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  3. Freaky_Banana

Posts by Freaky_Banana

  • Tangerine

    • Freaky_Banana
    • July 18, 2026 at 10:11 AM

    Compositions look great to me!
    I wonder though whether the wall texture might need some extra color variations or weathering of some kind? At the moment it looks a bit flat, but it also seems like this is not final lighting, so I don't want to overstate it.

  • [CS2] Ganny (Wingman)

    • Freaky_Banana
    • October 23, 2025 at 8:50 AM

    Looks very polished for a first map, congrats on the release! No comments on the gameplay, but can't be too bad with that reception on the Workshop ;)

  • (Solved) Looking for help compiling my first CS2 map with Final Compile

    • Freaky_Banana
    • June 16, 2025 at 2:00 AM

    Nice to see there are still people coming in and making their first CS2 maps!

    Unfortunately I can't personally help you with the compile, seeing as I am also stuck on hardware that can't even run the dev tools, but I hope you find someone!

    If you don't have any luck here, try the Mapcore Discord (https://discord.com/invite/mapcore-235139177715335169), that is much more active nowadays than these forums.

  • Obscura [WIP]

    • Freaky_Banana
    • May 9, 2025 at 6:22 AM

    A lot of peculiar shapes going on here! Maybe some more screenshots showcasing the really unique aspects or things you're most excited about could draw more attention :) .

  • What's going on with your life?

    • Freaky_Banana
    • August 29, 2024 at 5:41 PM

    I've moved house once again and in my new location am rocking on a refurbished laptop. I just found out it is so underpowered it can't even run the CS2 dev tools... Crying a little on the inside.

    I guess I'll stick to paint.net for the next couple of years.

  • Kurai

    • Freaky_Banana
    • August 22, 2024 at 4:01 PM

    Nice work! I really like the indoor area's feel on the first picture! Don't know how much you want to lean into the fantasy of what most of us probably imagine Kowloon Walled City to look like or whether you are going for a more realistic rooftop, but checking references I saw a lot of damage all across the concrete structures and maybe not quite as much brick as you have used here. More corrugated metals, dull semi-seethru plastics and cages made of slim metal bars.


  • Beached

    • Freaky_Banana
    • August 6, 2024 at 6:53 PM

    This looks incredible! I loved the theme when mr.P did it for graveyard already, was very surprised not many others seemed stoked with it.

    Just looking at the overview, the timings seem certainly fast paced, should be fun!

    Best of luck, I hope the originality and quirks get rewarded!

  • de_lagrange [fka de_spaceelevator]

    • Freaky_Banana
    • May 25, 2024 at 3:41 AM

    Very cool, Demolition has always been underrated! Good luck :)

  • Kurai

    • Freaky_Banana
    • May 24, 2024 at 4:05 PM

    Stunning map! Really, really, really cool! Creative use of the environment for gameplay too, especially around mid and T Spawn!

    Probably my favorite entry so far! Don't get discouraged :)

  • Palacio

    • Freaky_Banana
    • May 24, 2024 at 4:00 PM

    Unfortunately I don't have access to CS currently because I lack the hardware, but I would love to check this one out in game!

    Based only on the overview on your workshop page I wonder how rotations will work out. Especially T rotations look pretty long or unsafe.

    But of course I don't actually know, wo anyway best of luck!

  • Rally (DNQ)

    • Freaky_Banana
    • May 24, 2024 at 3:49 PM

    Wishing you the best of luck for finishing this! You'll definitely get it done!

  • de_lagrange [fka de_spaceelevator]

    • Freaky_Banana
    • May 24, 2024 at 10:22 AM

    Very excited to see how this will work out! Do I understand correctly, that this is a Demolition map? Or does the map include some way of separating two centrally placed bombsites?

  • Stronghold

    • Freaky_Banana
    • April 14, 2024 at 12:09 PM

    Always excited for T-Rexer maps! Wishing you luck#

  • Level Designers, I need your help.

    • Freaky_Banana
    • February 25, 2024 at 7:57 AM

    Okay I'll say this: If it's important to you, it will be a good idea to learn those skills yourself. If you don't have them right now, chances are you might struggle in the program anyway. Maybe defer your application another year and take the time to work on these skills, rather than asking others to do the work you want to deceivingly present as your own...

  • Waterfront [CS2 Wingman]

    • Freaky_Banana
    • December 7, 2023 at 2:03 PM

    I played a few practice rounds with bots and it was fun! One issue I had was that the surroundings are often quite tight and sometimes also cluttered (e.g. the chapel) which makes navigating them during a gunfight a little bit of a chore sometimes. In addition the length of the engagement is often quite short, making MPs and SMGs pretty decent. I have a feeling that with even basic util lineups this map might be a run 'n' gun type deal. Also: Currently your map crashes my CS2, when I select a team (either team). The error is something along the lines of "missing error texture".

  • Oberhofen castle (Graybox) Wingman

    • Freaky_Banana
    • November 15, 2023 at 8:15 PM

    Hey man, I played nine rounds on CT and T side each and gathered some first impressions for you. Here they are: https://imgur.com/a/uNBC5rU

  • ellicott

    • Freaky_Banana
    • November 12, 2023 at 5:02 PM

    This is a CSGO release, right? Since it's a bsp file?

  • [csgo] cs.Gala

    • Freaky_Banana
    • July 23, 2023 at 11:15 PM

    Absolutely no worries, I really can't point fingers for incorrectly packed maps, haha. In the new version everything seems to work, only the radar blacks out once I go to the second floor.

    The map is cool! A little small maybe, but I can totally imagine a custom server runnnig this and having a blast with buddies. Don't really have specific gameplay feedback, since I could only test with bots, but I definitely liked the pathes you can take going left from CT Spawn! They are nice and clean, despite having interesting geometry! The cover on the right pathes instead created some janky angles, which is probably fine and part of the appeal as a more fun map. Also adding to that were the blastable doors! Probably I'd reduce how many you put on a single path (2 maximum seems reasonable), but they are fun :D . Finally, not sure how I feel about putting a hostage in a dead-end room in mid. Flushing Ts out of there is really hard without hurting the hostage. Would love to join a casual playtest of this!

  • [csgo] cs.Gala

    • Freaky_Banana
    • July 21, 2023 at 3:09 PM

    Hey man, wanted to check it out just now. The map's not packed. All black bounding boxes.

  • [Urban Terror Ressurgence] CTF map

    • Freaky_Banana
    • June 21, 2023 at 9:22 PM

    If this is going to be a portfolio piece for you, then that sounds like a good plan! Otherwise I'd say don't feel too pressured. There will still be time for testing when UT5 actually gets released.

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