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[GSGO] de_studio [WIP]

  • Tomato
  • January 23, 2016 at 3:59 PM
  • Tomato
    • January 23, 2016 at 3:59 PM
    • #1

    de_studio

    This is a early version of a map I'm working on.
    It is going to be a bomb defusal map.

    The setting woudl be a movie studio, but I'm open minded and keeping all possibilities open.

    While I'm building the map I'm still learning alot of techniques and alot about leveldesign for counter strike.

    Layout:

    Quote

    Screenshots:

    Quote

    Workshop link:
    http://steamcommunity.com/sharedfiles/fi…s/?id=444949048

    Feedback:
    I'm currently looking for layout feedback,
    but other feedback and suggestions are also welcome.

  • TheGuma
    • January 23, 2016 at 8:17 PM
    • #2

    Don't know if you checked, but...


    It's alright. I've stopped working on it anyway.

    Good luck on your project! Just wanted to make sure you know there's another thread with the same name

  • Tomato
    • January 24, 2016 at 8:49 AM
    • #3
    Quote from TheGuma

    Don't know if you checked, but...


    It's alright. I've stopped working on it anyway.

    Good luck on your project! Just wanted to make sure you know there's another thread with the same name

    Yeah I saw your post once a couple of months ago. Thing is, I was already making a layout then. I hope you don't think I stole your idea.
    About the name, consider it a working title which can change in the future.

  • Tomato
    • February 1, 2016 at 1:43 PM
    • #4

    Well first and for all, thanks for everyone to test my map yesterday.
    Second thing: I'll remove those metal railings asap

    Now for the general feedback,

    I reviewed the fb from the playtest and put them togheter with my own notes and this is what I came up with

    -64unit boxes => bad ( I'll fix that)
    -I thought the timings were quite fair, seems like the teams met eachother around the chokepoints, but then I saw some interesting things. CT's pushed instead of T's and the mid connector to A creates some strange situations.
    -Someone complained about the entrance to B was too tight, but I saw some interesting fights overthere
    -Others found A a nice bombsite, but maybe too flat, I'm looking into that aswell ( if it's possible)
    -Last but not least Vaya made a mention "Chokepoints are too straight, CT's get too much info too easily" I would like some explanation about that.

    Then I was happy that nobody got out of the map, so I clipped enough (sorry fnuggi no kz_eternal_climbing)
    And you guys use alot, but really a lot of smokes :p.

    Here an overview with timings:


    Quote

    And if you have some feedback, just shoot, the more the merrier.

    I would like to smooth out the layout first before moving on.

  • Vorontsov
    • February 3, 2016 at 9:17 PM
    • #5

    I dig that t-spawn of yours ( ͡° ͜ʖ ͡°)

    [Blocked Image: https://i.imgur.com/Q1UrvSy.jpg]

  • Tomato
    • February 4, 2016 at 7:53 AM
    • #6
    Quote from Vorontsov

    I dig that t-spawn of yours ( ͡° ͜ʖ ͡°)

    Well I've never seen the other map before, (after a bit of research i've found out it is your map) so I really wasn't trying to copy anything. Guess i just had the same idea, Terrorists arriving in the white van and crashing into the barrier.
    The current state is a little bit different, the final result I have in mind should not look at the building in the left picture.


    Quote

  • Vorontsov
    • February 4, 2016 at 1:51 PM
    • #7

    I know you weren't copying anyone, just thought it was a funny coincidence. Keep at it, I like the current look.

  • tchick
    • February 5, 2016 at 7:33 PM
    • #8

    Haha "Operation Studio" incoming
    https://migrationtest.mapcore.org/topic/18845-csgo-de_stars/
    I will check your map !

  • Squad
    • February 5, 2016 at 8:00 PM
    • #9
    Quote from tchick

    Haha "Operation Studio" incoming

    Not before Operation Boat!

  • Tomato
    • February 6, 2016 at 4:38 PM
    • #10
    Quote from tchick

    Haha "Operation Studio" incoming
    https://migrationtest.mapcore.org/topic/18845-csgo-de_stars/
    I will check your map !

    Checked yours aswell, but you have the models
    May I PM you about your project?

  • tchick
    • February 6, 2016 at 6:34 PM
    • #11

    Yes please do.

  • Quotingmc
    • February 6, 2016 at 8:49 PM
    • #12
    Quote from Vorontsov

    I dig that t-spawn of yours ( ͡° ͜ʖ ͡°)

    [Blocked Image: https://i.imgur.com/Q1UrvSy.jpg]

    Sorry to hijack thread but what ever happened to that map?

  • Vorontsov
    • February 6, 2016 at 10:31 PM
    • #13

    @Quotingmc It sucked balls and nothing worked out, Ive been working on a new one for a month or so now and got much farther than I ever did with that map, I think I'll remake it one day though because the idea behind it was neat

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