1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. AssassinNik

Posts by AssassinNik

  • [CS:GO] DE_DOCKS (newb mapping skills) WIP

    • AssassinNik
    • August 7, 2015 at 5:16 PM

    DE_DOCKS

    Hey,

    this is an idea from my friend and me. I am a beginner in mapmaking, so this map doesn't look as fancy as many others, but i focused to solve bugs and gliches first and i hope this map has a competitive feeling, since we tried to stick to a classical layout.

    please let me know what you think, i'm open to every feedback possible

    http://steamcommunity.com/sharedfiles/fi…s/?id=412916336

    As for now all the changes and balancing attempts were on theoretical thoughts and without 5v5 playtesting. Because of that and the fact that I'm very new in mapping I don't know if the timings of CT and T players are balanced and/ or proportions of the of the map, bombsides, alleyways are good for a fair competitive gameplay.


    Update (from August 2nd) [/b]

    The changes to the B bombside were made to balance the new position of the bridge, e.g. adding cover on the bridge itself and B Toxic in front of the bridge towards B Short. Another balancing-change, besides some more bugfixing, is the addition of props on A Balcony to shrink the space where a CT could move on the balcony and make it easier for Ts to smoke/ aim this position when taking the bombside.

    In order to improve the look of the map the beta v3 has now displacements on various positions on the map and a few more props in CT Spawn and towards mid, which was widened on the T side to center the Mid Doors towards both sides.


    new Minimap

    A Bombside


    B Bombside

    Since this map should be competitive focused I made some common/ self-explanatory callouts

  • [WIP] de_docks UPDATED TO BETA V3

    • AssassinNik
    • June 1, 2015 at 7:25 PM

    DE_DOCKS

    Hey,

    this is an idea from my friend and me. I am a beginner in mapmaking, so this map doesn't look as fancy as many others, but i focused to solve bugs and gliches first and i hope this map has a competitive feeling, since we tried to stick to a classical layout.

    please let me know what you think, i'm open to every feedback possible

    http://steamcommunity.com/sharedfiles/fi…s/?id=412916336

    Update (from June 3rd)

    We changed the way from Ct spawn to B side by moving the bridge towards the middle in order to balance the time it takes for CTs to take position in B side. However these changes are made out of theoretical scenarios because we hadn't had the possibility to playtest the map in a competitive 5v5 situation. If anyone wants to playtest the map with some friends or a team, i appreciate every feedback and may be able to provide a server.


    Update (from August 2nd) [/b]

    Further changes to the B bombside were made to balance the new position of the bridge, e.g. adding cover on the bridge itself and B Toxic in front of the bridge towards B Short. Another balancing-change, besides some more bugfixing, is the addition of props on A Balcony to shrink the space where a CT could move on the balcony and make it easier for Ts to smoke/ aim this position when taking the bombside.

    In order to improve the look of the map the beta v3 has now displacements on various positions on the map and a few more props in CT Spawn and towards mid, which was widened on the T side to center the Mid Doors towards both sides.

    new Minimap

    A Bombside


    B Bombside

    Since this map should be competitive focused I made some common/ self-explanatory callouts

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™