Also I would recommend using these compile settings for release:
[Blocked Image: http://i.imgur.com/myz9wmW.png]
Also I would recommend using these compile settings for release:
[Blocked Image: http://i.imgur.com/myz9wmW.png]
Hey guys, I made a version in greybox removing brushes optimization (Areaportals, hint and skip) and is still the problem of rupture of the map, pB.
Quote from pB.Just a quick pointer: Naming a bombsite "A" won't make it bombsite A on the radar
is that only name the entities in areas bomb will not appear on the radar (there to enter in the script coordinates to locate the place in the bomb areas), I will try to compile with advanced options to see if I fix the problem
Quote from pB.Also I would recommend using these compile settings for release:
[Blocked Image: http://i.imgur.com/myz9wmW.png]
thx guys
Hey guys, the map already has a stable version, and fix the problem I had, the name officially changed to De_icaria say that the map returned to a alpha version, it has no optimization but I think he's ready for a playtest (lack only fix the script and bomb radar zones), no longer suffers stops or breaks of any kind, thank you all for the comments
[Blocked Image: http://i.imgur.com/lhrBlu8.jpg]
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