1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[WIP] de_map unnamed (italy/inferno theme)

  • Drakeee
  • May 19, 2015 at 9:55 AM
  • Drakeee
    • May 19, 2015 at 9:55 AM
    • #1

    Hey,

    Hoping to get this playtested soon - please have a look and let me have any constructive crits Thanks


    All screenshots are bigger on the workshop page here, http://steamcommunity.com/sharedfiles/filedetails/?id=440503554 


    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/4763058128…und-color=black]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/4763058128…und-color=black][Blocked Image: http://images.akamai.steamusercontent.com/ugc/4763058128…und-color=black][Blocked Image: http://images.akamai.steamusercontent.com/ugc/4763058128…und-color=black][Blocked Image: http://images.akamai.steamusercontent.com/ugc/4763058128…und-color=black][Blocked Image: http://images.akamai.steamusercontent.com/ugc/4763058128…und-color=black]

    [Blocked Image: http://i.imgur.com/RBmbjLX.jpg]

  • Drakeee
    • May 26, 2015 at 2:20 PM
    • #2

    0 comments ;(

  • Vaya
    • May 26, 2015 at 2:32 PM
    • #3

    probably inferno'd out man :P

    Might just be the overview but the pathing seems a little weird? - No traditional mid and both paths into A converging on one point/entry?

  • Lizard
    • May 26, 2015 at 3:05 PM
    • #4

    Its seems too big for me. Patch are verry wide.

  • Vorontsov
    • May 26, 2015 at 4:06 PM
    • #5

    Lots of hiding and very long range rifle friendly

  • Drakeee
    • May 28, 2015 at 2:19 PM
    • #6
    Quote from Vaya

    probably inferno'd out man :P

    Might just be the overview but the pathing seems a little weird? - No traditional mid and both paths into A converging on one point/entry?

    I've noted a few more areas on the map below, there's about 4 entry points to A but not obvious on the overhead I guess!

    I can see that some areas are way too wide, I'll work on narrowing them for sure. Might even have to change the theme

    As for too many spots to hide, I'll have to find those spots during playtesting Thanks for looking!

    [Blocked Image: http://i.imgur.com/wpiEWgD.jpg]

  • Vaya
    • May 28, 2015 at 2:36 PM
    • #7

    The paths into A seem a little...lopsided? 3 entrys into the site along one wall? I guess a playtest is required :)

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 10, 2026 at 1:52 PM
  2. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  3. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  4. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  5. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  6. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™