Jump to content

Free Art & Level Design Resources Megathread


Minos
 Share

Recommended Posts

Level Design
World Of Level Design

level-design.org - Knowledge Base 

Interlopers.net
Guiding The Player's Eye

Level Design Inspiration Machine (Tumblr gallery)

Composition in Level Design (Gamasutra version) 
 

 

Game Design
pixelprospector.com (Big List of Game Design Articles)

The Designers Notebook (Lots of articles by Ernest W. Adams)

Gamedev.net 

User Interface Design
gameui.tumblr.com
hudsandguis.com

 

Developer Diaries

Game Trailers - Dev Diaries

 

Link to comment
Share on other sites

Not going to edit your thread, but I'd be happy to see at least the level design theory-related resources from the old thread to be carried over into this one ("General Level Design Articles & Best Practises"): 

 

Also the 3D section might be a better fit than OT?

Link to comment
Share on other sites

  • 6 months later...
  • 4 weeks later...
  • 2 months later...

Hey thur guys ! 

Been prototyping a first person game in UE4 and got to the point where I needed military-ish hands. So I found a CSS rig online and decided to do a little work on it in Maya to fit UE4's standards (1 root instead of 2). I had to redo the skin weights... I'm a level designer soooo... It's definitely usable but not "pro". It's a really bare bones rigs (massively bad pun lol). There's no controls, constraints and fancy things like that. I added a bone for camera animations and such. 

The main use for this thing is just to have something to work off from when prototyping realistic fps games (no grey character thing or blue guy). I've linked the source files that I used to tweak the rig if people want to change stuff. There's a 2014 and a 2016 Maya file, an fbx and unreal files you guys can add directly to your projects (created with 4.8.3). I've also added the original textures. They are referenced in the Maya projects. 

Here's the download link : https://www.dropbox.com/s/9y333vxqqvg0kud/FirstPersonHands.zip?dl=0

Hope this thing is going to be useful for people doing the same-ish stuff as me. 

:)

Link to comment
Share on other sites

  • FMPONE unpinned this topic

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • MapCore on Discord

  • Our picks

    • Post in Yanzl's Source Emporium
      Two new asset releases!

      First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.


      https://www.dropbox.com/s/e86kdqwpvhhs5x6/Basalt.zip?dl=0

      Second one is assets I've made for Pitstop. A small release that includes some road and concrete trim textures, a bunch of sponsors and some skybox buildings that might be useful.


      https://www.dropbox.com/s/x6tn3b6nfo2u77d/Pitstop.zip?dl=0

      As always, free for non-commercial use with attribution. 
×
×
  • Create New...