My idea is to have a ladder going to the rafters from the T hold above sqeeky door. This kindof mirrors that of the CT side except it would be half a ladder that starts from the metal ledge that would be extended to above squeeky while also having brick/concrete extended encapsulating the entrance(really not a big deal just the way I vision it)
Another way this idea can be excuted is by having a sqeeky door open from the T roof to the rafters of the A site.
While I was watching a competitive match I started to think about how to make it so there wasn't a jam in the T hold or lobby and how to make it so the T's could attack the upper site easier.
De_nuke has been a favorite map of mine but really lacks flow and has notoriously always been a CT sided map. This simple solution would balance the map a lot.
Also. get rid of that freaking ledge above the CT ladder area, whats the point of that? It makes peeking from heaven really annoying because you get stuck on that ledge, in 1.6 the ground was even from rafters to above ladder.