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[UE4] Station C3 - Sci-fi Environment (WIP)

  • Filipe Goncalves
  • May 17, 2016 at 5:28 PM
  • Filipe Goncalves
    • May 17, 2016 at 5:28 PM
    • #1

    Hi all,

    First post [Blocked Image: https://migrationtest.mapcore.org/uploads/emotic…/emot_smile.gif]

    I'm working on this modular environment right now. It's a commercial area / mall in a space station, somewhere in a near future (not very original I know...). I started concepting and sketching myself, but then saw some great stuff from Star Citizen and decided to use that as reference. I don't want to make a copy of the reference, instead I want to use it as a starting point and create something of my own. Most of the pieces are just placeholders at the moment. I would like your opinions and suggestions. At the moment its looking like this:

    The wall textures are still placeholders as I wanted to see if the color worked out. Maybe these colors are a bit clichen no?


    References and my own sketches:


  • Filipe Goncalves
    • May 19, 2016 at 12:52 AM
    • #2

    Another small update. Testing materials. I've been trying to learn Substance Painter and using it for materials. Still not sure if I'll use it or just go back to photoshop...


  • -HP-
    • May 19, 2016 at 12:56 AM
    • #3

    So far so awesome!

  • BJA
    • May 19, 2016 at 6:34 PM
    • #4

    Great material and texture work so far, also like the color theme you're going for. Looking forward to seeing this finished!

  • Vilham
    • May 19, 2016 at 8:11 PM
    • #5

    I can definitely see the SC influence, looks very similar to how the blockout for the crusader stations looked when whiteboxing.

  • Filipe Goncalves
    • May 20, 2016 at 1:01 AM
    • #6

    Today's update:


  • Filipe Goncalves
    • May 20, 2016 at 7:28 PM
    • #7

    Another update. Some modeling and texturing.

  • Filipe Goncalves
    • May 22, 2016 at 7:49 PM
    • #8

    Update: I'm getting some strange artifacts when I take screenshots with the "High Resolution Screenshot" functionality in the editor, so I decided to use printscreen...


  • Filipe Goncalves
    • May 24, 2016 at 12:55 AM
    • #9

    Working on the elevators. I'm not too sure about the design... let's see how it looks with the materials.


  • Filipe Goncalves
    • May 24, 2016 at 6:57 PM
    • #10

    Update. Still working on the elevators. I want the space to look dirty and poorly maintained. Next I'm going to import them in unreal and see how they look.


  • Filipe Goncalves
    • May 25, 2016 at 12:58 AM
    • #11

    Last update for today (in UE4)


  • Filipe Goncalves
    • May 25, 2016 at 1:44 AM
    • #12

    And the video:

  • Filipe Goncalves
    • May 26, 2016 at 1:06 AM
    • #13

    I thought the elevator area would look cool with a carpet. I tried it and I didn't like the result. At least with this texture... I'm going to change it.


  • Filipe Goncalves
    • May 27, 2016 at 12:50 AM
    • #14

    Update: - New Carpet: I think this one looks much better. Added some wear and dirt. - New wall piece: SyncFlow300 - Changed the lighting to nightime


  • Filipe Goncalves
    • May 27, 2016 at 11:50 AM
    • #15

    Video showing the last update:

  • Filipe Goncalves
    • May 31, 2016 at 12:11 AM
    • #16

    Some updates: Added a moving fan and started shaping new modules.


  • Filipe Goncalves
    • June 1, 2016 at 12:06 PM
    • #17

    Working on the restaurants...


  • Filipe Goncalves
    • June 2, 2016 at 12:53 AM
    • #18

    I had the crazy idea of using wood on a portion of the wall. Is there wood in space? Of course not! This is just a synthetic coating imitating wood! :) What do you think? Keep it or lose it? Changed the scene back to daytime.


  • 2d-chris
    • June 2, 2016 at 1:22 AM
    • #19
    Quote from Filipe Goncalves

    27 minutes ago, Filipe Goncalves said: I had the crazy idea of using wood on a portion of the wall. Is there wood in space? Of course not! This is just a synthetic coating imitating wood! :) What do you think? Keep it or lose it? Changed the scene back to daytime.


    I feel like if it's a part of the decoration of single restaurant it would be more effective, some earthly meals place or somethin' I wouldn't go too crazy with it, but small personal accents go a long way, it;s like your telling a story with it.

  • Filipe Goncalves
    • June 2, 2016 at 1:25 AM
    • #20
    Quote from 2d-chris

    1 minute ago, 2d-chris said: I feel like if it's a part of the decoration of single restaurant it would be more effective, some earthly meals place or somethin' I wouldn't go too crazy with it, but small personal accents go a long way, it;s like your telling a story with it.

    Thanks. I agree. I'm going to dedicate some time to other areas and then look at this again with fresh eyes. :)

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