1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Problem with overview/minimap/radar

  • Telles Leonardo
  • January 7, 2016 at 2:31 PM
  • Telles Leonardo
    • January 7, 2016 at 2:31 PM
    • #1

    I am with a problem in the overview and on the My Computer configuration. I have widescreen monitor and when I change the resolution to 1024x768 or 1280x1024 (normal 4:3) I can only leave a normal resolution with the window mode. With this, when I insert the command cl_leveloverview marker does not appear a red square line, but rather a straight red line and although i correctly fill out the space, the map appears very small within the game. Already tried to use the Zoom command but is not working. Idk what to do and I don't want that players use commands to set correctly.


    Thanks!

  • tomm
    • January 7, 2016 at 3:11 PM
    • #2

    the straight red line is correct, it indicates the boundary(or edge) of the square. What you need to do is position the level rougly in the middle of that square

    here's a pic:

    Quote

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/3606523214…FD2E16FB61D167/]

    NP!

    https://developer.valvesoftware.com/wiki/Creating_…_overview_image

  • jackophant
    • January 7, 2016 at 3:15 PM
    • #3

    Seriously... why have you written in that grossly oversized text? People 5 desks behind me could probably be reading that with me.

    cl_leveloverviewmarker <value> is to be used with 1280x1024. The <value> is meant to match your vertical resolution which is typical the lower of the 2 numbers. You won't see the vertical red bar because it is the right border of the screen if your resolution is 1280x1024.

    If you run "cl_leveloverviewmarker 1024" while on 1920x1080 you will see the full red box.

    I don't know why you can only use that resolution in windowed mode, check your counter strike settings and launch options, but if it the window isn't full size, your screenshot will be undersized which I imagine is why it isn't appearing properly.

    Add this to your launch options to see if it helps the issue:

    Code
    -fullscreen -w 1280 -h 1024
  • Telles Leonardo
    • January 8, 2016 at 1:31 AM
    • #4

    Thank you for the help!!! But doesn't work...

    TopHatWaffle says that my map don't load resources and me and he don't know why....

  • jackophant
    • January 8, 2016 at 12:40 PM
    • #5

    try copying the contents of your vmf into a new vmf with a new name (de_map_test1 or something) and recompile.

    Now remake the radar with the appropriate changes to your files

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™