hi,
i have designed a few maps for cs go, but i cant get my mirrors to work properly.
i tried making mirrors in a few different ways. the best way i have come across sofar is this "vmt only texture"
"lightmappedreflective"{ "$basetexture" "cs_opera/miroir" "$translucent" 1 "$refracttexture" "_rt_WaterRefraction" "$refractamount" "-0.1" "$refracttint" "[1 1 1]" "$reflecttexture" "_rt_WaterReflection" "$reflectamount" "0.1" "$reflecttint" "[1 1 1]" "$fresnelpower" "1" "$minreflectivity" "1.0" "$maxreflectivity" "1.0" "$normalmap" "cs_opera/miroir_normal" "$surfaceprop" "glass" "$bumpframe" "0" } it a mirror and it reflects quite well, but in some cases it turns the mirror into an xray machine, that lets you peek through walls, and that is really not what i was going for.does anyone know how i can fix this problem?