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[csgo] cs.Gala

  • Donskioni
  • July 17, 2023 at 9:48 PM
  • Donskioni
    • July 17, 2023 at 9:48 PM
    • #1

    Hey!

    Been working on this one for a couple years... and like everyone else want to post before CS2 lol


    The maps theme is a evening gala at a museum in Norway. Terrorist's smash into the back and take wealthy hostages. Its a small Hostage map with 4 main routes, lots of height, and eggs... this allows the terrorist's an option to push to camp the exit. This is my second map, so I wanted to make something a little more playful than the standard competitive layout. I was inspired by those late nights playing office... or iceworld lol

    Take a look, and let me know if you have some fun!


    https://steamcommunity.com/sharedfiles/fi…/?id=2921666895

    I wanted to add music, but alteast theres a light show!

  • Freaky_Banana
    • July 21, 2023 at 3:09 PM
    • #2

    Hey man, wanted to check it out just now. The map's not packed. All black bounding boxes.

  • Donskioni
    • July 22, 2023 at 5:07 PM
    • #3
    Quote from Freaky_Banana

    On 7/21/2023 at 9:09 AM, Freaky_Banana said: Hey man, wanted to check it out just now. The map's not packed. All black bounding boxes.

    Hey sorry for wasting you time!!! The pack failed for some reason....previous versions worked so I assumed when it grew in size everything was solid. Working on a new compile right now to try again!


    thanks for the heads up

  • Freaky_Banana
    • July 23, 2023 at 11:15 PM
    • #4

    Absolutely no worries, I really can't point fingers for incorrectly packed maps, haha. In the new version everything seems to work, only the radar blacks out once I go to the second floor.

    The map is cool! A little small maybe, but I can totally imagine a custom server runnnig this and having a blast with buddies. Don't really have specific gameplay feedback, since I could only test with bots, but I definitely liked the pathes you can take going left from CT Spawn! They are nice and clean, despite having interesting geometry! The cover on the right pathes instead created some janky angles, which is probably fine and part of the appeal as a more fun map. Also adding to that were the blastable doors! Probably I'd reduce how many you put on a single path (2 maximum seems reasonable), but they are fun :D . Finally, not sure how I feel about putting a hostage in a dead-end room in mid. Flushing Ts out of there is really hard without hurting the hostage. Would love to join a casual playtest of this!

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