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  3. boomix

Posts by boomix

  • [CS:GO] Solid models offline, not solid online

    • boomix
    • April 2, 2016 at 12:59 AM

    Hey!

    I started to convert map from css to csgo. Everything that far works great, but there is one problem.. When I compile the map and play offline with bots, the prop_dynamic models are solid. When I put the map in my test server, the models just become not solid. This is first time I see something like this. It happens to only those prop_dynamic models, that I got from decompiler, when I decompiled the css map. Anyone idea how to fix this ? Or maybe how cab I change some kind of model settings?

  • [CS:GO] Fasthop

    • boomix
    • February 8, 2016 at 10:22 PM

    Hello!

    So first of all, I wanted to introduce little bit myself. My name is Sandis, I live in Latvia, and I am creator of basebuilder for CS:GO. Yeah, for now it's still not very popular gamemode, but I hope it will get soon, because many people just don't know about this gamemode yet. If someone wants to try it out, here are the servers running this gamemode - http://www.gametracker.com/search/csgo/?s…rt=3&order=DESC .

    Anywhay, moving on the thing, some few days ago I had idea to create new gamemode. I posted it in reddit to get some feedback - what people thinks of this gamemode idea. It turned out that many people just loved it. If someone is interested, here is the topic from reddit. Topic got 3k upvotes, what is awesome.

    Here is small video of the gamemode

    External Content www.youtube.com
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    For now I only have two maps

    1. The one that you saw in gif, but now bit longer.
    2. This one bellow.

    [Blocked Image: http://i.imgur.com/w6eZDe9.jpg]

    [Blocked Image: http://i.imgur.com/4jYIO0o.jpg]

    [Blocked Image: http://i.imgur.com/dDHYgWj.jpg]


    The main question - is someone interested to help me out creating maps for this gamemode? Mainly because Im not too good creating maps and making this kind of map is not too hard for good map makers. Ofcourse, I will also make plugin for this gamemode and publish it for free in alliedmods.


    Cheers

  • [CS:GO] Func_.. 'FX Color' 255 transparency bug

    • boomix
    • February 2, 2016 at 12:18 PM
    Quote from Teroust

    hmm, looks like your still recoloring it with the FX color options.

    I meant custom textures as in, you make the texture red itself, then you wont need to change it in hammer, unless this is a entity that will change color over time / triggers? Kind of confused on what your going for here.

    Im the creator of the basebuilder mod for CS:GO. There are also few videos there https://forums.alliedmods.net/showthread.php?p=2382087 . So whenever someone takes a block, it needs to have different color. If those blocks could be func_.. brushes, it would be alot easier for people to create maps, because for now all the maps use prop_dynamic models. And yeah, some guy already helped me with this problem. Problem was that I needed to add "$alphatest" 1 to vmt file.

  • [CS:GO] Func_.. 'FX Color' 255 transparency bug

    • boomix
    • February 1, 2016 at 11:21 PM
    Quote from Teroust

    Are you trying to change the texture colour?, for that your going to need to make your own textures, unfortunately. Source probably wont be able to handle this very well, and im sure the 'FX' options are in place purposefully for objects that will use transparency at some point.

    Nice, custom texture seemed to help. Now I have second problem, some kind of other bug with transparency.

    Here small gif of the bug https://gfycat.com/PopularDistantGannet

  • [CS:GO] Func_.. 'FX Color' 255 transparency bug

    • boomix
    • February 1, 2016 at 7:11 PM

    Hello!

    I have a simple question for some of you guys. Do you have any idea, why 'FX Color' (RGB) transparency 255 doesn't want to work for func_.. ? The weirdest thing is that it works great with transparency bellow 255, but I need exacly 255. Here is screenshot, of how Im trying to do this - http://prntscr.com/9xqu3v . I tried to change render mode, render FX and other parameters, but couldn't find solution.

    I think I also need to note that, the 'FX Color' with transparency 255 works great for models (ex. prop_dynamic) .


    Do you have any solutions, how could I fix this?

    Thanks alot!

  • CS:GO basebuilder

    • boomix
    • August 2, 2015 at 8:23 PM

    Hello!

    For about 2-3 weeks I was making mod for CS:GO - basebuilder. If anyone don't know, it's a mod from CS 1.6 and now I ported it to CS:GO.

    Rules and mechanics are the same as 1.6 -

    Build Phase: This is always at the beggining of the round, when players do not fight, but build their bases. During this time, it is imperative that players check and test their bases for flaws, blockages, or mistakes.
    Preparation Phase: This was an idea someone submitted that sounded brilliant. The preparation phase is a phase set aside from the build phase where normal players are no longer allowed to build. This is when players also have their guns menu opened to select weapons. During this phase, players have a time limit to get inside their bases, which in turn proved that their bases are possible and not blocked. This greatly reduces the need for admins on 24/7.
    Defend Phase: This is the main battle phase of the mod. During this phase, your get to put your base to the test, or attack the builders bases.
    Moving Blocks: to move - look at a block and hold your +use key (def E). To push - hold left click (slash).To pull - hold right click (stab)

    Here is little screenshot of the map that I made - http://i.imgur.com/nwTxktK.jpg . (You can add me @ steam, I will send you all requirements for basebuildr map, you can create your own map, and I will publish it with mod!)

    And here is little video, when I was still making this plugin - https://www.youtube.com/watch?v=twowH6EmxAE .

    What do you think about this kind of gamemode ? :)

  • [CS:GO] Block party

    • boomix
    • May 21, 2015 at 12:09 PM

    Hello!


    For a while I was thinking, what can I make. Then I some how thought about minecraft minigames, and remembered that there where minigame - block party. So I decided to make one in cs:go .


    What is block party? (for people that don't know) - baisicly it's a minigame, when server shouts out for random color on what you need to stand on, otherwise you die. Player who survives most of the rounds is the winner.


    So here is result of test version 1 -

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    There are some few modeled textures for mape, and little bit coded plugin, that chooses random block on what players need to stand on. In feature I will add different things - speed, gravity, time to get on block, blocking other players that they can't get on block, and so on, that it is fun to play with your friends.


    So, what do you think about this idea? Would you like to play on this kind of server?

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