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[CS:GO] de_aldebaran [WIP]

  • Serialmapper
  • October 1, 2018 at 8:27 PM
  • Serialmapper
    • October 1, 2018 at 8:27 PM
    • #1

    A few weeks ago i started a new defuse map with a desert/arabic fortress theme, using mostly custom materials made by me from pictures taken by me or from textures.com, then adjusted in phostoshop, gimp and bitmaptomaterial. The map has two levels. I'm using custom 4way blend materials and i really love them, they give me so much freedom. I'm not rushing to finish it. I hope to be able to test it in a few weeks. Below are some screenshots.

    [Blocked Image: https://i.imgur.com/fZKtvKs.jpg]

    [Blocked Image: https://i.imgur.com/7SSyFXl.jpg]

    [Blocked Image: https://i.imgur.com/wAJpJII.jpg]

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  • That50'sGuy
    • October 8, 2018 at 10:46 PM
    • #2

    I love those caves! You must have spent a lot of time on those!

  • Serialmapper
    • October 9, 2018 at 3:15 PM
    • #3

    Not that much as you would expect. With displacements it's quite easy. The problems appear when applying materials because some parts look stretched. There is a way to fix that ($seamless_scale) but generates other problems so i don't use it.

  • Serialmapper
    • December 23, 2018 at 12:23 PM
    • #4

    I uploaded on the workshop an early alfa version of this map for anyone who wants to take a look around. It has only 10 slots for now.

    A bothersome bug is when jumping near vertical/oblique displacements the player gets trapped into them. Valve please fix! :D

  • Serialmapper
    • January 25, 2019 at 3:50 PM
    • #5

    de_aldebaran had become greener ?. I made some custom sprites for this (though i'm not quite pleased with them yet), also some pbr materials for the rocks. The screenshots are from a quick compiled map, so some elements are a little bit brighter than usual. I'm using Alcazaba for inspiration: [Blocked Image: https://i.imgur.com/NO6UwBq.jpg]

    [Blocked Image: https://i.imgur.com/bQFjJIL.jpg]

    [Blocked Image: https://i.imgur.com/RXPHQLa.jpg]

  • SmityHead
    • January 25, 2019 at 4:17 PM
    • #6

    Dude, your map is soo good that it reminds me of my good old times playing in cs 1.6 where me and my friends always play on a cave, desert looking map. Great job! ?

  • Serialmapper
    • January 25, 2019 at 11:42 PM
    • #7

    I made other sprites and some ivy props

    [Blocked Image: https://i.imgur.com/WAfUeg4.jpg]

    [Blocked Image: https://i.imgur.com/RJGkRbN.jpg]

  • Serialmapper
    • January 29, 2019 at 10:13 PM
    • #8

    I'm testing different 4way blend materials. I am never pleased but i keep searching for that special ones ?

    [Blocked Image: https://i.imgur.com/wBq9e9B.jpg]

    [Blocked Image: https://i.imgur.com/N3qAzeu.jpg]

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  • text_fish
    • January 29, 2019 at 10:31 PM
    • #9

    I really liked the splashes of red brick, as if the ancient architecture has been unsympathetically repaired. Careful to be sparing with it though, as I think it's overused in the interior shot (3 up from bottom).

    What would really help is if you sculpt the rocks with a bit more detail. Right now they look like you just called it a day after subdividing them, which makes them all look a bit bubbly.

  • Serialmapper
    • February 4, 2019 at 8:39 PM
    • #10

    I'm i the process of learning how to use the unwrap UW and more complex modeling in 3dsmax and how make textures in substance painter. I made a merlon, an arch, a stone door and a window. (maybe the arch is too smooth, but there is room for progres)

    [Blocked Image: https://i.imgur.com/dmIA5s5.jpg]

    [Blocked Image: https://i.imgur.com/6ZDpc1D.jpg]

    [Blocked Image: https://i.imgur.com/57Hq64e.jpg]

  • Serialmapper
    • February 7, 2019 at 2:15 PM
    • #11

    I made a better arch on a third attempt. I love the combination 3dsmax and substance painter ?

    [Blocked Image: https://i.imgur.com/WCxPFOS.jpg]

  • Serialmapper
    • February 10, 2019 at 12:10 PM
    • #12

    I made new arches and some stairs

    [Blocked Image: https://i.imgur.com/PKVgLus.jpg]

    [Blocked Image: https://i.imgur.com/Ro5kYPL.jpg]

  • sethen
    • February 15, 2019 at 1:37 AM
    • #13

    Didn't recognize it was you Serialmapper , before looking at your post.

    The original theme of the map I was super digging (Dusty Brown). I'm starting to adjust to the newer brick texture which gives the map a more tropical theme to me (Pirates of Caribbean/old fort). The cave system looks like the biggest challenge and I would love to see how you tackle this. Though, the cliff over looking the ocean, great shot man. I can't control myself when I see great displacement on some of those rock edges. Hope you displace the floor realistic in those small corners to give it that age feel.


    I'll come back when you add some more detail buddy.

    Great job though !!

  • Serialmapper
    • February 15, 2019 at 11:03 AM
    • #14

    Initially i wanted to make a desert semi abandoned fortress complex, but the theme was too bright. Then i came across some pictures of moorish fortresses from Spain (Alcazaba), and i liked the combination of green vegetation and stone walls repaired with brick plus a touch of old plaster. Also i think that a bit of blue ocean adds a better contrast to those yellow/brownish and red walls. In the same time i started to make my own props: arches, windows, stairs, etc. I will refine the cliff displacements more while trying to avoid that nasty bug (player getting stuck in them), maybe i will add some rock/cliff props where needed.

    Anyway, i'm in no rush to finish it. For now i'm focused of improving my prop making skills, gives me so much freedom.

  • Serialmapper
    • February 16, 2019 at 1:47 PM
    • #15

    New arches and window frame.

    [Blocked Image: https://i.imgur.com/dcA7b1r.jpg]

    [Blocked Image: https://i.imgur.com/dVhgn2g.jpg]

    [Blocked Image: https://i.imgur.com/E8YFZFl.jpg]

  • Serialmapper
    • February 23, 2019 at 4:01 PM
    • #16

    I updated the map on the workshop with the assets from the pictures above.

    here is a basic overview

    [Blocked Image: https://i.imgur.com/Uus5jnd.jpg]

  • Interfearance
    • February 23, 2019 at 5:16 PM
    • #17

    You seem really good at displacement usage. I am working on my map, and the mountain it is based in and around has several 90 degree turns, but I can't sew the displacements around corners to give it that soft look. How do you do it?

  • Serialmapper
    • February 23, 2019 at 6:39 PM
    • #18

    this might help you

  • Serialmapper
    • March 2, 2019 at 2:51 PM
    • #19

    Updated to version beta2 after testing a few times with real people. I'm still refining the layout so most of the textures are dev.

    [Blocked Image: https://i.imgur.com/2QmHPVh.jpg]

  • Serialmapper
    • May 10, 2019 at 8:24 PM
    • #20

    [Blocked Image: https://i.imgur.com/HR2SeVo.jpg]

    [Blocked Image: https://i.imgur.com/PspNNTb.jpg]

    [Blocked Image: https://i.imgur.com/X0z4BLU.jpg]

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