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[UT4] CTF-CarnageKeep (WIP)

  • Wazumba
  • December 5, 2015 at 2:58 PM
  • Wazumba
    • December 5, 2015 at 2:58 PM
    • #1

    Hey all!
    For almost two weeks I've been working on this map as a part of a school assignment.A part of the assignment is to do another weeks work on it using the feedback given from the people who try it out.So next week I will be polishing the level design and prop it using assets from Titan Pass.


    Download Link:[/b]
    http://www.mediafire.com/download/8bdu1…owsNoEditor.pak

    I would love some input if you'd care to try it out! [Blocked Image: https://forums.unrealtournament.com/images/smilies/smile.png]


  • Wazumba
    • December 10, 2015 at 6:43 PM
    • #2

    Progression Screenshots, feedback is welcome [Blocked Image: https://forums.unrealtournament.com/images/smilies/smile.png]

  • FMPONE
    • December 11, 2015 at 12:56 PM
    • #3

    Lookin nice, dude!

    You notice some obvious tiling on the towers which could be helped by decals tho

  • FRAG
    • December 20, 2015 at 7:29 PM
    • #4

    Agreed, this is looking very nice indeed!

    Don't think decals would be much use with those towers, would probably be better to create multiple material layers and use the mesh paint option to create variation using blend weights, example taken from the UE4 Doc site

    [Blocked Image: https://docs.unrealengine.com/latest/images/Engine/UI/LevelEditor/Modes/MeshPaintMode/VertexColor/MaterialSetup/5Way/5-way_result.jpg]

    This is an example of a 5 way blend material, you would count 1 as your base texture or "clean" and then apply variations via the other 4 layers, the following is my own use using the reflections assets supplied by Epic Games from the Unreal Launcher.

    So it starts off as a clean tile texture, and then using weighted layers, broken tiles and grime is applied giving the wall variation.


    Look forward to seeing this progress :D

  • Wazumba
    • March 1, 2016 at 2:09 PM
    • #5
    Quote from FMPONE

    Lookin nice, dude!

    You notice some obvious tiling on the towers which could be helped by decals tho

    Thanks a lot! Ah, yeah I'll try to cover it up a bit with smudges and stuff ;)


    Quote from FRAG

    Agreed, this is looking very nice indeed!

    Don't think decals would be much use with those towers, would probably be better to create multiple material layers and use the mesh paint option to create variation using blend weights, example taken from the UE4 Doc site

    [Blocked Image: https://docs.unrealengine.com/latest/images/Engine/UI/LevelEditor/Modes/MeshPaintMode/VertexColor/MaterialSetup/5Way/5-way_result.jpg]

    This is an example of a 5 way blend material, you would count 1 as your base texture or "clean" and then apply variations via the other 4 layers, the following is my own use using the reflections assets supplied by Epic Games from the Unreal Launcher.

    So it starts off as a clean tile texture, and then using weighted layers, broken tiles and grime is applied giving the wall variation.


    Look forward to seeing this progress

    Display More

    Thanks a lot for the feedback! I'll see if I have time to look into this! :D

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