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Posts by Vorontsov

  • Texans Under Fire in Donetsk

    • Vorontsov
    • June 9, 2015 at 2:22 PM

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    You can broaden your perspective a lot by trying to find out what is really going on in Eastern Ukraine, he provides a lot of information and he (and his squad?) are Texans so they speak English.

  • A Game of Thrones

    • Vorontsov
    • June 9, 2015 at 1:39 PM
    Quote from El Moroes

    Hidden Content

    I for one am happy that all the Stannis the Mannis bandwagoners are gone. He alredy killed his brother, burned a man and had no problems killing everyone else in his way. He was always this way, so I knew this was going to happend when they showed us suddenly him being a good guy with his daughter, so that we would get feels for him and then do a 180 in our perception of him

  • [WIP] de_alps

    • Vorontsov
    • June 9, 2015 at 12:10 AM

    @LapnkLook Day was okay. Pommes frites pizza with kebab. Dust 2 is pretty generic fun.

    I get your feeling of thread feeling abandoned, but that is the case for almost any thread that isn't from an established mapper, so don't feel bad. Some people (like me) only really get feedback through shoving it down everyones throat at the playtest even though I've had a thread up for a week or two with not so many replies, so don't worry, just playtest your maps instead :)

  • [WIP] De_selva

    • Vorontsov
    • June 8, 2015 at 5:31 PM

    @TheGuma how the fuck does it look like Log lol

  • Sirlock here!

    • Vorontsov
    • June 8, 2015 at 11:20 AM

    What's up, welcome to the git gud or die trying forum

    I recommend this thread, it has resources for pretty much everything if you know how to navigate it, including CS:GO (World of Level Design on that list has CS:GO mapping tutorials for example, here is another playlist of his with crucial info on competitive map layouts) and if you can't find much else there that suits your CS:GO mapping needs I would recommend checking out 3kliksphillp's CS:GO SDK + Source SDK tutorials (They're practically the same Hammer Editor), and I highly recommend Tophattwaffle, I learned the most from those three people and then practice, practice, practice.

  • Agar.io

    • Vorontsov
    • June 8, 2015 at 9:15 AM

    @TheGuma Nah it just doesn't feel the same without countryballs etc, I'll wait for the official

  • Agar.io

    • Vorontsov
    • June 7, 2015 at 11:12 PM

    @LizardPL Get on my level

    [Blocked Image: http://i.imgur.com/3sKLziG.jpg]

    [Blocked Image: http://i.imgur.com/bRi8O9t.jpg]

  • Agar.io

    • Vorontsov
    • June 7, 2015 at 10:40 PM

    @Sentura Jesus how fucking long have you been playing this alredy? lol

  • [WIP] de_spice (playtest tonight at 9pm CET)

    • Vorontsov
    • June 7, 2015 at 5:19 PM
    Quote from NihiL

    I didn't like that brush-y amateurish look that my previous planks gave me. Now they look like cheaper wood, more 'random' and less clear cut like that photo. And in my poor/rundown environment, I prefer that kind of look. Does that make sense?

    Chamfered edges make it look like refined expensive shit lol, not the opposite :D

  • [WIP] de_spice (playtest tonight at 9pm CET)

    • Vorontsov
    • June 7, 2015 at 1:31 PM

    @NihiL Just because a car can have 4 steering wheels doesn't mean it should

    [Blocked Image: http://upload.wikimedia.org/wikipedia/commons/1/10/2_By_4_Clue_Stick.jpg]

  • [WIP] de_spice (playtest tonight at 9pm CET)

    • Vorontsov
    • June 7, 2015 at 10:51 AM

    @NihiL They can be but shouldn't be, it's a plank and it's unecessary calculating for toasters :)

  • MapCore CS:GO Playtesting 4.0

    • Vorontsov
    • June 6, 2015 at 6:26 PM
    Quote from Daruth505

    Any chance i could have my map PlayTested here on Mapcore I've had this map in a block out state for alittle as i havent been about too keep developing it untill now. I cant wait for it too be tested if you accept.. Thank you and let me know if its possible.

    Any map can be playtested, read the post to see what you have to do

  • [WIP] de_spice (playtest tonight at 9pm CET)

    • Vorontsov
    • June 6, 2015 at 6:25 PM

    @NihiL you should be very careful about making small models like that use a big amount of quads or tris, chamfering edges on something like that is waay too unecessary, this could have been done by just making it a basic rectangle or a small func_detail, keep that in mind. I think you should remake that model or atleast be vary of not just chamfering it too much, even one chamfer to make it slanted on the corners edges is unecessary

  • Agar.io

    • Vorontsov
    • June 6, 2015 at 3:27 PM
    Quote from Sentura

    too fukken pro. shoot mass into the stars to push them into bigger assholes, then claim victory for yourself

    [Blocked Image: http://i.imgur.com/xNTdDBy.png]

    7173 score

    I've been on the scoreboard way too many times, but only got 2nd place as highest

  • MapCore CS:GO Playtesting 4.0

    • Vorontsov
    • June 5, 2015 at 8:07 PM

    No playtest? ;-;

    I assume you have to request the feedback etc? I would like to get hold of those thanks :)

    It was fun playing

  • MapCore CS:GO Playtesting 4.0

    • Vorontsov
    • June 5, 2015 at 3:24 PM

    So today is an official playtest since tomorrow didn't work, right? :P


    Edit: Replace tomorrow with "since update fucked up the server"

  • Agar.io

    • Vorontsov
    • June 5, 2015 at 1:50 PM

    Press Space to launch half of yourself towards someone much smaller than you to catch the fucker, W to shoot out some mass of your own into others so they can eat it and not hide in the bush


    Fuck this game n my life

  • Agar.io

    • Vorontsov
    • June 5, 2015 at 1:18 PM

    I can't seem to get any mapping done today, this game is too fucking addicting but yet so simple

    http://agar.io/

    Type one of these skins as the nickname if you're interested in that, and you will be that skin

    http://agarioskins.com/

  • Happy Birthday Thrik

    • Vorontsov
    • June 3, 2015 at 11:01 PM

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  • Fallout 4

    • Vorontsov
    • June 3, 2015 at 10:53 PM
    Quote from PogoP

    I really, really like the idea of being able to explore the world before the nukes go off. I imagine the game will start with you and maybe your family and dog or something, all living out your lives before the nuke. Maybe you start in your car going to work, or coming home from work, back to your idyllic, American Dream-style house with a lovely, well-kept lawn, your wife and kids waving you off or back from work.... You spend the evening with your family, and then the nukes go off. You pack your things hastily, and escape to your assigned Vault. Then maybe.... To explain the time difference, perhaps you get cryogenically frozen, and then wake up decades, or a century later.. Your family are missing. You have to find them.

    Could be awesome

    You just wrote out the entire storyline for Fallout 5

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