DE_DOCKS
Hey,
this is an idea from my friend and me. I am a beginner in mapmaking, so this map doesn't look as fancy as many others, but i focused to solve bugs and gliches first and i hope this map has a competitive feeling, since we tried to stick to a classical layout.
please let me know what you think, i'm open to every feedback possible ![]()
http://steamcommunity.com/sharedfiles/fi…s/?id=412916336
As for now all the changes and balancing attempts were on theoretical thoughts and without 5v5 playtesting. Because of that and the fact that I'm very new in mapping I don't know if the timings of CT and T players are balanced and/ or proportions of the of the map, bombsides, alleyways are good for a fair competitive gameplay.
Update (from August 2nd) [/b]
The changes to the B bombside were made to balance the new position of the bridge, e.g. adding cover on the bridge itself and B Toxic in front of the bridge towards B Short. Another balancing-change, besides some more bugfixing, is the addition of props on A Balcony to shrink the space where a CT could move on the balcony and make it easier for Ts to smoke/ aim this position when taking the bombside.
In order to improve the look of the map the beta v3 has now displacements on various positions on the map and a few more props in CT Spawn and towards mid, which was widened on the T side to center the Mid Doors towards both sides.
new Minimap
A Bombside
B Bombside
Since this map should be competitive focused I made some common/ self-explanatory callouts