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  3. Serialmapper

Posts by Serialmapper

  • WIP in WIP, post your level screenshots!

    • Serialmapper
    • April 8, 2019 at 7:29 PM

    Nope. They were from cs:s and textures.com ?

  • WIP in WIP, post your level screenshots!

    • Serialmapper
    • April 7, 2019 at 5:14 PM

    de-rose remake

    before

    [Blocked Image: https://i.imgur.com/26LN3UM.jpg]

    [Blocked Image: https://i.imgur.com/t26mFDx.jpg]

    after

    [Blocked Image: https://i.imgur.com/h9bgWia.jpg]

    [Blocked Image: https://i.imgur.com/dotI3KN.jpg]

  • de_de_dust2 (CS:GO)

    • Serialmapper
    • April 6, 2019 at 11:18 PM

    this is mindfuck

  • WIP in WIP, post your level screenshots!

    • Serialmapper
    • April 3, 2019 at 1:23 PM
    Quote from I ♡ The 1950

    23 hours ago, I ♡ The 1950's said: Those tiles look 3D! ...Are they? XD

    Great job!

    Nope, just a pbr material

  • WIP in WIP, post your level screenshots!

    • Serialmapper
    • March 31, 2019 at 4:27 PM

    I'm having fun with a remake of an older map of mine (de_rose). The prop_statics in the pictures are made by me using 3dsmax and substance painter.?

    [Blocked Image: https://i.imgur.com/N7HMECB.jpg]

    [Blocked Image: https://i.imgur.com/J7knmUL.jpg]

    [Blocked Image: https://i.imgur.com/lJla2Ia.jpg]

  • [CS:GO] de_aldebaran [WIP]

    • Serialmapper
    • March 2, 2019 at 2:51 PM

    Updated to version beta2 after testing a few times with real people. I'm still refining the layout so most of the textures are dev.

    [Blocked Image: https://i.imgur.com/2QmHPVh.jpg]

  • Yanzl's Source Emporium

    • Serialmapper
    • February 24, 2019 at 7:44 AM

    The .sbsar file has to be opened and used with substance player.

  • [CS:GO] de_aldebaran [WIP]

    • Serialmapper
    • February 23, 2019 at 6:39 PM

    this might help you

  • [CS:GO] de_aldebaran [WIP]

    • Serialmapper
    • February 23, 2019 at 4:01 PM

    I updated the map on the workshop with the assets from the pictures above.

    here is a basic overview

    [Blocked Image: https://i.imgur.com/Uus5jnd.jpg]

  • [CS:GO] de_aldebaran [WIP]

    • Serialmapper
    • February 16, 2019 at 1:47 PM

    New arches and window frame.

    [Blocked Image: https://i.imgur.com/dcA7b1r.jpg]

    [Blocked Image: https://i.imgur.com/dVhgn2g.jpg]

    [Blocked Image: https://i.imgur.com/E8YFZFl.jpg]

  • [CS:GO] de_aldebaran [WIP]

    • Serialmapper
    • February 15, 2019 at 11:03 AM

    Initially i wanted to make a desert semi abandoned fortress complex, but the theme was too bright. Then i came across some pictures of moorish fortresses from Spain (Alcazaba), and i liked the combination of green vegetation and stone walls repaired with brick plus a touch of old plaster. Also i think that a bit of blue ocean adds a better contrast to those yellow/brownish and red walls. In the same time i started to make my own props: arches, windows, stairs, etc. I will refine the cliff displacements more while trying to avoid that nasty bug (player getting stuck in them), maybe i will add some rock/cliff props where needed.

    Anyway, i'm in no rush to finish it. For now i'm focused of improving my prop making skills, gives me so much freedom.

  • DE_PAVEMENT

    • Serialmapper
    • February 14, 2019 at 9:08 PM

    indeed very strange , here is a link with it.

  • [CS:GO] de_aldebaran [WIP]

    • Serialmapper
    • February 10, 2019 at 12:10 PM

    I made new arches and some stairs

    [Blocked Image: https://i.imgur.com/PKVgLus.jpg]

    [Blocked Image: https://i.imgur.com/Ro5kYPL.jpg]

  • [CS:GO] de_aldebaran [WIP]

    • Serialmapper
    • February 7, 2019 at 2:15 PM

    I made a better arch on a third attempt. I love the combination 3dsmax and substance painter ?

    [Blocked Image: https://i.imgur.com/WCxPFOS.jpg]

  • [CS:GO] de_aldebaran [WIP]

    • Serialmapper
    • February 4, 2019 at 8:39 PM

    I'm i the process of learning how to use the unwrap UW and more complex modeling in 3dsmax and how make textures in substance painter. I made a merlon, an arch, a stone door and a window. (maybe the arch is too smooth, but there is room for progres)

    [Blocked Image: https://i.imgur.com/dmIA5s5.jpg]

    [Blocked Image: https://i.imgur.com/6ZDpc1D.jpg]

    [Blocked Image: https://i.imgur.com/57Hq64e.jpg]

  • [CS:GO] de_aldebaran [WIP]

    • Serialmapper
    • January 29, 2019 at 10:13 PM

    I'm testing different 4way blend materials. I am never pleased but i keep searching for that special ones ?

    [Blocked Image: https://i.imgur.com/wBq9e9B.jpg]

    [Blocked Image: https://i.imgur.com/N3qAzeu.jpg]

    [Blocked Image: https://i.imgur.com/TkJnqvb.jpg]

    [Blocked Image: https://i.imgur.com/xSip0Mq.jpg]

    [Blocked Image: https://i.imgur.com/58goudk.jpg]

    [Blocked Image: https://i.imgur.com/CR7ui24.jpg]

    [Blocked Image: https://i.imgur.com/cD4zB8l.jpg]

    [Blocked Image: https://i.imgur.com/nDep7o6.jpg]

  • [CS:GO] de_austria (WIP)

    • Serialmapper
    • January 27, 2019 at 8:22 AM

    I apologize for the off-topic

    When you have a 60Hz monitor and you have just over 60 fps, it doesn't matter if you don't have 300.

  • [CS:GO] de_austria (WIP)

    • Serialmapper
    • January 26, 2019 at 11:20 PM

    Radix , I think that you are too harsh on yourself. You did an amazing job in the limits imposed by the old and dusty source engine. I played this map many times on a 44 slot server at full capacity and nobody complained about frames per second ever.

  • [CS:GO] de_aldebaran [WIP]

    • Serialmapper
    • January 25, 2019 at 11:42 PM

    I made other sprites and some ivy props

    [Blocked Image: https://i.imgur.com/WAfUeg4.jpg]

    [Blocked Image: https://i.imgur.com/RJGkRbN.jpg]

  • [CS:GO] de_aldebaran [WIP]

    • Serialmapper
    • January 25, 2019 at 3:50 PM

    de_aldebaran had become greener ?. I made some custom sprites for this (though i'm not quite pleased with them yet), also some pbr materials for the rocks. The screenshots are from a quick compiled map, so some elements are a little bit brighter than usual. I'm using Alcazaba for inspiration: [Blocked Image: https://i.imgur.com/NO6UwBq.jpg]

    [Blocked Image: https://i.imgur.com/bQFjJIL.jpg]

    [Blocked Image: https://i.imgur.com/RXPHQLa.jpg]

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