Anyone knows how this parameter works? I'm newbie ![]()
Posts by Telles Leonardo
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I'm sorry for reviving this topic, but I'm desperate.
This is happening:
....blue and strange shadows.
What I've tried to do (almost all):
- I followed the tutorial and models are normal. - I set the parameters correctly. - All entities lights are normal, removed all the names and styles. - Removed and added another light_enviroment. - I fixed all the errors of my map less "Nodraw on terrain surface." - I removed light_directional and nothing happened. - BrightnessScaleHDR is 1. - There are no leaks.
Someone can help me?
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WORKSHOP LINK: https://steamcommunity.com/sharedfiles/fi…s/?id=620570554
GAMEBANANA LINK: http://csgo.gamebanana.com/maps/189229
[Blocked Image: http://files.gamebanana.com/img/ss/maps/56bad1cf1a299.jpg]
[Blocked Image: http://files.gamebanana.com/img/ss/maps/56bab6d50176d.jpg]
[Blocked Image: http://files.gamebanana.com/img/ss/maps/56bab6db8adcc.jpg]
[Blocked Image: http://files.gamebanana.com/img/ss/maps/56bab6e5da3b6.jpg]
[Blocked Image: http://files.gamebanana.com/img/ss/maps/56bab6f06a01f.jpg]
[Blocked Image: http://files.gamebanana.com/img/ss/maps/56bab6f1107c1.jpg]
I am publishing here only to ask for help to you! If they can vote, comment and subscribe! I learned a lot in this forum! Thanks in advance!
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Thank you for the help!!! But doesn't work...
TopHatWaffle says that my map don't load resources and me and he don't know why....
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I am with a problem in the overview and on the My Computer configuration. I have widescreen monitor and when I change the resolution to 1024x768 or 1280x1024 (normal 4:3) I can only leave a normal resolution with the window mode. With this, when I insert the command cl_leveloverview marker does not appear a red square line, but rather a straight red line and although i correctly fill out the space, the map appears very small within the game. Already tried to use the Zoom command but is not working. Idk what to do and I don't want that players use commands to set correctly.
Thanks!
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QuoteDisplay More
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_butterfly/knife_butterfly.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_bayonet/knife_bayonet.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_ct/knife_ct.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_flip/knife_flip.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_gut/knife_gut.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_karam/karam.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_m9_bay/knife_m9_bay.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_t/knife_t.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_tactical/knife_tactical.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_m249para/m249.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_negev/mach_negev.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_223/pist_223.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_cz_75/pist_cz_75.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_deagle/pist_deagle.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_elite/m9a1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_fiveseven/fiveseven.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_glock18/pist_glock18.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_hkp2000/pist_hkp2000.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_p250/p250.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_tec9/pist_tec9.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_ak47/ak47.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_aug/rif_aug.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_famas/rif_famas.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_galilar/rif_galilar.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1/rif_m4a1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1_s/rif_m4a1_s.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_sg556/rif_sg556.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_mag7/shot_mag7.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_nova/shot_nova.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_sawedoff/shot_sawedoff_01.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_xm1014/shot_xm1014.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_bizon/bizon.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mac10/smg_mac10_1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp7/smg_mp7.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp9/smg_mp9.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_p90/smg_p90.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_ump45/smg_ump45.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_awp/awp.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_g3sg1/snip_g3sg1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_scar20/snip_scar20.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08_scope.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_falchion_advanced/knife_falchion_advanced.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_push/knife_push.vmt.
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading C:\Users\Dr Leonardo\Desktop\jb_dust2\jb_dust2_skybox5.vmf
Map revision 970
Material not found!: DE_GWALIOR/BLEND_DIRT_ROOTS_02
Can't find surfaceprop stone for material DE_CBBLE/STONE_ALT/BRICK_A_CORNER_STONE_STAIN, using default
Material not found!: /NET_WALLPAREDE
Patching WVT material: maps/jb_dust2_skybox5/jb_dust2_net/dust2_blend5_wvt_patch
Patching WVT material: maps/jb_dust2_skybox5/jb_dust2_net/de_mirage_ground_tileh_blend_diffuse _wvt_patch
Patching WVT material: maps/jb_dust2_skybox5/jb_dust2_net/dust2_blend4_tool_wvt_patch
Patching WVT material: maps/jb_dust2_skybox5/jb_dust2_net/dust2_blend3_wvt_patch
Patching WVT material: maps/jb_dust2_skybox5/jb_dust2_net/dust2_blend9_wvt_patch
Patching WVT material: maps/jb_dust2_skybox5/concrete/blend_blacktop_05_wvt_patch
fixing up env_cubemap materials on brush sides...
env_cubemap pointing at deleted brushside near (1918, -232, -93)
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 4346 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (2)
writing C:\Users\Dr Leonardo\Desktop\jb_dust2\jb_dust2_skybox5.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (2777994 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 11000 texinfos to 5042
Reduced 568 texdatas to 510 (17913 bytes to 16186)
Writing C:\Users\Dr Leonardo\Desktop\jb_dust2\jb_dust2_skybox5.bsp
9 seconds elapsed8 threads
reading c:\users\dr leonardo\desktop\jb_dust2\jb_dust2_skybox5.bsp
reading c:\users\dr leonardo\desktop\jb_dust2\jb_dust2_skybox5.prt
1522 portalclusters
4445 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4 -
Hello everyone.
My map is big and my compilation is stuck in PortalFlow. I created all textures with NoDraw and used func_detail in small objects.
1522 portalclusters
4445 numportalsThe compilation should not stop and apparently the compiler stopped because I'm using my eight cores but it seems that is not.
Anyone can help me?
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I am getting mad!