1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Iceberg

Posts by Iceberg

  • WIP in WIP, post your level screenshots!

    • Iceberg
    • December 16, 2015 at 3:09 PM

    [Blocked Image: http://i.imgur.com/s2BuXpq.jpg]

    [Blocked Image: http://i.imgur.com/wuWZchD.jpg]

    [Blocked Image: http://i.imgur.com/K7jPKUL.jpg]

    :rolleyes:

  • MapCore CS:GO Playtesting 4.0

    • Iceberg
    • September 26, 2015 at 12:57 PM

    Hello, map update with the fix, ready for the 27/09 playtest Thanks

    https://drive.google.com/open?id=0B8hmn…UTExWVhUQkxOSDQ

    @RZL

  • MapCore CS:GO Playtesting 4.0

    • Iceberg
    • September 24, 2015 at 11:35 PM
    Quote

    Alright, I updated your submission.

    Thx...!

  • MapCore CS:GO Playtesting 4.0

    • Iceberg
    • September 24, 2015 at 3:53 PM

    Hi, I was wondering if you can change the date of my playtest map De_Scrapheap the day 24/09 to 27/09, because today will not be able to be present to participate in the passing and so have time to fix minor errors it has.

    @'RZL

  • De_Scrapheap [WIP]

    • Iceberg
    • September 23, 2015 at 8:22 PM

    more screenshots

    http://imgur.com/a/bUtOm

  • De_Scrapheap [WIP]

    • Iceberg
    • September 22, 2015 at 9:08 PM
    Quote from Quotingmc

    screenshots? Also what is the purpose of the space in the far bottom right? It is also hard to tell exactly what the mid area is like/what is accessible. Could you go around the walls of the map with white lines in paint or something?

    If, right now I'm doing in Ps, just upload a first image of the layout, sorry for the mistake

  • De_Scrapheap [WIP]

    • Iceberg
    • September 22, 2015 at 8:49 PM

    Hi guys, today I decided to publish a map that had long waiting to get new ideas, I'm working on various topics trying to give good gameplay and have attractive, well I hope your valuable opinions.

    workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=507826630

    Some screenshots:

    [Blocked Image: http://i.imgur.com/zfhaDay.jpg]

  • CS:GO Workshop: Weapon Finishes

    • Iceberg
    • July 29, 2015 at 8:41 PM

    Hello guys here I leave one of my skin, I hope you like thanks

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    http://steamcommunity.com/sharedfiles/fi…s/?id=314830813

    [Blocked Image: http://i.imgur.com/17OutYj.jpg]

    [Blocked Image: http://i.imgur.com/FHmsEVi.jpg]

    [Blocked Image: http://i.imgur.com/ywpKjiX.jpg]

    [Blocked Image: http://i.imgur.com/GmUCyCO.jpg]

  • [WIP] De_icaria Name Changed [Downgrade version stable]

    • Iceberg
    • July 27, 2015 at 7:20 PM

    Hey guys, the map already has a stable version, and fix the problem I had, the name officially changed to De_icaria say that the map returned to a alpha version, it has no optimization but I think he's ready for a playtest (lack only fix the script and bomb radar zones), no longer suffers stops or breaks of any kind, thank you all for the comments

    [Blocked Image: http://i.imgur.com/lhrBlu8.jpg]

  • problem with map [Hammer World Editor/ CSGO]

    • Iceberg
    • July 27, 2015 at 7:01 PM

    hello, the map is already fixed and have a stable version, the problem apparently was that players start was 16 per spawn zone, just delete some and leave for the 10vs10 players have a map, the map has all Areaportals eliminated and has no optimization, thanks for the comments guys.

  • problem with map [Hammer World Editor/ CSGO]

    • Iceberg
    • July 27, 2015 at 4:35 PM

    Already solve the two warnings that appeared to me in the compilation log, simply follow the steps that appear in the log checker and solved! yet still breaking his map when I'm trying, and try to eliminate all env_cubemap by if something about them yet still present.


    Thanks a lot for the help @jackophant

  • problem with map [Hammer World Editor/ CSGO]

    • Iceberg
    • July 27, 2015 at 2:03 PM

    Hello, already solved the warning appeared to me in the log file, simply delete the model, but still follows the error breaks my game but when I boot the bots and I'm alone on the map all goes well, now I'm thinking whether you have to do with the * .nav or something because the map has no optimization or other entity than the spawn and bomb zones.

    I'll try that tool to see if there are any other error and tell them, thank you very much

  • problem with map [Hammer World Editor/ CSGO]

    • Iceberg
    • July 26, 2015 at 11:16 PM

    Hi guys, I have a problem when compiling the map where I'm working, the fact is that when compiling the map appears in the log file an error, but the process continues so I think it is not a fatal error when start the map in the game is all ok but after a few seconds when you start to interact with the bots the game freezes, (if I am on the map only no errors occur) and should close forcefully here I leave the file image registration and compiler.

    say I have tried to copy the map to a new file if the previous file is corrupted, also subbed all brushes to (greybox), delete the entire process of optimization and the problem is still present.

    I hope you can help me

    [Blocked Image: http://i.imgur.com/uFfNNPy.jpg]

    https://drive.google.com/file/d/0B8hmnD…iew?usp=sharing

    the error map

  • [WIP] De_icaria Name Changed [Downgrade version stable]

    • Iceberg
    • July 26, 2015 at 3:53 PM

    Hey guys, I made a version in greybox removing brushes optimization (Areaportals, hint and skip) and is still the problem of rupture of the map, pB.

    Quote from pB.

    Just a quick pointer: Naming a bombsite "A" won't make it bombsite A on the radar

    is that only name the entities in areas bomb will not appear on the radar (there to enter in the script coordinates to locate the place in the bomb areas), I will try to compile with advanced options to see if I fix the problem

    Quote from pB.

    Also I would recommend using these compile settings for release:

    [Blocked Image: http://i.imgur.com/myz9wmW.png]

    thx guys

  • [WIP] De_icaria Name Changed [Downgrade version stable]

    • Iceberg
    • July 25, 2015 at 5:28 PM

    Hi guys, I am aware of the errors that occurred during the playtest map, I find myself still working on getting that file according compilation everything is ok! with exception of an error of a model which is not important, all the textures are properly packaged, custom textures suppressed by default brings the Hammer World Editor.

    @jackophant with respect to the downsizing of the tunnel and the general map you can see in the two layouts the size difference in the tunnel you mention.

    bunker_007 version resize

    [Blocked Image: http://i.imgur.com/IWCJ2i3.jpg]

    bunker before resize update

    [Blocked Image: http://i.imgur.com/4Hn8GPG.jpg]

    the folder that contains the files for the playtest are requested so that it can perform, I apologize for the inconveniences and again tell them that I am working to fix, here I leave some images of the map in the Hammer World Editor.

    The compile log file:

    https://drive.google.com/file/d/0B8hmnD…iew?usp=sharing

    Some screenshots of the map in Hammer World Editor

    [Blocked Image: http://i.imgur.com/KGlfHHw.jpg]

    [Blocked Image: http://i.imgur.com/wz8gNWC.jpg]

    the compiler setings

    [Blocked Image: http://i.imgur.com/H2kYLjz.jpg]

    B bomb site

    [Blocked Image: http://i.imgur.com/xhYfdqH.jpg]

    thanks for the comments.

  • MapCore CS:GO Playtesting 4.0

    • Iceberg
    • July 22, 2015 at 11:33 PM

    hello, I am that it can be a hassle now, but could change the version of the map to the playtest tomorrow and I have available?

    @'RZL

    if you can do here is the link

    bunker_007

    https://drive.google.com/folderview?id=…ZEU&usp=sharing

    Thanks and sorry for the mishap.

  • [WIP] De_icaria Name Changed [Downgrade version stable]

    • Iceberg
    • July 18, 2015 at 10:02 PM

    now available the new update

  • [WIP]Colombia

    • Iceberg
    • July 16, 2015 at 11:07 PM

    looks good map, I think that if you change a little light and you do have a stage day or early morning may change a little, here I leave a web of a friend who has property there and leave photos that can serve you help

    [Blocked Image: http://1.bp.blogspot.com/-UqUGXTWID1w/U…ntecasino-1.jpg]

    the web here:

    http://tinyurl.com/ozgfhpe

  • [WIP] De_icaria Name Changed [Downgrade version stable]

    • Iceberg
    • July 14, 2015 at 2:49 PM

    Hi guys, I'm finishing a new map update with some changes put in place after the playtest, here you have some screenshots, I hope you like it


    Quote

    map update 14/07

  • [WIP] De_icaria Name Changed [Downgrade version stable]

    • Iceberg
    • July 7, 2015 at 9:28 PM

    Thanks in advance to all those who today tried the map all your comments will consider the new update to the map

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 10, 2026 at 1:52 PM
  2. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  3. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  4. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  5. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  6. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™