I plan on making a map set on Gibraltar, up the mountain. Inspired by the WW2 fortifications and castles there, they have historically served as an important strategic stronghold. I planned on converting one of my old layouts for this theme a while ago but since that never went anywhere, I will now be starting over with a new layout and just taking the best ideas of the old one.
I plan on integrating the theme deeply into the level design. My current idea is to make one of the bombsites based around the round shape of an artillery position with a massive gun above the playspace. The level will also include parts of the famous underground tunnels on Gibraltar.
A little mood board:
Layout ideas: The layout is likely on the larger side (same timings to bombsites as on Overpass though) and it is more complex than the average contest entry. I want to try some unique ideas that may not be super popular with the average player and a standard three-lane layout, however, I think basically most of the active duty maps would do very poorly in a contest like his based on the layout because they are not super obvious to play or look to confusion on first impression. But these are the maps that actually offer a unique gameplay identity that most community maps lack. That is mostly because you want to make a map for the broadest appeal that can get easily picked up by new players, which is likely the smart thing to do, but I want to try something different here.
Either way, continued playtests have shown the map plays well but does need some time to get used to as expected. Once players figure out how to set up correctly, gameplay becomes more dynamic and unique, forcing both teams to take risks and strategies to win.