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  3. Lizard

Posts by Lizard

  • [CSGO] de_cargo

    • Lizard
    • June 3, 2015 at 6:54 PM

    Hello !
    I made some major changes based on @Fnuggi feedback

    • Changed entry position to warehouse near bombsite B to avoid long sightline. Now T can set up smokes more safer.
    • Also whole area near this warehouse is smaller due to garage being moved towards T spawn.

    [Blocked Image: http://i.imgur.com/XBKHJEv.jpg]

    [Blocked Image: http://i.imgur.com/SCfWy6V.jpg]

    • Added a pillar in warehouse near bombsite B (Ct side) so T defending bombsite can no longer spot CT coming from CT respawn.

    [Blocked Image: http://i.imgur.com/5IjRUOU.jpg]

    [Blocked Image: http://i.imgur.com/v8P6ZQU.jpg]

    • Added a big crate in truck.

    [Blocked Image: http://i.imgur.com/dOIcKLN.jpg]

    • Extended the cover on bombsite A.

    [Blocked Image: http://i.imgur.com/SPSY3gc.jpg]


    I will update workshop version today.
    Regards!

  • de_cargo

    • Lizard
    • June 3, 2015 at 11:03 AM
    Quote from Vaya

    I think this is a long way from completed. The optimisation alone on this one will probably take 2-3 months..

    Thank You Vaya for reminding me this :D

  • de_cargo

    • Lizard
    • June 3, 2015 at 10:27 AM
    Quote from g0lden

    I have no chance with maps like this

    Do not be discouraged it's all about fun and gameplay :)

  • de_cargo

    • Lizard
    • June 2, 2015 at 10:07 PM

    Cargo

    [Blocked Image: http://i.imgur.com/GOUEsI3.jpg]

    Description:

    A bomb defusal map set in central Europe. Terrorists are determined to stop the old army base from being remodeled.



    Screens:

    Bombsite A:

    [Blocked Image: http://i.imgur.com/xTOuY7K.jpg]

    [Blocked Image: http://i.imgur.com/IzFvdia.jpg]

    [Blocked Image: http://i.imgur.com/GLLDk3N.jpg]

    Bombsite B:

    [Blocked Image: http://i.imgur.com/7pbP6of.jpg]

    [Blocked Image: http://i.imgur.com/dlkxDuS.jpg]

    Mid:

    [Blocked Image: http://i.imgur.com/uSvRh1M.jpg]

    [Blocked Image: http://i.imgur.com/f75EzFP.jpg]

    Counter - Terrorists spawn:

    [Blocked Image: http://i.imgur.com/98eYVxl.jpg]

    Terrorists spawn:

    [Blocked Image: http://i.imgur.com/SwTDAHV.jpg]

    Links:

    Imgur album : http://imgur.com/a/A7IEA

    Workshop: http://steamcommunity.com/sharedfiles/fi…s/?id=454073257

    MapCore Work In Progress Thread: https://migrationtest.mapcore.org/topic/18622-csgo-de_cargo/

    Hope you guys like it !



  • [WIP] DE_EXAMPLE

    • Lizard
    • June 1, 2015 at 8:28 PM

    Valve add this pls.

  • [CS:GO] bhop_gottagofast

    • Lizard
    • May 30, 2015 at 10:40 AM

    [Blocked Image: http://media.giphy.com/media/yXVO50FJIJMSQ/giphy.gif]
    Maps looks very nice. Shame that I can't bh for shit.

  • [CSGO] de_cargo

    • Lizard
    • May 29, 2015 at 10:34 PM

    Hi guys. I will be releasing Cargo next week. I fixed a lot of bugs that you reported and I still working on optimising.

    Here is a change on bombsite A that Doom suggested.
    A is now wider and more open for pushes.
    [Blocked Image: http://i.imgur.com/XD4azM5.jpg]http://i.imgur.com/lSigZ6A.jpg


    I will be making some playtesting on Monday on my server (I don't want to waste a slot) . If anyone would like to play just PM.

  • [CSGO] de_cargo

    • Lizard
    • May 28, 2015 at 1:02 PM

    I made some changes today.
    [Blocked Image: http://i.imgur.com/NxU4Hv8.jpg]

    [Blocked Image: http://i.imgur.com/sDqHFH2.jpg]


    [Blocked Image: http://i.imgur.com/BXNLk1F.jpg]

    [Blocked Image: http://i.imgur.com/DIATaGw.jpg]

  • [CSGO] de_cargo

    • Lizard
    • May 27, 2015 at 7:57 PM
    Quote from DooM

    On that last image, what exactly have you done, did you remove the jumpy wall thing?

    You can't just solo jump there. You need a buddy to boost you and also downed the fence.

  • [CSGO] de_cargo

    • Lizard
    • May 27, 2015 at 7:08 PM

    Thank You guys for last playtest.
    I currently working on fixing little things and trying to implement your ideas.
    This is what I have for now:
    http://imgur.com/a/UxeFF

  • Counter-Strike: Global Offensive

    • Lizard
    • May 27, 2015 at 4:42 PM
    Quote from TheGuma

    So far I haven't seen any complaints, maybe you are looking at the downvotes oblivion A.K.A bottom of the Reddit comments?


    Congrats every1, happy to see the new maps.

    They are bitching how de_rails is bad. Its just reddit attitude. They don't know how hard is to make something enjoyable that is why they are bitching so hard about everything. Gratz again for everyone :)

  • Counter-Strike: Global Offensive

    • Lizard
    • May 27, 2015 at 11:34 AM

    Happy to see you guys make it ! Great work. :)

  • [CSGO] de_cargo

    • Lizard
    • May 26, 2015 at 6:27 PM

    Hi guys !

    Thank to you I was able to track down a lot of issues. I decided to fix those before playtesting today. However there are few ones that I'm fully aware (and sorry)
    The truck on B is fully clipped. I used bombblock texture to block bomb for going under the truck. It turns out that this texture block bullets, nades and also a player (love you Valve).
    Also I made a stupid decision clipping door frames so players can't jump on it. This is the result:
    [Blocked Image: http://i.imgur.com/nRFiDet.jpg]

    Also those crates are not clipped:
    [Blocked Image: http://i.imgur.com/uLu05zF.jpg]

    I'm not aware of any other issues at the moment so please take screens while playtesting and report them via mapcore plugin.

    Here is link to _b2 :

    https://www.dropbox.com/s/etkp03bvvetu…rgo_b2.bsp?dl=0

  • MapCore CS:GO Playtesting 4.0

    • Lizard
    • May 26, 2015 at 5:53 PM

    Here is de_cargo_b2 for today playtesting :
    https://www.dropbox.com/s/etkp03bvvetu…rgo_b2.bsp?dl=0

  • [WIP] de_map unnamed (italy/inferno theme)

    • Lizard
    • May 26, 2015 at 3:05 PM

    Its seems too big for me. Patch are verry wide.

  • [CSGO] de_cargo

    • Lizard
    • May 23, 2015 at 4:20 PM

    I don't like to work this way. There could be situation where 10 out of 11 players like something about the map that one player disliked. I'm not talking about some obvious things like those ladders or visibility issues. You have my words that everything will be fixed in next version. I want to take some break before next version.

  • [CSGO] de_cargo

    • Lizard
    • May 23, 2015 at 4:07 PM

    Thank You for your feedback. I will take notes and fix everything after first playtesting to avoid version problems

  • [CSGO] de_cargo

    • Lizard
    • May 23, 2015 at 1:39 AM

    Finally after 2 days of fighting with it.

    I present you de_cargo_b1 !

    Hope you guys like it. Pls report any bugs and glitches.


    If RLZ accept my submit we will be testing it on 26.05 .


    Workshop link:

    http://steamcommunity.com/sharedfiles/fi…s/?id=447345869

  • [CSGO] de_cargo

    • Lizard
    • May 20, 2015 at 5:28 PM

    Thank You for your opinions. I will post workshop link to _beta1 probably today.
    This is what I got for now:
    [Blocked Image: http://i.imgur.com/p64WuYM.jpg]

    [Blocked Image: http://i.imgur.com/XJnOpRQ.jpg]

    [Blocked Image: http://i.imgur.com/fGpKmwL.jpg]

    [Blocked Image: http://i.imgur.com/7gQsinL.jpg]

    [Blocked Image: http://i.imgur.com/YzKJn67.jpg]

    [Blocked Image: http://i.imgur.com/n3rnSG7.jpg][Blocked Image: http://i.imgur.com/CGM5wXB.jpg]

    [Blocked Image: http://i.imgur.com/g2htgaB.jpg]

    Hope you guys like it !

  • [CSGO] de_cargo

    • Lizard
    • May 19, 2015 at 7:13 PM

    Decided to experiment with lighting a little bit.
    Results:


    [Blocked Image: http://i.imgur.com/Ipkl3Is.jpg]

    [Blocked Image: http://i.imgur.com/Cj96Au7.jpg]

    [Blocked Image: http://i.imgur.com/PJwTbDC.jpg]

    [Blocked Image: http://i.imgur.com/DSkQqxT.jpg]


    What do you guys think? Can lighting fix some of the issue with a boring color palette?

    Thank You guys so far for those advices. Especially you FMPONE.

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