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[CS:GO] de_aldebaran [WIP]

  • Serialmapper
  • October 1, 2018 at 8:27 PM
  • will2k
    • May 10, 2019 at 10:21 PM
    • #21
    Quote from Serialmapper

    1 hour ago, Serialmapper said: [Blocked Image: https://i.imgur.com/HR2SeVo.jpg]

    So, your appetite for making custom models and materials is increasing, huh! :D

    Is it possible for the rocks and the castle/fortress walls to not have the same beige/brown color palette? I believe having the walls slightly lighter in color would help with the scene composition and visual differentiation.

    Otherwise, looking good :)

  • Serialmapper
    • May 11, 2019 at 12:12 PM
    • #22

    @will2k you are right, so i made a blend material using some white plaster and those beige/brown stones. Also i changed the sand texture from the 4way blend material. I want the map to suggest heat.

    [Blocked Image: https://i.imgur.com/dbRonvm.jpg]

    [Blocked Image: https://i.imgur.com/xt7vVus.jpg]

  • Serialmapper
    • May 14, 2019 at 8:56 PM
    • #23

    After this reference image [Blocked Image: https://i.imgur.com/JCCiOGy.jpg], i made in 3dsMax & substance painter my own merlons.

    [Blocked Image: https://i.imgur.com/jnMF6M4.jpg]

  • Pepperpot
    • May 14, 2019 at 11:22 PM
    • #24
    Quote from Serialmapper

    2 hours ago, Serialmapper said: After this reference image [Blocked Image: https://i.imgur.com/JCCiOGy.jpg], i made in 3dsMax & substance painter my own merlons.

    [Blocked Image: https://i.imgur.com/jnMF6M4.jpg]

    Looks really good. ?

  • Interfearance
    • May 16, 2019 at 2:25 AM
    • #25

    de_cpl_dust_3

  • Serialmapper
    • August 18, 2019 at 10:37 PM
    • #26

    coming soon (valve time :P )

    [Blocked Image: https://i.imgur.com/uHYLbYQ.png]

    [Blocked Image: https://i.imgur.com/EczFcB4.png]

  • Serialmapper
    • September 8, 2019 at 5:28 PM
    • #27

    Ok guys, the final version is here (well somewhat final because soon i'll be leaving my country and i didn't had time to place more details).

    The map it's playable, optimized, it has a nav with callouts for a better orientation and last but not least, it has custom assets too, made by me.( only mapcore members have my permision to extract and use them if desired)

    Workshop link.

    Here are some pics:

  • gordonfeetman
    • September 8, 2019 at 7:51 PM
    • #28

    It's a shame this couldn't be entered into the Exotic Places contest xd

  • Serialmapper
    • September 9, 2019 at 2:06 PM
    • #29

    C'est la vie. Rules are rules. I would not have been fair to the others since i started this map over an year ago. However nobody can stop you to play it ?

  • Interfearance
    • September 11, 2019 at 3:35 AM
    • #30

    Very cool colors and cave section. This map really came a long way.

  • Serialmapper
    • September 11, 2019 at 7:50 AM
    • #31

    Thank you! I had changed my mind many times regarding its theme. I am not quite pleased even now. ?

    But with this process i had learned how to make my own custom props and improved my 4way blend custom materials.

  • Serialmapper
    • September 11, 2019 at 2:43 PM
    • #32

    I made a zoo map with all the custom resources used, plus the skybox texture borrowed from DOI.

    Some of the names are in romanian some in english, some in combination.

    You may download it from HERE

  • Serialmapper
    • February 14, 2020 at 8:54 PM
    • #33

    Some statistics about the map.

    https://astramania.gameme.com/mapinfo/131

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