Too hungover to stream today but I've finally set up a 3ds max to source workflow and so now it's official: de_spice will get custom assets (and decals/textures as well)!
Here's the first custom static_prop, a better looking plank for the underpass area of the map (the mid-to-A connector):
[Blocked Image: http://i.imgur.com/5svqbWa.png]
[Blocked Image: http://i.imgur.com/b64wZ9A.jpg]
[Blocked Image: http://i.imgur.com/8h5VBIn.jpg]
(Some lighting errors because of fast-vis I guess? Still have that issue that some of my props catch too much lighting.)
Nothing too special, bit of noise, chamfered edges and a custom texture. I like how the text came out that I put on the texture. Has the actual size of the plank on it (250x15 inches) and a subtle innuendo (if your mind is as dirty as mine): "durable wood" ![]()