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  3. Vorontsov

Posts by Vorontsov

  • [CS:GO] de_Transit

    • Vorontsov
    • February 22, 2016 at 9:15 PM

    Sneak Peekerino ;)

    [Blocked Image: http://i.imgur.com/DBVbWSO.jpg]

  • problem with blender model in Hammer editor

    • Vorontsov
    • February 22, 2016 at 9:06 PM

    Go to CS:GO - SDK and open up the Model Viewer.

    In the model viewer open up your model and go to the "Model" tab, and see at the bottom it should say Materials used: blabla, in my case as an example it says subway_entry_uv, the model is subway_entry.

    This step is to make sure the model has any materials "attached" to it at all. Reply to me with what you find, also if you don't mind, upload the model files & the materials used for it so I could help you out more.

  • Counter-Strike: Global Offensive

    • Vorontsov
    • February 21, 2016 at 4:19 PM

    Seeing the comments on reddit really makes me sad, compiled the "best ones". These people really don't appreciate the amount of time of your life that you have to sink into creating a map from start to finish, for them they just fall out of the sky and a year or two's worth of work can be dismissed as "lel worst map ever amirite xd". I know not every layout in the operation maps is "perfectly competitively viable" and even I experienced a bit of frustration as a first impression when playing on a few maps, but c'mon..

    [Blocked Image: http://i.imgur.com/JfSYd2R.jpg]

    Cognrats to everyone who got into the operation and keep it up

  • Counter-Strike: Global Offensive

    • Vorontsov
    • February 18, 2016 at 2:37 PM
    Quote from El_Exodus

    I knew it :twisted:

    Now the question is: Remake like Nuke or new map like Overpass? I guess we'll see some time in the future.

    Edit: I'm calling Dust 2.

    Inferno!

  • Counter-Strike: Global Offensive

    • Vorontsov
    • February 18, 2016 at 2:20 PM
    Quote from Vaya

    I hope valve are currently hoovering up mappers to give all maps the nuke treatment. That + source2 at the same time would turn the 20millon accounts into 40m.

    Dust2 looks like a css map now in comparison to the new stuff getting put out.

    Yeah but some of us toasters dropped from 120+ fps on old nuke to 40-60 fps on newke, either way it's a really beautiful map.

  • Looking for a modeler to make some shotguns

    • Vorontsov
    • February 17, 2016 at 11:01 PM

    Could you give us any incentives as to why anyone here would do this? What's it for? You're not giving us much to go on, not even if you want a lowpoly or a highpoly

  • The Walking Dead

    • Vorontsov
    • February 16, 2016 at 11:09 AM
    Quote from Beck

    Great episode, was nice to see some action!

    Hidden Content

    Quote

    His mom was bangin' man, was brutal to see her hand getting chopped off the way it did, I thought that was well edited.

  • The Walking Dead

    • Vorontsov
    • February 15, 2016 at 5:10 PM

    HOLY SHIT. What an episode. There is no way they are going to top this. Mother dick..


    [Blocked Image: https://i.imgur.com/9VBPNN3.gif]

  • De_Guanajuato Grey Box

    • Vorontsov
    • February 14, 2016 at 10:09 PM

    Digging the brushwork, nice work there. Got any overview of the map?


    Edit: Nice there, layout looks simple and clean, I'm worried about some potential long sightlines though.

  • MapCore CS:GO Playtesting 4.0

    • Vorontsov
    • February 14, 2016 at 5:15 PM
    Quote from baem123

    hi, im new to this forum.

    can everybody simply connect and join a playtesting?

    Yup, just make sure to get there before the server is full ;), info below.

    Quote

    Server Info:

    Name: Mapcore.org – Playtesting Server
    IP: 94.250.201.180:27015
    Player Slots: 20
    Tick: 128
    Location: Frankfurt am Main (Germany)

    TeamSpeak: se-voice2.fragnet.net:10174

  • Counter-Strike: Global Offensive

    • Vorontsov
    • February 11, 2016 at 7:44 PM

    @dux @jackophant

    Fun fact, the R8 was supposed to be shipped with an even higher armor penetration at first, they messed up the values a slight bit so the armor penetration that was shipped was slightly lower than intended. That right there tells you how fucked up this implementation was.

  • WIP in WIP, post your level screenshots!

    • Vorontsov
    • February 8, 2016 at 9:15 PM

    whaddup crackas, just working on some bridge+tunnel combo

    [Blocked Image: http://i.imgur.com/LKkGcEg.png]

    [Blocked Image: http://i.imgur.com/0xU0HJw.png][Blocked Image: http://i.imgur.com/OQyiwov.png]

    edit moar

    [Blocked Image: https://i.imgur.com/7PvuVix.jpg]

    [Blocked Image: https://i.imgur.com/ZuZAv0w.jpg]


    the weird artifacts in the overlays were just a graphical error, nothing wrong with em

  • Lost Hope [2D Survival Horror Game]

    • Vorontsov
    • February 8, 2016 at 8:01 PM
    Quote from SomberPixel

    The big guy

    For you.

  • de_dawn [WIP] and lots of newbie questions

    • Vorontsov
    • February 7, 2016 at 12:16 PM

    That looks extremely small

  • [GSGO] de_studio [WIP]

    • Vorontsov
    • February 6, 2016 at 10:31 PM

    @Quotingmc It sucked balls and nothing worked out, Ive been working on a new one for a month or so now and got much farther than I ever did with that map, I think I'll remake it one day though because the idea behind it was neat

  • [GSGO] de_studio [WIP]

    • Vorontsov
    • February 4, 2016 at 1:51 PM

    I know you weren't copying anyone, just thought it was a funny coincidence. Keep at it, I like the current look.

  • [GSGO] de_studio [WIP]

    • Vorontsov
    • February 3, 2016 at 9:17 PM

    I dig that t-spawn of yours ( ͡° ͜ʖ ͡°)

    [Blocked Image: https://i.imgur.com/Q1UrvSy.jpg]

  • WIP in WIP, post your level screenshots!

    • Vorontsov
    • February 3, 2016 at 8:45 PM

    Advanced collision mesh programming 101

  • WIP in WIP, post your level screenshots!

    • Vorontsov
    • February 2, 2016 at 9:33 PM

    In hindsight you're right. Lowest subdivision level (2), I guess I'll have to remake it some time

  • WIP in WIP, post your level screenshots!

    • Vorontsov
    • February 2, 2016 at 6:41 PM

    Did somebody say displacements?

    [Blocked Image: https://i.imgur.com/btXmjWk.png][Blocked Image: https://i.imgur.com/5WczsGq.png][Blocked Image: https://i.imgur.com/cKNBRBr.png]

    It took a whole lot faster than I thought it would take

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