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  2. Ahoy

Posts by Ahoy

  • WIP in WIP, post your level screenshots!

    • Ahoy
    • February 5, 2016 at 5:49 AM

    I've been putting some time into the yacht again. (Ep2 engine, not CG:SO)

    [Blocked Image: http://i193.photobucket.com/albums/z105/sporkfire222/yacht/2016-02-04_00001_zpshic7h4yp.jpg]

    [Blocked Image: http://i193.photobucket.com/albums/z105/sporkfire222/yacht/2016-02-01_00008_zps7tbhttnw.jpg]

    [Blocked Image: http://i193.photobucket.com/albums/z105/sporkfire222/2016-02-01_00007_zpsv21urjof.jpg]

  • WIP in WIP, post your level screenshots!

    • Ahoy
    • October 4, 2015 at 6:05 PM
    Quote from Quotingmc

    I wonder if some small exotic plants would add a little colour to break up all the beige. Just a few small ones might make it look nicer. I find that green always adds to a scene (Unless its a factory obviously).

    I have some flowers set up here and there, but they're not doing enough to break up the beige. I think I'll make a few bonsai tree models, brown is complimentary with my colors and the green should add to the scene like you suggested.

  • WIP in WIP, post your level screenshots!

    • Ahoy
    • October 4, 2015 at 4:50 AM

    Here's another saloon for my yacht map (upper saloon), the design deviated a fair bit from the real-life reference for this room. I was never satisfied with this room when I followed the reference more closely.


  • WIP in WIP, post your level screenshots!

    • Ahoy
    • September 30, 2015 at 4:52 PM
    Quote from text_fish

    Very pretty. This is just a small point, but I don't imagine they'd have a chair with wheels on a boat. They might also have little metal rails around the edges of tables/desks to stop anything sliding off in choppy weather.

    They do use wheels, maybe they have some sort locking system to prevent the wheels from moving. Here's a bedroom from one of the many yacht's that have been used as inspiration.


  • WIP in WIP, post your level screenshots!

    • Ahoy
    • September 30, 2015 at 3:50 AM

    One of four identical guest bedrooms for my yacht map. I keep forgetting to tone down the normal for the wood

  • de_launch (csgo map)

    • Ahoy
    • September 2, 2015 at 4:21 PM
    Quote from FabulousFox

    The art-style of the clutter here really conflicts with everything else, I think you'd be better off using something else that matches the brighter, cartoon-like style you have.

  • [GMOD] TTT_Yacht

    • Ahoy
    • August 20, 2015 at 10:00 PM

    Changed up the theme again, do you guys think I should make a new texture for the wooden floor grate in the second picture or should I make a 3D model of it? Anyways I much prefer the lighting now, it'll probably look even better once I port the map for CS:GO


  • WIP in WIP, post your level screenshots!

    • Ahoy
    • July 29, 2015 at 7:55 PM

    What do you guys think I can do to spice up my gym area? I'm okay with how it looks like in the 1st picture, but it looks like complete crap when viewed from the opposite direction. I have no idea what to do with this room


  • [GMOD] TTT_Yacht

    • Ahoy
    • July 20, 2015 at 8:32 PM

    Very recent shots of the interior, I think I'm going to settle with this theme. The ceiling detail will be modeled out in the future, it looks a little primitive being in brush form. I'm going to be using lots of black, light beige, brushed chrome, and other darker colors.


  • WIP in WIP, post your level screenshots!

    • Ahoy
    • July 20, 2015 at 6:28 AM

    thanks for pointing those out, does that mean you like the the one with the big circular light more? I do need more going on behind the bar, besides different/more geometry I might put a tap back there or something.

  • WIP in WIP, post your level screenshots!

    • Ahoy
    • July 20, 2015 at 3:07 AM

    Which of these do you guys thinks looks better? "A" (first 2) is the huge portal-style light, "B" (second 2) is the newer design that is not completely polished, I'll model out the lights so they're not cylindrical brushes anymore.


  • [csgo] cs_cruise

    • Ahoy
    • March 22, 2015 at 5:00 AM
    Quote from Skybex

    Took a bit longer this time round as i was fighting with the casino. Its not an easy space to work with because I cant move the ceiling or floors, as well casinos are generally very open. But here is what i have been doing. The image is a bit brighter than how it is ingame


    And from the players perspective


    [Blocked Image: http://i.imgur.com/aSzhq6t.png]


    I know the challenge of not being change things much because of how interconnected things are when your map is multiple stories, the yacht map I'm making has the same constrictions. I think a railing or something in the middle of that staircase might work out nicely, at the moment the staircase seems unbelievably wide to me.

  • WIP in WIP, post your level screenshots!

    • Ahoy
    • March 21, 2015 at 8:35 PM
    Quote from blackdog

    I've seen this mentioned a couple times already… how come gmod has better lighting??


    gmod has worse lighting than CS:GO because its on an older version of the source engine.

  • WIP in WIP, post your level screenshots!

    • Ahoy
    • March 21, 2015 at 7:15 PM

    I received permission from yanzl to use some of his props, so I've reworked how the saloon in my yacht looks like. I'm still not completely happy with the way it looks, it still feels off to me despite me reworking the saloon area dozens of times. This is in GMOD not CSGO, so the lighting won't look as nice regardless.


    [Blocked Image: http://i193.photobucket.com/albums/z105/sporkfire222/2015-03-21_00001_zpsng1kr8tv.jpg]

  • [GMOD] TTT_Yacht

    • Ahoy
    • March 8, 2015 at 6:50 PM

    I haven't made them myself and the wheelhouse chairs were actually a commission. I'd love there to be a yacht map for CSGO, but the map is just too linear and cramped as it is now. I would like try to create a yacht map for CS:GO after this though!

  • [GMOD] TTT_Yacht

    • Ahoy
    • March 8, 2015 at 6:11 PM

    I've been attempting to recreate a yacht in Hammer for sometime now. After scrapping a number of attempts, I've come up with this which is heavily based on a yacht called the "Nirvana". I've been doing this mostly for myself, but I think it might be suitable for a Garry's Mod game-mode called trouble in terrorist town (TTT). I've been keeping the level design somewhat in mind for the gameplay of TTT. Most of the yacht's interior is accessible, however I'm keeping the bow section closed off. If you'd like to help me by creating custom content such as models and textures please PM me.


    Any input welcome


    [Blocked Image: http://i193.photobucket.com/albums/z105/sporkfire222/yacht/2015-03-08_00018_zps2qanenkk.jpg]


    [Blocked Image: http://i193.photobucket.com/albums/z105/sporkfire222/yacht/2015-03-08_00012_zpsroytjlib.jpg]


    [Blocked Image: http://i193.photobucket.com/albums/z105/sporkfire222/yacht/2015-03-08_00002_zpsk4fvvvzz.jpg]

    [Blocked Image: http://i193.photobucket.com/albums/z105/sporkfire222/yacht/2015-03-08_00004_zps9horkd71.jpg]

    [Blocked Image: http://i193.photobucket.com/albums/z105/sporkfire222/yacht/2015-03-08_00003_zpsm8pq404j.jpg]

    [Blocked Image: http://i193.photobucket.com/albums/z105/sporkfire222/yacht/2015-03-08_00008_zps23psovit.jpg]

    [Blocked Image: http://i193.photobucket.com/albums/z105/sporkfire222/yacht/2015-03-08_00017_zpsijuxl287.jpg]

    [Blocked Image: http://i193.photobucket.com/albums/z105/sporkfire222/yacht/2015-01-20_00006_zps399b942b.jpg]

  • [csgo] cs_cruise

    • Ahoy
    • March 5, 2015 at 6:45 PM

    Who or what is demolitions? I'm curious because the only other boat-themed map I know of being made for CS is being done by Catfood.

  • [csgo] cs_cruise

    • Ahoy
    • March 4, 2015 at 5:43 PM

    A cruise ship is a very unique setting, best of luck with the map. I'm happy to see another ship map being made alongside de_shipped.

  • [CS:GO] cs_nzuri

    • Ahoy
    • February 13, 2015 at 8:15 PM

    The large open area looks amazing, I had a jaw dropping moment when I walked into it.

  • WIP in WIP, post your level screenshots!

    • Ahoy
    • February 13, 2015 at 3:41 AM

    First time poster, I wish I discovered this community much earlier. Here's something I've been making for myself mostly, I'll probably end up releasing it as a TTT map.

    [Blocked Image: http://i193.photobucket.com/albums/z105/sporkfire222/yacht/2015-02-12_00001_zpsfinkuvvh.jpg]

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