Yesterday I updated unreal from version 4.11 to 4.12 After I converted the project I noticed that things looked different. Everything is darker, more contrasty and some materials way more reflective. If you look at the floor this is very obvious. The rough areas on the floor turned almost white in version 4.12 I already tweaked a lot of parameters but I still can't replicate the look I had in version 4.11... Any suggestions?
Posts by Filipe Goncalves
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Quote from 2d-chris
1 minute ago, 2d-chris said: I feel like if it's a part of the decoration of single restaurant it would be more effective, some earthly meals place or somethin' I wouldn't go too crazy with it, but small personal accents go a long way, it;s like your telling a story with it.
Thanks. I agree. I'm going to dedicate some time to other areas and then look at this again with fresh eyes.

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Video showing the last update:
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Hi all,
First post [Blocked Image: https://migrationtest.mapcore.org/uploads/emotic…/emot_smile.gif]
I'm working on this modular environment right now. It's a commercial area / mall in a space station, somewhere in a near future (not very original I know...). I started concepting and sketching myself, but then saw some great stuff from Star Citizen and decided to use that as reference. I don't want to make a copy of the reference, instead I want to use it as a starting point and create something of my own. Most of the pieces are just placeholders at the moment. I would like your opinions and suggestions. At the moment its looking like this:
The wall textures are still placeholders as I wanted to see if the color worked out. Maybe these colors are a bit clichen no?
References and my own sketches:
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Hi, this is my first time messing with UE4. First thing I created, it's not much I know

[Blocked Image: https://farm9.staticflickr.com/8639/16686455492_70bc3175ef_o.jpg]