As the second playtest is comming soon (sunday
) i figured that i should create a thread to collect some additionall feedback as well as to document my progress.
The map has some big open areas (T-spawn to A or outer B route) as well as close quater areas and some nice vertical gameplay.
My main goal was to give players various ways of playing and moving through areas enableing a diversified gameplay.
To do this there are alternate but parallel routes, different peaks from where only a limited part of the area can be covered.
I also want to give players opportunities to set up crossfires and two man boosts to reward teamplay
As a theme I will go for an isolated russian facility surrounded by snow - in the morning.
Enough writing for now - look at these pictures ![]()
Overview with routes and timings:
[Blocked Image: http://images.akamai.steamusercontent.com/ugc/38622112201983644/22566CBD837329BB6BD840F5B46590F14EEE8296/]
T-Spawn and enterance to A (on the left):
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Same area - different view:
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To B- Ts coming from the left, CT from the right:
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B:
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The ugly A
:
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