Quote from FMPONELookin nice, dude!
You notice some obvious tiling on the towers which could be helped by decals tho
Thanks a lot! Ah, yeah I'll try to cover it up a bit with smudges and stuff ![]()
Quote from FRAGDisplay MoreAgreed, this is looking very nice indeed!
Don't think decals would be much use with those towers, would probably be better to create multiple material layers and use the mesh paint option to create variation using blend weights, example taken from the UE4 Doc site
[Blocked Image: https://docs.unrealengine.com/latest/images/Engine/UI/LevelEditor/Modes/MeshPaintMode/VertexColor/MaterialSetup/5Way/5-way_result.jpg]
This is an example of a 5 way blend material, you would count 1 as your base texture or "clean" and then apply variations via the other 4 layers, the following is my own use using the reflections assets supplied by Epic Games from the Unreal Launcher.
So it starts off as a clean tile texture, and then using weighted layers, broken tiles and grime is applied giving the wall variation.
Look forward to seeing this progress
Thanks a lot for the feedback! I'll see if I have time to look into this! ![]()