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  3. Quotingmc

Posts by Quotingmc

  • [CS:GO] De_piranesi Remake

    • Quotingmc
    • November 13, 2015 at 7:27 AM

    I would really like to see an "Operation Source" with remakes of all the old cs maps. Would be cool

  • CS_CROSSWAY [CS:GO]

    • Quotingmc
    • November 7, 2015 at 7:32 PM
    Quote from Animal1ty

    Done!

    (:

    I would dumb down the colours a bit, it doesn't fit with every other building, other than that, looks amazing!

    I also know that English isn't your first language but the "map legened" doesn't make sense rn:

    Events take place in the first half of January in one of the small towns of Russia. Students not wishing to return for study after the holidays, kidnapped teachers. he tries to resist the police.

  • DE_SANTORINI

    • Quotingmc
    • November 2, 2015 at 6:17 PM

    Congrats on final release, fingers crossed for next major.

  • cs_shichang

    • Quotingmc
    • October 31, 2015 at 3:06 PM

    Any Updates?

  • WIP in WIP, post your level screenshots!

    • Quotingmc
    • October 29, 2015 at 10:48 AM
    Quote from Jonny Phive

    Hi friends! Hope all is well! Been working on this project off and on for about ~3 years. Trying to be more open and stay motivated to get it pass the finish line. Its my love letter to classic spy films. ;) All very WIP at the moment..

    -jonny



    Display More

    Looks amazing!

  • [CS:GO][WIP] de_yard

    • Quotingmc
    • October 28, 2015 at 9:25 PM
    Quote from swst.turn

    Sup. I'm back with new update. As usual, updated layout:

    [Blocked Image: http://i.imgur.com/XM5rw6c.png]

    Some screenshots:

    Hidden Content

    The sickly green glow has infected your map! Quickly rid it of said ailment and fix that lighting!

    Otherwise looks good :P

  • WIP in WIP, post your level screenshots!

    • Quotingmc
    • October 26, 2015 at 8:11 PM
    Quote from zombi

    why i can't write my own new topic? :/

    You have to have at least one comment. You can now, congrats.

  • Firewatch

    • Quotingmc
    • October 26, 2015 at 10:10 AM

    Forgot to mention that the release date has been set as February 7th for both PC and Playstation 4

  • WIP in WIP, post your level screenshots!

    • Quotingmc
    • October 25, 2015 at 9:59 PM
    Quote from Tensei

    So there goes small album of my trenches. I messed up with light_environment brightness though. Way too high brightness.

    http://imgur.com/a/YH18E

    [Blocked Image: http://i.imgur.com/x4Qx6qn.jpg]

    Looking cool! Might be the broken light_enviroment but everything is very blue. Not sure if this works, makes everything look very cold rather than hot.

  • Firewatch

    • Quotingmc
    • October 25, 2015 at 9:28 PM

    I am really hyped for this game. Art style looks amazing and if it is as story driven as it appears this could be one of those little indie gems

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    Already lots of screens and trailers, even a 17 minute first look by ign:

    http://www.firewatchgame.com/

  • [CS: GO] cs_wpndepot

    • Quotingmc
    • October 25, 2015 at 1:21 PM
    Quote from lokkdokk

    no) No, do not mind!)

    ok thanks! :D

  • [CS: GO] cs_wpndepot

    • Quotingmc
    • October 25, 2015 at 10:08 AM

    Would you mind if I decompiled any of your ports and improved the graphics for csgo?

  • de_Underground [WIP]

    • Quotingmc
    • October 19, 2015 at 4:52 PM

    Firstly I would like to say thanks to everyone ho turned up to the playtest last night, your feedback was incredibly helpful. We have summarised the main comments into several point:

    • Revise mid timings for CT's
    • Remove drop down by CT mid
    • Better signpost the vent
    • Simplify brushwork in areas to remove some complex angles
    • Make stairs less steep
    • Widen some pathways inside
    • Widen ticket gates

    If you feel like anything is missing or would like to add more detailed feedback we would live to read your comments below. We hope to bring an update which addresses these points in the coming days.

  • DE_88mm (working title) WIP thread

    • Quotingmc
    • October 18, 2015 at 5:25 PM

    This map just die?

  • Devblog for my map de_fortress

    • Quotingmc
    • October 13, 2015 at 8:55 PM

    Right now I would just make the layout and then upload it for people to run around and then give feedback on, you are giving us very little to work from, just parts of maps with scribbles from paint over the top.

  • Devblog for my map de_fortress

    • Quotingmc
    • October 12, 2015 at 5:18 PM
    Quote from jackophant

    If I see a map in screenshots with a mid lane that is 25,000 units long, I don't need to load it up to know it will take me 30 minutes to run down.

    You run at 250 units per second in CS:GO with your knife out so it would actually take you 100 seconds or 1 minute and 40 seconds to run 25,000 units. I see where you are coming from though ;D

  • ar_turnstile

    • Quotingmc
    • October 12, 2015 at 7:10 AM

    Woah, looks awesome! Me and mum friend are making an underground map, maybe we could talk?

    Also, love to see arms race getting some respect like it deserves.

  • de_Underground [WIP]

    • Quotingmc
    • October 9, 2015 at 5:57 PM
    Quote from jackophant

    Let me correct myself, no one in London calls the underground "Metro".

    @Panda I'm talking literally about the blue/white/red typical train, not a grey prefab

    It's going to be a bit close to home for a lot of people considering the 7/7 bombings in 2005, looks like you've got the means to make something nice.

    It is always a risk but I think that 10 years on it is more understandable. Textures coming for train soon hopefully :)

  • Complex

    • Quotingmc
    • October 8, 2015 at 6:51 AM

    Just somebservations from the photos; Why is there a sign of a guy falling down some stairs when there are none around? Isn't that like a warning or cautionary thing? Maybe it is a sign (Punny) for my next point...

    Ladders! I would avoid using them, especially in important areas like a bomb site. The hit boxes may be fixed but they are still annoying to climb. I think a small set of stairs could run parallel to the wall and do the same job.

    looking a lot better than the playtest already, look forward to it once it is done.

  • WIP de_eve

    • Quotingmc
    • October 7, 2015 at 4:38 PM

    The connector above mid seems very thing and long judging only by the radar and its scale in relation to the car props. Will take a proper look in game later.

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