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Posts by Gambit

  • I know how to balance de_nuke

    • Gambit
    • February 23, 2015 at 10:48 PM
    Quote from ChA1NsAw

    Real life warfare isn't balanced either.

    WHy do people love to compare videogames to real life? and argue things are wrong in games because it's not possible in real life? ITS A VIDEOGAME and the things you take away from those games to make them more like "real life" is what makes them LESS FUN. why? maybe because doing stuff in games you cant do in real life is what makes that game enjoyable and fun

  • I know how to balance de_nuke

    • Gambit
    • February 23, 2015 at 10:45 PM

    how does adding what I suggest ruin the map and make it dust3? I've played it competively at the highest level against teams like mibr and others in 1.6 and any competitive player knows whoever gets CT first is at an extreme advantage.


    Just have an open mind about the suggestion/idea because I feel ANY suggestion about changing nuke would garner than the same reaction you just gave. In 1.6 it was a LOT better because of the wallbanging, but without that in csgo, it makes it a really stale map.

  • I know how to balance de_nuke

    • Gambit
    • February 23, 2015 at 9:22 PM

    My idea is to have a ladder going to the rafters from the T hold above sqeeky door. This kindof mirrors that of the CT side except it would be half a ladder that starts from the metal ledge that would be extended to above squeeky while also having brick/concrete extended encapsulating the entrance(really not a big deal just the way I vision it)

    Another way this idea can be excuted is by having a sqeeky door open from the T roof to the rafters of the A site.


    While I was watching a competitive match I started to think about how to make it so there wasn't a jam in the T hold or lobby and how to make it so the T's could attack the upper site easier.


    De_nuke has been a favorite map of mine but really lacks flow and has notoriously always been a CT sided map. This simple solution would balance the map a lot.


    Also. get rid of that freaking ledge above the CT ladder area, whats the point of that? It makes peeking from heaven really annoying because you get stuck on that ledge, in 1.6 the ground was even from rafters to above ladder.

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