1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Wazumba

Posts by Wazumba

  • [UT4] CTF-CarnageKeep (WIP)

    • Wazumba
    • March 1, 2016 at 2:09 PM
    Quote from FMPONE

    Lookin nice, dude!

    You notice some obvious tiling on the towers which could be helped by decals tho

    Thanks a lot! Ah, yeah I'll try to cover it up a bit with smudges and stuff ;)


    Quote from FRAG

    Agreed, this is looking very nice indeed!

    Don't think decals would be much use with those towers, would probably be better to create multiple material layers and use the mesh paint option to create variation using blend weights, example taken from the UE4 Doc site

    [Blocked Image: https://docs.unrealengine.com/latest/images/Engine/UI/LevelEditor/Modes/MeshPaintMode/VertexColor/MaterialSetup/5Way/5-way_result.jpg]

    This is an example of a 5 way blend material, you would count 1 as your base texture or "clean" and then apply variations via the other 4 layers, the following is my own use using the reflections assets supplied by Epic Games from the Unreal Launcher.

    So it starts off as a clean tile texture, and then using weighted layers, broken tiles and grime is applied giving the wall variation.


    Look forward to seeing this progress

    Display More

    Thanks a lot for the feedback! I'll see if I have time to look into this! :D

  • [CS:GO] Tulip

    • Wazumba
    • December 10, 2015 at 7:08 PM

    Woow, this looks so good, I hope I can be as good as you some day :) How long have you been a map creator?

  • [UT4] CTF-CarnageKeep (WIP)

    • Wazumba
    • December 10, 2015 at 6:43 PM

    Progression Screenshots, feedback is welcome [Blocked Image: https://forums.unrealtournament.com/images/smilies/smile.png]

  • [UT4] CTF-CarnageKeep (WIP)

    • Wazumba
    • December 5, 2015 at 2:58 PM

    Hey all!
    For almost two weeks I've been working on this map as a part of a school assignment.A part of the assignment is to do another weeks work on it using the feedback given from the people who try it out.So next week I will be polishing the level design and prop it using assets from Titan Pass.


    Download Link:[/b]
    http://www.mediafire.com/download/8bdu1…owsNoEditor.pak

    I would love some input if you'd care to try it out! [Blocked Image: https://forums.unrealtournament.com/images/smilies/smile.png]


Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Why is data science needed

    shilpa
    July 17, 2026 at 12:39 PM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™