Sneak Peekerino ![]()
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Sneak Peekerino ![]()
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Go to CS:GO - SDK and open up the Model Viewer.
In the model viewer open up your model and go to the "Model" tab, and see at the bottom it should say Materials used: blabla, in my case as an example it says subway_entry_uv, the model is subway_entry.
This step is to make sure the model has any materials "attached" to it at all. Reply to me with what you find, also if you don't mind, upload the model files & the materials used for it so I could help you out more.
Seeing the comments on reddit really makes me sad, compiled the "best ones". These people really don't appreciate the amount of time of your life that you have to sink into creating a map from start to finish, for them they just fall out of the sky and a year or two's worth of work can be dismissed as "lel worst map ever amirite xd". I know not every layout in the operation maps is "perfectly competitively viable" and even I experienced a bit of frustration as a first impression when playing on a few maps, but c'mon..
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Cognrats to everyone who got into the operation and keep it up
Quote from VayaI hope valve are currently hoovering up mappers to give all maps the nuke treatment. That + source2 at the same time would turn the 20millon accounts into 40m.
Dust2 looks like a css map now in comparison to the new stuff getting put out.
Yeah but some of us toasters dropped from 120+ fps on old nuke to 40-60 fps on newke, either way it's a really beautiful map.
Could you give us any incentives as to why anyone here would do this? What's it for? You're not giving us much to go on, not even if you want a lowpoly or a highpoly
HOLY SHIT. What an episode. There is no way they are going to top this. Mother dick..
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Digging the brushwork, nice work there. Got any overview of the map?
Edit: Nice there, layout looks simple and clean, I'm worried about some potential long sightlines though.
Quote from baem123hi, im new to this forum.
can everybody simply connect and join a playtesting?
Yup, just make sure to get there before the server is full ;), info below.
QuoteServer Info:
Name: Mapcore.org – Playtesting Server
IP: 94.250.201.180:27015
Player Slots: 20
Tick: 128
Location: Frankfurt am Main (Germany)TeamSpeak: se-voice2.fragnet.net:10174
Fun fact, the R8 was supposed to be shipped with an even higher armor penetration at first, they messed up the values a slight bit so the armor penetration that was shipped was slightly lower than intended. That right there tells you how fucked up this implementation was.
whaddup crackas, just working on some bridge+tunnel combo
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edit moar
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the weird artifacts in the overlays were just a graphical error, nothing wrong with em
That looks extremely small
@Quotingmc It sucked balls and nothing worked out, Ive been working on a new one for a month or so now and got much farther than I ever did with that map, I think I'll remake it one day though because the idea behind it was neat
I know you weren't copying anyone, just thought it was a funny coincidence. Keep at it, I like the current look.
I dig that t-spawn of yours ( ͡° ͜ʖ ͡°)
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Advanced collision mesh programming 101
In hindsight you're right. Lowest subdivision level (2), I guess I'll have to remake it some time
Did somebody say displacements?
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It took a whole lot faster than I thought it would take