I would really like to see an "Operation Source" with remakes of all the old cs maps. Would be cool
Posts by Quotingmc
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Quote from Animal1ty
I would dumb down the colours a bit, it doesn't fit with every other building, other than that, looks amazing!
I also know that English isn't your first language but the "map legened" doesn't make sense rn:
Events take place in the first half of January in one of the small towns of Russia. Students not wishing to return for study after the holidays, kidnapped teachers. he tries to resist the police.
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Congrats on final release, fingers crossed for next major.
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Any Updates?
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Quote from swst.turn
Sup. I'm back with new update. As usual, updated layout:
[Blocked Image: http://i.imgur.com/XM5rw6c.png]
Some screenshots:
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The sickly green glow has infected your map! Quickly rid it of said ailment and fix that lighting!
Otherwise looks good

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Forgot to mention that the release date has been set as February 7th for both PC and Playstation 4
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Quote from Tensei
So there goes small album of my trenches. I messed up with light_environment brightness though. Way too high brightness.
Looking cool! Might be the broken light_enviroment but everything is very blue. Not sure if this works, makes everything look very cold rather than hot.
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I am really hyped for this game. Art style looks amazing and if it is as story driven as it appears this could be one of those little indie gems
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Would you mind if I decompiled any of your ports and improved the graphics for csgo?
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Firstly I would like to say thanks to everyone ho turned up to the playtest last night, your feedback was incredibly helpful. We have summarised the main comments into several point:
- Revise mid timings for CT's
- Remove drop down by CT mid
- Better signpost the vent
- Simplify brushwork in areas to remove some complex angles
- Make stairs less steep
- Widen some pathways inside
- Widen ticket gates
If you feel like anything is missing or would like to add more detailed feedback we would live to read your comments below. We hope to bring an update which addresses these points in the coming days.
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This map just die?
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Right now I would just make the layout and then upload it for people to run around and then give feedback on, you are giving us very little to work from, just parts of maps with scribbles from paint over the top.
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Quote from jackophant
If I see a map in screenshots with a mid lane that is 25,000 units long, I don't need to load it up to know it will take me 30 minutes to run down.
You run at 250 units per second in CS:GO with your knife out so it would actually take you 100 seconds or 1 minute and 40 seconds to run 25,000 units. I see where you are coming from though ;D
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Woah, looks awesome! Me and mum friend are making an underground map, maybe we could talk?
Also, love to see arms race getting some respect like it deserves.
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Quote from jackophant
Let me correct myself, no one in London calls the underground "Metro".
@Panda I'm talking literally about the blue/white/red typical train, not a grey prefab

It's going to be a bit close to home for a lot of people considering the 7/7 bombings in 2005, looks like you've got the means to make something nice.
It is always a risk but I think that 10 years on it is more understandable. Textures coming for train soon hopefully

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Just somebservations from the photos; Why is there a sign of a guy falling down some stairs when there are none around? Isn't that like a warning or cautionary thing? Maybe it is a sign (Punny) for my next point...
Ladders! I would avoid using them, especially in important areas like a bomb site. The hit boxes may be fixed but they are still annoying to climb. I think a small set of stairs could run parallel to the wall and do the same job.
looking a lot better than the playtest already, look forward to it once it is done.
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The connector above mid seems very thing and long judging only by the radar and its scale in relation to the car props. Will take a proper look in game later.