1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. darkk_eden

Posts by darkk_eden

  • Can start my map from game lobby

    • darkk_eden
    • May 11, 2015 at 12:05 PM
    Quote from gotcha

    The workshop link you provided tells me you removed the map.


    Did you subscribe your own map?

    i removed it because it was not even nearly completed, it will be reuploaded in a while with alot more done.

  • Good mirrors in CS GO

    • darkk_eden
    • May 11, 2015 at 12:03 PM
    Quote from borgking

    Besides already said solutions, this sounds like the multiple-water problem:

    Source can only display one surface of water at a time. If more than one are visible (meaning being inside a visible visleaf) only one will be rendered. Since the lightmappedreflective uses the same method as water, I am assuming water is visible somewhere, and the mirror is not rendered.

    Sollution:

    A) change the mirror to a cubemapreflection (not as nice looking)

    B) try to find the water, and get only one of both surfaces visible at any given point in the map

    there is no water on my map,


    how do i change to cubereflection?

  • Good mirrors in CS GO

    • darkk_eden
    • May 11, 2015 at 12:00 PM
    Quote from Mamorex

    [Blocked Image: http://oi62.tinypic.com/o9ltmg.jpg]


    It works fine in CS:GO, but:

    - only with flat normal map

    - you can't place the water surfaces with "water" shader at rooms with mirrors

    - you must place your mirrors in one surface (like in other Source engine based games)

    Display More

    well no,

    -actually there is no single room with more than one of these surfaces. the problem was that i could see through walls instead of seeing a mirrored image of my surroundings.

    -there is no water anywhere

    -it is only the surface of a func_detail with this texture.

  • Good mirrors in CS GO

    • darkk_eden
    • May 11, 2015 at 11:59 AM

    I could make pictures of my problem, hang on ... ill edit and put them here


    http://img4web.com/g/WD2RV 

  • Good mirrors in CS GO

    • darkk_eden
    • May 11, 2015 at 11:58 AM
    Quote from Smileytopin

    It may be because it has translucent 1, try making translucent 0 and adding a brush behind it.


    Quote from TheGuma

    Smiley is right, it's Transcluent 1.

    Also try experimenting with Nocull 1 / 0


    okay, this may do it, ill try it out. havent messed with the settings yet. lets see what what does then .... afterwards ill edit here and let you guys know...


    changing translucense doesnt fix the main problem with seeing through walls, but it makes this a better mirror. thx.

  • Good mirrors in CS GO

    • darkk_eden
    • May 2, 2015 at 4:50 AM

    hi,


    i have designed a few maps for cs go, but i cant get my mirrors to work properly.


    i tried making mirrors in a few different ways. the best way i have come across sofar is this "vmt only texture"


    "lightmappedreflective"{ "$basetexture" "cs_opera/miroir" "$translucent" 1 "$refracttexture" "_rt_WaterRefraction" "$refractamount" "-0.1" "$refracttint" "[1 1 1]" "$reflecttexture" "_rt_WaterReflection" "$reflectamount" "0.1" "$reflecttint" "[1 1 1]" "$fresnelpower" "1" "$minreflectivity" "1.0" "$maxreflectivity" "1.0" "$normalmap" "cs_opera/miroir_normal" "$surfaceprop" "glass" "$bumpframe" "0" } it a mirror and it reflects quite well, but in some cases it turns the mirror into an xray machine, that lets you peek through walls, and that is really not what i was going for.does anyone know how i can fix this problem?

  • first map a few questions and pictures

    • darkk_eden
    • May 1, 2015 at 9:53 PM

    doesnt anyone have a good idea how to make proper mirrors? i used this :


    "lightmappedreflective"{ "$basetexture" "cs_opera/miroir" "$translucent" 1 "$refracttexture" "_rt_WaterRefraction" "$refractamount" "-0.1" "$refracttint" "[1 1 1]" "$reflecttexture" "_rt_WaterReflection" "$reflectamount" "0.1" "$reflecttint" "[1 1 1]" "$fresnelpower" "1" "$minreflectivity" "1.0" "$maxreflectivity" "1.0" "$normalmap" "cs_opera/miroir_normal" "$surfaceprop" "glass" "$bumpframe" "0" } it does work but thre has to be a better solution that wont sometimes instantly turn the mirror into an xray machine.maybe a few modifications coud get this to work as it should?

  • first map a few questions and pictures

    • darkk_eden
    • April 30, 2015 at 5:43 PM
    Quote from Drakeee

    If the door is in three pieces you can select all three and make it all one func_door_rotating?


    Thanks, i just tried this out and it works perfectly this must be the one right way to do it.


    if anyone helps me with the mirrors i think i can manage most of the rest alone

  • first map a few questions and pictures

    • darkk_eden
    • April 30, 2015 at 5:35 AM

    hi guys,


    i am still working on a simpsons house. here are some screenshots of what it looks like now:

    http://img4web.com/g/XD4Zits a screenshot gallery, click to enlarge.


    here is what i need help with:


    -the doors are round at the top so i made them out of 3 parts as u can see here [Blocked Image: http://img4web.com/view/8JY78]. if i open the door by using the handle nothing happens, if i use the bottom part of the door it works, but if i use the top of the door only the top moves. i made the biggest part the parent and assigned the other 2 parts to it. i did it this way once and copied the door. how can i get every part of the door to open the complete door? can i simply merge the two brown parts somehow? FIXED


    -these [Blocked Image: http://img4web.com/view/GSW1UL] [Blocked Image: http://img4web.com/view/A14JJV] mirrors were my first test based on a mirror tutorial. they reflect quiete alot of the environment, but the cause errors.

    does anyone know how to make bugless mirrors for cs go? they dont need to reflect the own player model.


    -just before i made these pictures i started experimenting with the lighting in the livingrooms as u can see here [Blocked Image: http://img4web.com/view/P3NKUL] [Blocked Image: http://img4web.com/view/X1KQ6G] (the lights look pink because they are in glass displacements with a red sceiling fan ) how could i make a displacement illuminate my rooms without the pinkish color? could i give it a color to make the light look more white? FIXED


    -i need a better way to make trees, these [Blocked Image: http://img4web.com/view/5F6TL8] [Blocked Image: http://img4web.com/view/XF7EHF] are just to mark the spots.


    i would appreciate if anyone feels like helping me with this. also feel free to leave comments on the map, but please be nice about it

  • very thin objects

    • darkk_eden
    • April 21, 2015 at 6:57 PM

    hi,

    im looking for a way wo make very thin objects in hammer editor.

    im trying to hang 3 fruitbaskets from a ceiling right under eachother with 4 very thin ropes.

    they dont need to be breakable, player collision or anything special. they just need to be visible.


    kind greetings

  • Can start my map from game lobby

    • darkk_eden
    • April 11, 2015 at 8:58 PM

    the map is only supposed to support armsrace and tdm. i put 5 normal spawns per team and 10 arms race spawns per team. also there is a info player start. is anything else missing? could maybe someone download the map and take a look at it? it is a very simple map i was playing around with ....

  • Can start my map from game lobby

    • darkk_eden
    • April 11, 2015 at 7:21 AM

    As i already told u, that wont work. if i look at the workshop maps i have, the map does not show up if i select any gamemode. i cant find out why i cant play this map.

  • Can start my map from game lobby

    • darkk_eden
    • April 10, 2015 at 11:23 PM

    i checked armsrace and deathmatch, but none of them work. only classic vs bots if i open the map in the console

  • Can start my map from game lobby

    • darkk_eden
    • April 10, 2015 at 8:26 PM

    Hi


    I have spent quite a lot of time making a complex simpsons house and made a small arena aswell.

    now the small arena is finished and after compiling it works, but if i want to play it with a friend this map only shows up under all maps.


    so i checked the armsrace box when i uploaded the map, but if i choose armsrace in the map selection menu i cant choose my map.


    so somehow the gametype isnt supported although i did use the info_armsrace:CT/T startpoints


    http://steamcommunity.com/sharedfiles/filedetails/?id=422785563


    Hopefully someone can help me find the error

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. How to Use a Free Kundali Maker for Accurate Future Predictions

    astr09
    July 23, 2026 at 6:35 AM
  2. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  3. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  4. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  5. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  6. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  7. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  8. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  9. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  10. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™