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Hello, map update with the fix, ready for the 27/09 playtest Thanks
https://drive.google.com/open?id=0B8hmn…UTExWVhUQkxOSDQ
@RZL
QuoteAlright, I updated your submission.
Thx...!
Hi, I was wondering if you can change the date of my playtest map De_Scrapheap the day 24/09 to 27/09, because today will not be able to be present to participate in the passing and so have time to fix minor errors it has.
Quote from Quotingmcscreenshots? Also what is the purpose of the space in the far bottom right? It is also hard to tell exactly what the mid area is like/what is accessible. Could you go around the walls of the map with white lines in paint or something?
If, right now I'm doing in Ps, just upload a first image of the layout, sorry for the mistake
Hi guys, today I decided to publish a map that had long waiting to get new ideas, I'm working on various topics trying to give good gameplay and have attractive, well I hope your valuable opinions.
workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=507826630
Some screenshots:
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Hello guys here I leave one of my skin, I hope you like thanks
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Hey guys, the map already has a stable version, and fix the problem I had, the name officially changed to De_icaria say that the map returned to a alpha version, it has no optimization but I think he's ready for a playtest (lack only fix the script and bomb radar zones), no longer suffers stops or breaks of any kind, thank you all for the comments
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hello, the map is already fixed and have a stable version, the problem apparently was that players start was 16 per spawn zone, just delete some and leave for the 10vs10 players have a map, the map has all Areaportals eliminated and has no optimization, thanks for the comments guys.
Already solve the two warnings that appeared to me in the compilation log, simply follow the steps that appear in the log checker and solved! yet still breaking his map when I'm trying, and try to eliminate all env_cubemap by if something about them yet still present.
Thanks a lot for the help @jackophant
Hello, already solved the warning appeared to me in the log file, simply delete the model, but still follows the error breaks my game but when I boot the bots and I'm alone on the map all goes well, now I'm thinking whether you have to do with the * .nav or something because the map has no optimization or other entity than the spawn and bomb zones.
I'll try that tool to see if there are any other error and tell them, thank you very much
Hi guys, I have a problem when compiling the map where I'm working, the fact is that when compiling the map appears in the log file an error, but the process continues so I think it is not a fatal error when start the map in the game is all ok but after a few seconds when you start to interact with the bots the game freezes, (if I am on the map only no errors occur) and should close forcefully here I leave the file image registration and compiler.
say I have tried to copy the map to a new file if the previous file is corrupted, also subbed all brushes to (greybox), delete the entire process of optimization and the problem is still present.
I hope you can help me
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https://drive.google.com/file/d/0B8hmnD…iew?usp=sharing
the error map
Hey guys, I made a version in greybox removing brushes optimization (Areaportals, hint and skip) and is still the problem of rupture of the map, pB.
Quote from pB.Just a quick pointer: Naming a bombsite "A" won't make it bombsite A on the radar
is that only name the entities in areas bomb will not appear on the radar (there to enter in the script coordinates to locate the place in the bomb areas), I will try to compile with advanced options to see if I fix the problem
Quote from pB.Also I would recommend using these compile settings for release:
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thx guys
Hi guys, I am aware of the errors that occurred during the playtest map, I find myself still working on getting that file according compilation everything is ok! with exception of an error of a model which is not important, all the textures are properly packaged, custom textures suppressed by default brings the Hammer World Editor.
@jackophant with respect to the downsizing of the tunnel and the general map you can see in the two layouts the size difference in the tunnel you mention.
bunker_007 version resize
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bunker before resize update
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the folder that contains the files for the playtest are requested so that it can perform, I apologize for the inconveniences and again tell them that I am working to fix, here I leave some images of the map in the Hammer World Editor.
The compile log file:
https://drive.google.com/file/d/0B8hmnD…iew?usp=sharing
Some screenshots of the map in Hammer World Editor
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the compiler setings
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B bomb site
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thanks for the comments.
hello, I am that it can be a hassle now, but could change the version of the map to the playtest tomorrow and I have available?
if you can do here is the link
bunker_007
https://drive.google.com/folderview?id=…ZEU&usp=sharing
Thanks and sorry for the mishap.
now available the new update
looks good map, I think that if you change a little light and you do have a stage day or early morning may change a little, here I leave a web of a friend who has property there and leave photos that can serve you help
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the web here:
Hi guys, I'm finishing a new map update with some changes put in place after the playtest, here you have some screenshots, I hope you like it
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Thanks in advance to all those who today tried the map all your comments will consider the new update to the map