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  3. Muffin

Posts by Muffin

  • [CS:GO] de_carrier

    • Muffin
    • March 24, 2015 at 2:37 PM

    Optimization of upper area = o.0

  • Recruiting for making best map ever

    • Muffin
    • March 24, 2015 at 2:34 PM
    Quote from gotcha

    Guys, greybox is done and ready for playtest

    [Blocked Image: http://i.imgur.com/Z6GfcQY.jpg]

    10/10 would bang

  • Recruiting for making best map ever

    • Muffin
    • March 24, 2015 at 2:32 PM

    I've got nothing to say right now.

    ***** Nom Nom Nom.

  • [csgo] de_canal (wip)

    • Muffin
    • March 22, 2015 at 2:14 AM

    Oh, and valve only allows up to 200 mb upload size for files

  • [csgo] de_canal (wip)

    • Muffin
    • March 22, 2015 at 2:13 AM

    The textures look much better. I just meant using the same brick texture or overall the same texture gets bland and dull. But it looks good now. Anyways, 600 mb is WAYS too large for a map. Most maps at most will be about 150 mb, and that's a lot for the average Internet. I would suggest toning the file size down to at least 200 mb. But under 100 is ideal.

  • de_pontifici BETA (CS:GO)

    • Muffin
    • March 18, 2015 at 1:54 PM

    I like the interesting twist on the middle area. Its always nice to see new layouts.

  • [csgo] de_canal (wip)

    • Muffin
    • March 18, 2015 at 5:10 AM

    Already looks pretty nice, but I have to say, some of the textures look a little boring. Maybe try and make them brighter?

  • [CS:GO][WiP]de_unity[Greybox]

    • Muffin
    • March 16, 2015 at 3:05 PM
    Quote from unremarkable player

    No reason to quit the project, best thing you can do is continue working on it and learn new skills. The more you do, the more you learn. There wasn't anything wrong with the map or the brushwork, so keep at it!

    Photo references are always good if you want to tie your design to something real world, but last I checked surf maps and aim maps aren't tied to anything

    . I feel really sorry for letting you down, but I just can't seem to edge the map towards a good theme. The closet thing is plaster office walls, but the walls are really high and don't really work out. I think I am just going to restart with a better theme.

  • [CS:GO][WiP]de_unity[Greybox]

    • Muffin
    • March 15, 2015 at 11:27 PM

    Sadly, I think I am going to abandon the project. My creation process was greatly flawed, I didn't have photo references and didn't build the map according to the theme, and I didn't even have a set theme yet. I am sorry guys for letting you down but I am going to restart with something new and I will have a clear idea of the theme!

    I will try to get a download link of the map to edit ASAP in case you wanted to edit it .

  • [CSGO] WIP de_qorax

    • Muffin
    • March 15, 2015 at 10:33 PM

    B site seems to far for T's, especially on a 1:45 minute clock. A site seems too close for T's too. I don't know though I am judging this by the overview. Try to give Ct's a minimum of 2 seconds to set up.

  • totally random texture thread

    • Muffin
    • March 15, 2015 at 3:24 PM

    Anyone have a good tutorial (written or video) on how to make good textures like this with only free software?

  • [CS:GO][WiP]de_unity[Greybox]

    • Muffin
    • March 15, 2015 at 3:19 PM
    Quote from Frolf

    If you are going for SDK's built in textures, there is a lot more to work with in the industrial style

    But then again you want it to look unique from the average warehouse, right?

    Well the way the map is designed, it looks very modern and not too industrial like. But I really don't know what to do, both work, but for some reason, both also don't work.

  • [CS:GO][WiP]de_unity[Greybox]

    • Muffin
    • March 15, 2015 at 3:34 AM

    I have a problem. Should I use high contrast Investment/Mirrors Edge esque textures, or more Nuke and train based warehouse style textures?

  • De_Oasis (WIP name)

    • Muffin
    • March 14, 2015 at 7:51 PM

    That's a very interesting idea. I like it! Also, for these dynamic buy zones, you should add "little marketplaces" so that players gets feel that they are actually buying guns and stuff.

  • Sideproject

    • Muffin
    • March 14, 2015 at 1:24 AM

    Looks nice. Pretty standard layout, but the textures look a little depressing (current ones excluding dev textures). Maybe you could btighten the lighting and or textures?

    For playtests, use this link:

  • de_havana

    • Muffin
    • March 13, 2015 at 1:44 PM
    Quote from Lajron

    There was a playtest yesteday so for those who missed it this were some small updates

    [Blocked Image: http://i.imgur.com/tFiG7Ra.jpg][Blocked Image: http://i.imgur.com/FuAPDpV.jpg][Blocked Image: http://i.imgur.com/49B7CwF.jpg]

    Yes i know i need to change the carpet.Any other suggestions?

    and a modular building :

    [Blocked Image: http://i.imgur.com/ORgD3u4.jpg]

    Fancy white-ish carpets with cool designs without eye damaging colors

  • Japanese Themed Map [CS:GO]

    • Muffin
    • March 13, 2015 at 2:54 AM

    Noice.

  • [CSGO] WIP de_qorax

    • Muffin
    • March 13, 2015 at 12:01 AM

    This map brushwork looks amazing though!

  • [CS:GO][WiP]de_unity[Greybox]

    • Muffin
    • March 12, 2015 at 1:46 PM
    Quote from Vaya

    is it uploaded? Will test later if so

    Yes.

    I renamed the map file to de_unity_a1 though so you might have errors. But yes I did upload it

  • Need layout for new map.

    • Muffin
    • March 12, 2015 at 2:12 AM
    Quote from unremarkable player

    As said earlier, start off with small 5v5 aim map and learn how to place objects and how the game flows. Most mappers don't start at Inferno quality maps.

    Im not even at inferno level maps

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