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  3. Filipe Goncalves

Posts by Filipe Goncalves

  • [UE4] Station C3 - Sci-fi Environment (WIP)

    • Filipe Goncalves
    • June 2, 2016 at 4:05 PM

    Yesterday I updated unreal from version 4.11 to 4.12 After I converted the project I noticed that things looked different. Everything is darker, more contrasty and some materials way more reflective. If you look at the floor this is very obvious. The rough areas on the floor turned almost white in version 4.12 I already tweaked a lot of parameters but I still can't replicate the look I had in version 4.11... Any suggestions?


  • [UE4] Station C3 - Sci-fi Environment (WIP)

    • Filipe Goncalves
    • June 2, 2016 at 1:25 AM
    Quote from 2d-chris

    1 minute ago, 2d-chris said: I feel like if it's a part of the decoration of single restaurant it would be more effective, some earthly meals place or somethin' I wouldn't go too crazy with it, but small personal accents go a long way, it;s like your telling a story with it.

    Thanks. I agree. I'm going to dedicate some time to other areas and then look at this again with fresh eyes. :)

  • [UE4] Station C3 - Sci-fi Environment (WIP)

    • Filipe Goncalves
    • June 2, 2016 at 12:53 AM

    I had the crazy idea of using wood on a portion of the wall. Is there wood in space? Of course not! This is just a synthetic coating imitating wood! :) What do you think? Keep it or lose it? Changed the scene back to daytime.


  • [UE4] Station C3 - Sci-fi Environment (WIP)

    • Filipe Goncalves
    • June 1, 2016 at 12:06 PM

    Working on the restaurants...


  • [UE4] Station C3 - Sci-fi Environment (WIP)

    • Filipe Goncalves
    • May 31, 2016 at 12:11 AM

    Some updates: Added a moving fan and started shaping new modules.


  • [UE4] Station C3 - Sci-fi Environment (WIP)

    • Filipe Goncalves
    • May 27, 2016 at 11:50 AM

    Video showing the last update:

  • [UE4] Station C3 - Sci-fi Environment (WIP)

    • Filipe Goncalves
    • May 27, 2016 at 12:50 AM

    Update: - New Carpet: I think this one looks much better. Added some wear and dirt. - New wall piece: SyncFlow300 - Changed the lighting to nightime


  • [UE4] Station C3 - Sci-fi Environment (WIP)

    • Filipe Goncalves
    • May 26, 2016 at 1:06 AM

    I thought the elevator area would look cool with a carpet. I tried it and I didn't like the result. At least with this texture... I'm going to change it.


  • [UE4] Station C3 - Sci-fi Environment (WIP)

    • Filipe Goncalves
    • May 25, 2016 at 1:44 AM

    And the video:

  • [UE4] Station C3 - Sci-fi Environment (WIP)

    • Filipe Goncalves
    • May 25, 2016 at 12:58 AM

    Last update for today (in UE4)


  • [UE4] Station C3 - Sci-fi Environment (WIP)

    • Filipe Goncalves
    • May 24, 2016 at 6:57 PM

    Update. Still working on the elevators. I want the space to look dirty and poorly maintained. Next I'm going to import them in unreal and see how they look.


  • [UE4] Station C3 - Sci-fi Environment (WIP)

    • Filipe Goncalves
    • May 24, 2016 at 12:55 AM

    Working on the elevators. I'm not too sure about the design... let's see how it looks with the materials.


  • [UE4] Station C3 - Sci-fi Environment (WIP)

    • Filipe Goncalves
    • May 22, 2016 at 7:49 PM

    Update: I'm getting some strange artifacts when I take screenshots with the "High Resolution Screenshot" functionality in the editor, so I decided to use printscreen...


  • [UE4] Station C3 - Sci-fi Environment (WIP)

    • Filipe Goncalves
    • May 20, 2016 at 7:28 PM

    Another update. Some modeling and texturing.

  • [UE4] Station C3 - Sci-fi Environment (WIP)

    • Filipe Goncalves
    • May 20, 2016 at 1:01 AM

    Today's update:


  • [UE4] Station C3 - Sci-fi Environment (WIP)

    • Filipe Goncalves
    • May 19, 2016 at 12:52 AM

    Another small update. Testing materials. I've been trying to learn Substance Painter and using it for materials. Still not sure if I'll use it or just go back to photoshop...


  • [UE4] Station C3 - Sci-fi Environment (WIP)

    • Filipe Goncalves
    • May 17, 2016 at 5:28 PM

    Hi all,

    First post [Blocked Image: https://migrationtest.mapcore.org/uploads/emotic…/emot_smile.gif]

    I'm working on this modular environment right now. It's a commercial area / mall in a space station, somewhere in a near future (not very original I know...). I started concepting and sketching myself, but then saw some great stuff from Star Citizen and decided to use that as reference. I don't want to make a copy of the reference, instead I want to use it as a starting point and create something of my own. Most of the pieces are just placeholders at the moment. I would like your opinions and suggestions. At the moment its looking like this:

    The wall textures are still placeholders as I wanted to see if the color worked out. Maybe these colors are a bit clichen no?


    References and my own sketches:


  • WIP in WIP, post your level screenshots!

    • Filipe Goncalves
    • March 1, 2015 at 10:07 PM

    Hi, this is my first time messing with UE4. First thing I created, it's not much I know


    [Blocked Image: https://farm9.staticflickr.com/8639/16686455492_70bc3175ef_o.jpg]

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