1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Serialmapper

Posts by Serialmapper

  • de_cashalley

    • Serialmapper
    • February 16, 2020 at 1:28 PM

    Hola!

    Aunque aquí (en este forum) hay también hispano hablantes, no creo que es necesario traducir en español todo lo que escribes. En el mundo de "mapping" la mayoría hablan ingles.

  • [CS:GO] de_aldebaran [WIP]

    • Serialmapper
    • February 14, 2020 at 8:54 PM

    Some statistics about the map.

    https://astramania.gameme.com/mapinfo/131

  • Anubis

    • Serialmapper
    • February 13, 2020 at 4:28 PM

    A very possible 1st place. Pleasant environment, good visibility, sunshine.

  • [CS:GO] Exotic Places Contest TOP 10 FINALISTS

    • Serialmapper
    • February 11, 2020 at 7:56 AM

    It is amaizing what 15000 USD can pull out of people. Pushing yet again the source engine to a New level.

  • Random Photo Thread

    • Serialmapper
    • December 25, 2019 at 9:34 AM

    Photos taken this Christmas morning (untouched)

    [Blocked Image: https://i.imgur.com/YOJPS1c.jpg]

    [Blocked Image: https://i.imgur.com/0y5Dcj6.jpg]

    [Blocked Image: https://i.imgur.com/Eh2J1uz.jpg]

    this one is made somewhere in november, it was a cloudy day and i could see the sun just for a moment

    [Blocked Image: https://i.imgur.com/6MBsFOH.jpg]

  • Half-Life Alyx

    • Serialmapper
    • November 23, 2019 at 7:42 AM

    After reading s-o many bad impresions about VR, i think i'll just wait for the holodeck.

  • Random Photo Thread

    • Serialmapper
    • October 20, 2019 at 1:22 PM

    Moonrise over Atlantic [Blocked Image: https://i.imgur.com/fQcfA9Z.jpg]

    Sunrise in the same place. [Blocked Image: https://i.imgur.com/XTcEGjR.jpg]

    [Blocked Image: https://i.imgur.com/GRkbfss.jpg]

  • Random Photo Thread

    • Serialmapper
    • October 5, 2019 at 4:34 PM

    Its frustrating that the camera cannot reproduce all the things in a way that the eye sees them.

  • Random Photo Thread

    • Serialmapper
    • October 5, 2019 at 7:33 AM

    Sunset over the mountains of Gran Canaria (nikon coolpix 900 untouched)

    [Blocked Image: https://i.imgur.com/1Q1J9OA.jpg]

    [Blocked Image: https://i.imgur.com/IL0XhoW.jpg]

  • Daigo (contest version)

    • Serialmapper
    • September 29, 2019 at 10:20 AM

    try here

  • Daigo (contest version)

    • Serialmapper
    • September 29, 2019 at 8:21 AM

    @JorisCeoen

    You are quite experienced with this kind of japanese medieval themes.

    https://gamebanana.com/wips/47319

    https://gamebanana.com/maps/177542

  • Random Photo Thread

    • Serialmapper
    • September 22, 2019 at 10:35 PM

    with my Nikon coolpix P900, untouched

    [Blocked Image: https://i.imgur.com/t7LfmLy.jpg]

    [Blocked Image: https://i.imgur.com/Ks8Bx1v.jpg]

  • Counter-Strike: Global Offensive

    • Serialmapper
    • September 14, 2019 at 12:29 PM

    my two cents:

    CS:GO it's a multiplayer game with specific mechanics and player movements that require maps that follow strict rules in order to provide visibility/readability and good frame rates. Given the source engine's limits, good looks comes last and it has to bend and twist in order to keep the first 2 requierements untouched.

    For example you may place overgrown vegetation but never in the playable area. All the details placed in the playable area must not impede the gameplay at all.

    That's is why the current dust2 and nuke look the way they look.

    Compared to other games, CS:GO it's a picky c**t regarding its leveldesign.

  • [CS:GO] de_aldebaran [WIP]

    • Serialmapper
    • September 11, 2019 at 2:43 PM

    I made a zoo map with all the custom resources used, plus the skybox texture borrowed from DOI.

    Some of the names are in romanian some in english, some in combination.

    You may download it from HERE

  • [CS:GO] de_aldebaran [WIP]

    • Serialmapper
    • September 11, 2019 at 7:50 AM

    Thank you! I had changed my mind many times regarding its theme. I am not quite pleased even now. ?

    But with this process i had learned how to make my own custom props and improved my 4way blend custom materials.

  • [CS:GO] de_aldebaran [WIP]

    • Serialmapper
    • September 9, 2019 at 2:06 PM

    C'est la vie. Rules are rules. I would not have been fair to the others since i started this map over an year ago. However nobody can stop you to play it ?

  • [CS:GO] de_aldebaran [WIP]

    • Serialmapper
    • September 8, 2019 at 5:28 PM

    Ok guys, the final version is here (well somewhat final because soon i'll be leaving my country and i didn't had time to place more details).

    The map it's playable, optimized, it has a nav with callouts for a better orientation and last but not least, it has custom assets too, made by me.( only mapcore members have my permision to extract and use them if desired)

    Workshop link.

    Here are some pics:

  • Strange problem with shadows on flags.

    • Serialmapper
    • September 8, 2019 at 8:58 AM

    Are you using normalmaps ? The drop shadow and selfshadowing are disabled?

    I suspect a texture problem.

  • [wip] cs_vilarosa

    • Serialmapper
    • September 1, 2019 at 8:30 AM

    @blackdog I'm not working on it again but i thought to upload the whitebox since is was already done.

    In Spain i found a new job oportunity. Sono patologo.

  • [wip] cs_vilarosa

    • Serialmapper
    • August 30, 2019 at 4:52 PM

    I thought it would be a shame not to upload the map since i worked at it, so here it is, the whitebox. On steam workshop of course.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 18, 2026 at 7:52 PM
  2. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 17, 2026 at 1:23 PM
  3. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  4. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  5. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  6. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  7. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  8. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  9. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  10. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™