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  3. Muffin

Posts by Muffin

  • de_meso

    • Muffin
    • April 8, 2015 at 3:46 AM

    Make both bombsites more detailed, not asthetics wise, but try to brighten up the bombsites, make them more than just generic platforms with generic crates. For example, you could make bombsite A a temple, and make bombsite b larger, and maybe add a pit too it. Just overall make the map more strategic and not rooms and passages( Ive had the same problem )

  • de_antium

    • Muffin
    • April 8, 2015 at 1:12 AM

    Try to move yourself around In overview mode, it should appear eventually

    (Short A)

  • [CS:GO][W.I.P] de_offshore_beta (new name)

    • Muffin
    • April 7, 2015 at 4:59 PM

    Sounds like an interesting concept. You can get playtests here:

    Edit: I sound so unenthusiastic.

  • Sideproject

    • Muffin
    • April 7, 2015 at 5:04 AM

    Remember to update the screenshots when done .

  • [CS:GO] de_reato

    • Muffin
    • April 4, 2015 at 3:17 AM

    The map looks REALLY good. I can see the inspiration from Inferno as well. You should get this to playtest ASAP.

  • CS_MAX (WIP)

    • Muffin
    • April 4, 2015 at 3:16 AM

    +rep

  • CS_MAX (WIP)

    • Muffin
    • April 2, 2015 at 1:24 AM

    4 days? U folken wot m8?


    Anyways, the map feels a little lacking of some... "pop"/"wow". You should try to add something defining the the map, like a giant tower or something in the middle.

  • CS_MAX (WIP)

    • Muffin
    • April 1, 2015 at 5:05 AM

    Wow. Not long at all, you've been at this for what, 2 weeks?

  • [CS:GO] de_sac

    • Muffin
    • March 31, 2015 at 6:15 AM

    I feel like the brushwork is a little messy, try your best to align brushes to the grid with as large a grid scale as possible.

  • [CS:GO] de_Solitude

    • Muffin
    • March 31, 2015 at 6:14 AM

    "But not like cobblestone". Cobble isn't a bad map. It isn't good either .

  • MapCore CS:GO Playtesting 4.0

    • Muffin
    • March 31, 2015 at 4:33 AM

    DELETED POST

  • MapCore CS:GO Playtesting 4.0

    • Muffin
    • March 30, 2015 at 2:32 PM
    Quote from Vaya

    Muffin make sure you use Andre's method of packing the BSP I posted a couple of pages back. Packrat can be annoying as hell and as long as you're not using custom stuff the workshop method is really simple.

    I use TopHATTWaffles method with VIDE Pakfile Lump Editor.

  • MapCore CS:GO Playtesting 4.0

    • Muffin
    • March 30, 2015 at 5:15 AM
    Quote from DrywallDreams

    You can, but it's much better to be there. We tend to be a lot more critical when the author's not there, so be ready for that. Make sure you at least have the basics down (radar, clipping, decent lighting, etc).

    Critical? As in stricter and more mean? Totally k

  • MapCore CS:GO Playtesting 4.0

    • Muffin
    • March 30, 2015 at 4:11 AM

    I asked this before but I don't think anyone replied. Just qoute me in the answer. DO you have to be there for the playtesting? or can people just play your map and send feedback to the map thread.

  • [CS:GO] Shipped

    • Muffin
    • March 30, 2015 at 4:09 AM

    Looks really sexay. Seriously dude... ammooozzing. Keep up the good work!

  • [WIP] de_airstrip

    • Muffin
    • March 30, 2015 at 4:03 AM

    Yeah there isnt a whole lot of cover in the map. If I were you, I'd start adding natural cover/cool brushwork now just to make the map look nice and function better. It also sets a standard for the map.

  • Minecraft Server Requirements

    • Muffin
    • March 27, 2015 at 6:22 PM
    Quote from Em

    What are your plans about this host ? 5-10 players should be fine, but the more players discover the map, the more it will RAM consuming, so if i were you i'll buy a host for 10€/ month and enjoy the game without worrying abou the server side.

    well I'm broke... Anyways, the server www going to be a modest public server aiming for a good small community of players.

  • Minecraft Server Requirements

    • Muffin
    • March 27, 2015 at 5:18 PM

    I know there are tons of threads out there like this but I was hoping you fellow mapcorians had some thoughts and answers on this.

    So, I have a 20mb download and 2mb upload speed. I am allocating 2GB of RAMS to the server, and have a i7 4700H @ 2.4 GHz and a 5400 RPM HDD. I was wondering, how many players can I safely host before my internet speed collapses? (Minecraft server)

  • [csgo] de_canal (wip)

    • Muffin
    • March 26, 2015 at 7:26 PM

    What's the total size now?

  • Recruiting for making best map ever

    • Muffin
    • March 25, 2015 at 5:40 PM
    Quote from El_Exodus

    We need BOILERS!!! Imagine the best map ever without boilers. 0/8 wouldn't bang.

    That means 8/8 WOULD bang.

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