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Posts by Lizard

  • VALVE!!! Please, let mappers without RTX cards make their own maps for CS2!

    • Lizard
    • March 23, 2024 at 9:09 PM

    @Deh0lise no problem mate! Planning to port de_rails or working on something totally new?

  • VALVE!!! Please, let mappers without RTX cards make their own maps for CS2!

    • Lizard
    • March 22, 2024 at 11:03 AM
    Quote from Deh0lise

    On 3/18/2024 at 3:53 PM, Deh0lise said: I have the same issue as the OP, old PC (GTX970, i7-4790K) and changing it would be only because of mapping, not for games.

    A new 4060 would be enough and fast compillng? (with bottleneck on PCIE 3), or it would take ages to compile?

    @Squidski Made a google form which compiles a lot of results from the community. You can see what rig have the best results in terms of compile times. I bet it can come in handy when someone is planning to upgrade their PC https://docs.google.com/spreadsheets/d…#gid=1995078957

  • Mapcore Job Census

    • Lizard
    • April 16, 2023 at 11:02 PM
    Quote from leplubodeslapin

    On 4/15/2023 at 2:32 PM, leplubodeslapin said: Hey,

    I'm now Senior Level Designer, still at Arkane-Studios Lyon (i'm the only one left 🥲 )

    Congrats!!!

  • [CS:GO] Shore

    • Lizard
    • April 6, 2023 at 10:05 AM

    This looks fantastic. Love the blueish shadows. Great job!

  • Mar (Wingman greybox)

    • Lizard
    • June 11, 2022 at 4:01 PM

    Greybox looks really solid. Keep it up!

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • Lizard
    • May 4, 2022 at 9:27 PM
    Quote from Poofoge

    On 4/2/2022 at 6:27 AM, Poofoge said: Very big change for Valve, likely would mean Valve is gonna probably make games again. Kaci is very promising

    What?

  • Ready or Not - The spiritual successor to Rainbow Six and SWAT 4

    • Lizard
    • December 27, 2021 at 12:31 PM

    I really dont like how it copies swat4 in everything i have seen to this day. UI - commands - utilities - even some of the mechanics. I get that the whole idea was to create successor but having 2005 UX ideas in 2021 game is kinda meh...

  • Dying Light 2

    • Lizard
    • November 19, 2021 at 8:01 PM
    Quote from will2k

    42 minutes ago, will2k said: A sneak peek at the tools used to build Dying Light 2 (I already linked the article back in April but with the release date closing in, it's good to see the tools/technology used to build the massive open world/city in the game)

    [Blocked Image: https://cdn.wccftech.com/wp-content/uploads/2021/03/c-engine_welcome-1.jpg]

    [Blocked Image: https://cdn.wccftech.com/wp-content/uploads/2021/03/cb_browser-scaled.jpg]

    Got a small heart attack when I saw your post lol

  • Counter-Strike: Global Offensive

    • Lizard
    • September 24, 2021 at 2:21 PM
    Quote from blackdog

    On 9/22/2021 at 12:28 PM, blackdog said: Wait waaaaaat!

    Unexpected (for me) drop of a new operation.

    External Content www.youtube.com
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    Congrats to the Mapcore crowd monopolising the “new maps” section of the update ?

    @Yanzl @rzl @Oliver @Lizard jakuza @jd40 @Quadratic @Quotingmc @MadsenFK@Fnugz@andi @Oskmos

    PS: hopefully I haven't missed anyone, and in case apologies

    Super happy to be included along so many mapcorians ?

  • wow thanks mapcore

    • Lizard
    • August 20, 2021 at 6:49 PM
    Quote from blackdog

    4 hours ago, blackdog said: It does feel like the system should take into account of the existing stats to do this stuff…

    but I guess it keeps us talking

    It does you just need to trigger the check. It didn't scrap the database to give them right away i think.

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • Lizard
    • August 15, 2021 at 11:12 AM

    Better lighting is the only thing that can up the quality here. Really shows you how strong art style of tf2 is. I don't agree that the materials looks dated. Thats the art direction of tf2 and there is nothing you can do to make them "current gen" without loosing their soul.

  • Need Unity/ UE4 Dev, 3d Model/ Texture Artist (Long Term) (Commision) (Paper Mario) (Fetish Tolerant)

    • Lizard
    • August 9, 2021 at 2:31 PM

    Hello! Good luck on the project!

  • Hive

    • Lizard
    • July 6, 2021 at 9:53 PM

    Hello everyone! Hope you like honey! Because our new wingman map, Hive, has just gone live on the workshop. Set in a fictional research facility, the map pits teams in a fight over a new kind of bees that are said to produce the sweetest honey in the world. This has been a month long collaboration between me, @celery and @jakuza. We are happy with current quality of the map but there are still few things that we are trying to improve on. Some of the areas still need some smaller details, alpha sorting issues with glass brushes, lighting in some of the areas could be brighter. We are confident that those issues should be fixed in 2 weeks. Here are few screenshots from the map and I'm sure celery and jakuza will post some of their work from this project. Hope you guys like it!

    Workshop link

    Overview

    Bombsite

    [Blocked Image: https://i.imgur.com/ehecbXc.jpg]

    [Blocked Image: https://i.imgur.com/E8wtoVd.jpg]

    T Spawn

    [Blocked Image: https://i.imgur.com/2lvIq7i.jpg]

    [Blocked Image: https://i.imgur.com/cTd7ObC.jpg]

    A Long[Blocked Image: https://i.imgur.com/GKR01Du.jpg]

    [Blocked Image: https://i.imgur.com/xkkqHbF.jpg]

    Atrium[Blocked Image: https://i.imgur.com/QGlM1bu.jpg]

    Offices[Blocked Image: https://i.imgur.com/g9N7QHZ.jpg]

    [Blocked Image: https://i.imgur.com/5pPhPUT.jpg]

    [Blocked Image: https://i.imgur.com/3fk3tSe.jpg]

  • Dying Light 2

    • Lizard
    • May 28, 2021 at 3:39 PM
    Quote from Buddy

    4 hours ago, Buddy said: 'Stay Human' is something their staff will struggle with after the game goes gold.[Blocked Image: https://www.comingsoon.net/assets/styd/assets/uploads/2013/01/file_171703_1_warm-bodies-set2.jpg]

    Will let you know if thats indeed the case :)

  • Unity 5

    • Lizard
    • May 22, 2021 at 10:21 AM
    Quote from blackdog

    13 hours ago, blackdog said: Nice tool

    External Content www.youtube.com
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    This looks awesome! Reminds me of source2 tile editor

  • Let's talk VR

    • Lizard
    • April 21, 2021 at 10:51 PM
    Quote from Castle

    1 hour ago, Castle said: Don't worry, I am exclusively ERPing on the forum. I should be banned.

    What does the "ERPing" mean ?

  • Let's talk VR

    • Lizard
    • April 19, 2021 at 2:47 PM
    Quote from Castle

    37 minutes ago, Castle said: Age is just a number for the most part in this kind of social environment.

    [Blocked Image: https://i.giphy.com/media/3o7btT1T9qpQZWhNlK/giphy.gif]

  • S.T.A.L.K.E.R. 2

    • Lizard
    • March 28, 2021 at 1:23 PM
    Quote from Buddy

    1 hour ago, Buddy said: Don't think so given it's UE4, were there any other UE4 titles with modding support?

    ARK, Conan exiles, Insurgency, Squad and few others I bet

  • Dying Light 2

    • Lizard
    • March 18, 2021 at 7:44 AM
    Quote from blackdog

    10 hours ago, blackdog said: Wow, they actually didn’t say anything. I hope those tweets have been “enhanced” by the community managers.

    I bet there is something more coming really soon

  • Counter-Strike: Global Offensive

    • Lizard
    • March 9, 2021 at 5:19 PM
    Quote from Michael_

    28 minutes ago, Michael_ said: If you use references from the real world means your maps visuals are maybe new to the game (e.g. cs:go) but not original. Most people here do that. And if your layout is based on the stardard layout pattern it is also not original. Most here do that too.

    So like... Original in csgo universe?


    Also

    Quote from Michael_

    29 minutes ago, Michael_ said: My work is original. I do not use any inspiration or reference material.

    That is not something to be proud of imho.

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