dust2_skybox5.vmf
    Map revision 970
    Material not found!: DE_GWALIOR/BLEND_DIRT_ROOTS_02
    Can't find surfaceprop stone for material DE_CBBLE/STONE_ALT/BRICK_A_CORNER_STONE_STAIN, using default
    Material not found!: /NET_WALLPAREDE
    Patching WVT material: maps/jb_dust2_skybox5/jb_dust2_net/dust2_blend5_wvt_patch
    Patching WVT material: maps/jb_dust2_skybox5/jb_dust2_net/de_mirage_ground_tileh_blend_diffuse _wvt_patch
    Patching WVT material: maps/jb_dust2_skybox5/jb_dust2_net/dust2_blend4_tool_wvt_patch
    Patching WVT material: maps/jb_dust2_skybox5/jb_dust2_net/dust2_blend3_wvt_patch
    Patching WVT material: maps/jb_dust2_skybox5/jb_dust2_net/dust2_blend9_wvt_patch
    Patching WVT material: maps/jb_dust2_skybox5/concrete/blend_blacktop_05_wvt_patch
    fixing up env_cubemap materials on brush sides...
    env_cubemap pointing at deleted brushside near (1918, -232, -93)
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (1)
    Find Visible Detail Sides...
    Merged 4346 detail faces...done (1)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    done (2)
    writing C:\Users\Dr Leonardo\Desktop\jb_dust2\jb_dust2_skybox5.prt...Building visibility clusters...
    done (0)
    Finding displacement neighbors...
    Found a displacement edge abutting multiple other edges.
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (2) (2777994 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 11000 texinfos to 5042
    Reduced 568 texdatas to 510 (17913 bytes to 16186)
    Writing C:\Users\Dr Leonardo\Desktop\jb_dust2\jb_dust2_skybox5.bsp
    9 seconds elapsed


    8 threads
    reading c:\users\dr leonardo\desktop\jb_dust2\jb_dust2_skybox5.bsp
    reading c:\users\dr leonardo\desktop\jb_dust2\jb_dust2_skybox5.prt
    1522 portalclusters
    4445 numportals
    0...1...2...3...4...5...6...7...8...9...100...1...2...3...4

    Display More
  • [HELP] Compile Error

    • Telles Leonardo
    • November 15, 2015 at 5:33 PM

    Hello everyone.

    My map is big and my compilation is stuck in PortalFlow. I created all textures with NoDraw and used func_detail in small objects.

    1522 portalclusters
    4445 numportals

    The compilation should not stop and apparently the compiler stopped because I'm using my eight cores but it seems that is not.

    Anyone can help me?

  • What does it take to create an official map?

    • Telles Leonardo
    • November 12, 2015 at 1:40 AM

    Thank you!

  • What does it take to create an official map?

    • Telles Leonardo
    • November 11, 2015 at 11:52 PM
    Quote from onebit

    net_graph

    I've gtx 980 with intel i7 4790k... all maps show 400 fps to me.

  • What does it take to create an official map?

    • Telles Leonardo
    • November 11, 2015 at 10:42 PM

    I am a intermediary level designer, I am wanting to create a project for several months. I know there is a lot of requirements such as, for example, map optimization. It's just that I'm in doubt, for creating maps for cs 1.6 we had w_pollys count etc. In cs: go, how can I measure whether an area is good? When an area is well optimized? Is there a command? Ty!

  • [CS: GO] What tools/programs do you use?

    • Telles Leonardo
    • August 14, 2015 at 5:29 AM

    I am new to level design and would like to understand well about the parameters and commands in VTFedit. I am well lay on the subject and would like to understand how you have learned and what programs/editors you use to handle the textures in VTFedit. I once saw a photo of a texture editing program that contained all the parameters of textures and would like to understand how it works, where to download it and how to use. Thanks!

  • Sound problem

    • Telles Leonardo
    • June 27, 2015 at 4:46 AM

    Hello everyone, i loved it and i am following this forum ever! I'm new in cs: go and i'm learning a lot. I would like to ask for a solution to my problem: I'm trying to put a sound of water that repeat (looping custom sound) in a part where there is water moving. My problem is that the sound don't loop, I tried a lot and I did not find solution to my problem. I downloaded the Wavesaur and GoldWave programs and still to no avail, even following step by step tutorials. I want to know where I am going wrong. The problem is that the sound is not repeated in any way. I would at first to know the settings that sound must have. Would 44100khz or 11025khz? 8-bit or 16-bit? Mono or stereo? PCM or ADPCM?

    I am getting mad!

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