I think catfood is like the greatest mapper of all time and deserves spots in future operations. Also, the block out map has a crate without collisions. It's the one underneath the crate you can walk through near t spawn
Posts by Muffin
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Quote from Tensei
Heh, for me to change it to another theme, i would need to rebuild everything
But once for all, i want to finish atleast 1 map
That's not true. You can easily change the theme to something more old town ish. Like run down, with lots of rubble and stuff. Don't worry, do not doubt yourself, anything is possible if you believe *magical glow* -
Looks very pretty and believable
. The layout is also quite unique. I like it -
Quote from TheGuma
So lets sum this up, Phong looks BETTER on large surfaces in my opinion.
It looks smoother, shinier. But what about performance? Is this method more performance efficient than cubemap reflections? Should I use it sparingly?
I'm very curious, as this could radically increase my map's graphical fidelity.
I'm actually expecting 3kliskphilip to do an analysis on phong
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Already looks amazing. I'll have a run around it when I have time. The brushwork and theme is very believable
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How does phong exactly work and could you give a Noob explanation

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This map is turning into quite an easter egg
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Try checking out 3kliksphilip tophattwaffle on YouTube. Also, maps don't just take 1 week to finish. They take time

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Add pictures of the cruise destination somewhere with pictures of another map you have made. Like "Cruise destinations: {MAP NAME}{MAP PICTURE}" that would be pretty funny

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Uh has de_cetza been added to the schedule? It got accepted according to the submissions Google sheet. Also, can I possibly move my playtest upwards to like May 5th or some other earlier slot? I realized I didn't check the schedule carefully.
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Ran around about. Honestly not many first glance complaints. Just get a playtest running

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I personally wouldn't continue multiple projects at a time. Starting this now means giving up on nonaneyet for who knows how long
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May I suggest adding an option to use real code like Java or C++ or something? That way, people who are advanced with coding could create games using this engine as well. It could open up too all sorts of people instead of just the noob's.
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Nice idea with the core cola btw. I would actually try to "advertise" mapcore and reference other things around the map. The boat/cruise/casino way of things really is creative and I think you could find some great ways to incorporate little references here and there.
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Cool. Pretty sweggy honestly, the evening lightning and stuff makes the map feel very natural somehow
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You could add bright lights, fire, and maybe some moving objects
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Quote from Vorontsov
3ds max is very expensive, but very good. If you do get the paid version and learn it inside out you won't regret it, but if you want to try it out / can't buy it nobody will blame you for pirating it either. The easiest way that I know of is using 3ds max and using a plugin called Wallworm that is specifically made for the Source engine pipeline (I think that's how you call it). So you can model and texture inside there and export it to Source with this godlike plugin.
Link to download

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Quote from GammaGames
Long time no update. Figured I may as well post. I updated the original post with the new radar.
Here's the updated view down the street
Better view of the tree thing
[Blocked Image: http://i.imgur.com/mpBEuxo.jpg]
Back yard near T spawn
Quote[Blocked Image: http://i.imgur.com/lAdtDK9.jpg]
I've been trying to detail the house near B. The lighting isn't being nice, but it's coming along.
Quote[Blocked Image: http://i.imgur.com/hzc5I12.jpg]
no need to rush the updates. Take your time.
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Lol. I thought to myself man this looks like de_obelisk, I ran around it yesterday but now I realize this IS de_obelisk but with a semi-new theme