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  3. Serialmapper

Posts by Serialmapper

  • de_island (remake)

    • Serialmapper
    • July 11, 2021 at 4:41 PM

    As the title says , i am making a visual remake (getting rid of the cbble theme), and a little bit of gampley readjustments, of one of my older maps, de_island , that i made in 2014 for the gamebanana maping contest. Here its a link to it's page on gamebana.

    I started the remake more than a year ago, but i made frequent pauses due to, you know, real life. I'm going to finish it some day, no deadline, but until then i'm creating this topic to be more like a development log.

    My intention is to use HR textures, as much as possible the custom kind, and custom models, as much as possible made by me. Here are some screenshots to ilustrate the progress. Any constructive feedback is welcomed.

  • David Oroian | Hard Surface & Weapons 3D Artist

    • Serialmapper
    • May 31, 2021 at 8:43 PM

    I recognzie the rifle ? http://www.facugir.ro/

  • WIP in WIP, post your level screenshots!

    • Serialmapper
    • May 16, 2021 at 5:23 PM

    Testing the new assets on my de_island remake

  • de_vara (ex de_iarna)

    • Serialmapper
    • May 8, 2021 at 1:47 PM

    more advances in my map

  • de_vara (ex de_iarna)

    • Serialmapper
    • May 1, 2021 at 10:50 PM

  • WIP in WIP, post your level screenshots!

    • Serialmapper
    • April 23, 2021 at 9:27 PM

    playing a bit with the cry engine 5.6 sandbox

  • de_vara (ex de_iarna)

    • Serialmapper
    • April 17, 2021 at 3:35 PM

    I had changed the map's theme.

  • Source 2 Documentation

    • Serialmapper
    • April 7, 2021 at 6:08 AM

    @FMPONE

    Very interesting insight in the new engine. Since i don't have HL:A, for me it's like watching level designer pornography. From what i had seen, the Light probe entity it's very similar with the one from cry engine 5. What it isn't clear for me, is that you can make props from anything, like that table, or just from already existing props, like with that tree?

  • Random Photo Thread

    • Serialmapper
    • April 6, 2021 at 8:08 PM

    In search for inspiration i made a little trip with the bike close to my home.

  • De_Frozen

    • Serialmapper
    • April 4, 2021 at 6:26 PM

    Nice cliffs

  • de_vara (ex de_iarna)

    • Serialmapper
    • March 27, 2021 at 9:01 PM

    I made in blender new cliffs to create variation. I like the sculpting capabilities of this software.

    [Blocked Image: https://i.imgur.com/UeAMgOx.jpg]

  • The random model thread!

    • Serialmapper
    • March 21, 2021 at 1:18 PM

    I made curved/spiral stairs, d2 like ?

    [Blocked Image: https://i.imgur.com/4hVYFNV.jpg]

  • de_vara (ex de_iarna)

    • Serialmapper
    • March 20, 2021 at 5:43 PM

    I'd strived to make them as low poly as possible and in the same time not to look too artificial. Each cliff model is around 300 polygons. I still need to retouch them, or make others that can help break the repetition in the map, because right now they seem to look lumpy and repetitive. For now i don't know how to use the high poly to low poly texture baking to make them more realistic, and i am using substance painter just to paint them with normals and different texture layers layers. They look good in substance painter but in source engine...kinda disappointing.

  • The random model thread!

    • Serialmapper
    • March 7, 2021 at 5:39 PM

    I know that for you guys this is nothing, but for me as a beginner in 3dsmax it is something. Trying to renovate one of my older maps (de_island) i have learned how to make my first complex unwrap. Basically i made an arch using the same texture as the wall one as you can see in the picture.

    [Blocked Image: https://i.imgur.com/wHMAsCr.jpg]

    [Blocked Image: https://i.imgur.com/x1b8177.png]

  • de_vara (ex de_iarna)

    • Serialmapper
    • March 5, 2021 at 10:14 PM

    I made my first rocks, however i'm still not entirely pleased with them. I changed the lightning, also i removed the skybox cs_tibet.

    [Blocked Image: https://i.imgur.com/UTUnSPV.jpg]

    [Blocked Image: https://i.imgur.com/NYsu7tW.jpg]

    [Blocked Image: https://i.imgur.com/gVhXGMX.jpg]

    [Blocked Image: https://i.imgur.com/xgtC6tR.jpg]

  • County

    • Serialmapper
    • February 22, 2021 at 10:33 PM

    FC5 baby, yeeah! ??

  • de_vara (ex de_iarna)

    • Serialmapper
    • February 17, 2021 at 7:06 PM

    Thank you Radu for giving a bit of your time to provide me with constructive feedback.

    Initially i wanted to make a modern villa at the bomb site near the water but I had chosed a more industrial unspecific building instead in order to have more freedom with the cover props, industrial looking fences, even that train. In the end i am thinking to make it some wood/timber related factory.

    Given the fact that i had to test the map with real players, on a public server, unfamiliarized with dev textures i had to give it a temporary friendly look albeit without too much logic to a trained eye.

    Later edit: you sparked my curiosity with that insertion map but if you are refering to this insertion, well... that is on another level, as if it didn't use source engine at all, i had forgot about it.

  • de_vara (ex de_iarna)

    • Serialmapper
    • February 16, 2021 at 12:36 PM

    I had updated the layout after a few testings with real players. At bombsite B the Ct had some overpowering positions. Workshop

    [Blocked Image: https://i.imgur.com/vhDmCmd.gif]

  • de_vara (ex de_iarna)

    • Serialmapper
    • February 6, 2021 at 3:19 PM

    I had extended the map to a full defuse map. However i made some changes because the pahways to site A are too direct for the tero team. The teams meat where i had estimated, however i would like to move a little bit back the T's spawn. With bots seems more like a tero map because as you know the CTs are going without any logic like sheep.

    [Blocked Image: https://i.imgur.com/V5U7n3J.png]

    [Blocked Image: https://i.imgur.com/UloYUxK.jpg]

    [Blocked Image: https://i.imgur.com/iuLgeXQ.jpg]

    [Blocked Image: https://i.imgur.com/IZzf407.jpg]

    [Blocked Image: https://i.imgur.com/vpxuqk6.jpg]

    [Blocked Image: https://i.imgur.com/uohab21.jpg]

    [Blocked Image: https://i.imgur.com/umRTUS7.jpg]

    [Blocked Image: https://i.imgur.com/siO0hTv.jpg]

  • de_vara (ex de_iarna)

    • Serialmapper
    • February 2, 2021 at 3:19 PM

    You are right. It is not some extraordinary map, nor do i expect a smashing succes but when i saw that it got a little bit of momentum on the workshop and then suddenly being downvoted into oblivion made me upset.

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