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The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

  • Beck
  • August 14, 2012 at 1:23 PM
  • Dabu
    • May 4, 2022 at 5:15 PM
    • #801

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  • Lizard
    • May 4, 2022 at 9:27 PM
    • #802
    Quote from Poofoge

    On 4/2/2022 at 6:27 AM, Poofoge said: Very big change for Valve, likely would mean Valve is gonna probably make games again. Kaci is very promising

    What?

  • blackdog
    • May 9, 2022 at 11:28 AM
    • #803

    I’m very happy the Ravenholm game was cancelled.

    I know it was way in alpha but it just doesn’t feel HL, looks like what a mod team across the fanbase would come up with: goofy ideas and borderline messing up with the continuity/canon.

    The electricity gun for as fun as it can seem, just seems out of place in terms of tech available for the guy: the priest builds very mechanical traps and all of a sudden turns into Tesla?

  • Dabu
    • May 9, 2022 at 12:00 PM
    • #804
    Quote from blackdog

    30 minutes ago, blackdog said: I’m very happy the Ravenholm game was cancelled.

    I know it was way in alpha but it just doesn’t feel HL, looks like what a mod team across the fanbase would come up with: goofy ideas and borderline messing up with the continuity/canon.

    The electricity gun for as fun as it can seem, just seems out of place in terms of tech available for the guy: the priest builds very mechanical traps and all of a sudden turns into Tesla?

    I disagree, it could've have been fun but I find that hilarious that the zombie shirt are titled "placeholder" it make sense why they don't have headcrabs yet. I like the idea they made new weapons it's unique and the nail gun looked cool I love how they actually used the SPAS-12 view model haha xD.

  • Radu
    • May 9, 2022 at 5:21 PM
    • #805

    It was a lot more interesting in my mind based on the limited media we saw over the years. Watching the drawn out gameplay now is a bit disappointing. There are cool ideas for sure, but pretty dry overall. The section with the monkeys was the most engaging one. Otherwise, it's missing that moment to moment variety found in half-life games.

  • blackdog
    • May 9, 2022 at 8:27 PM
    • #806
    Quote from Radu

    3 hours ago, Radu said: The section with the monkeys was the most engaging one. Otherwise, it's missing that moment to moment variety found in half-life games.

    Oh yeah forgot about that, I can only think of that episode of The Simpsons…

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    Quote from Poofoge

    8 hours ago, Poofoge said: I disagree

    Sure, you like anything ?

  • fewseb
    • May 9, 2022 at 10:02 PM
    • #807

    Arkane could of salvaged that prototype and made their own original game with it. Its so disconnected from half life it could of just been its own IP. That being said I think for the time frame they made it in and how "new" source was at the time they did a really good job with the atmosphere and the lighting. The biggest issue with the gameplay presented is there are next to no breaks. You go from one zombie encounter to another in quick succession and often times have to solve puzzles while they are attacking you. The combat looked like it could be fun if they ever got passed just having zombies run at you. Overall a bit of a shame it never went anywhere, but at the same time Arkane also had bigger and better ideas that worked out for them.

  • blackdog
    • May 11, 2022 at 4:04 PM
    • #808
    Quote from fewseb

    On 5/9/2022 at 10:02 PM, fewseb said: Its so disconnected from half life it could of just been its own IP. […] The biggest issue with the gameplay presented is there are next to no breaks. You go from one zombie encounter to another in quick succession and often times have to solve puzzles while they are attacking you. The combat looked like it could be fun if they ever got passed just having zombies run at you.

    +1 ?

    I’m sure if it progressed they would have polished it, but I just don’t see how it would have been good as a full on expansion the size of Aftermath/Ep2.

    Valve themselves only stretched the concept for one chapter.

    Having stuff like those fast running zombies seems quite off-brand, and I don’t think they intended to replace them with the HL2 fast zombies… or they would have just used those?

    I dunno, Ravenholm was a horror set piece, this was becoming L4D.

  • Dabu
    • May 11, 2022 at 6:43 PM
    • #809
    Quote from blackdog

    2 hours ago, blackdog said: +1 ?

    I’m sure if it progressed they would have polished it, but I just don’t see how it would have been good as a full on expansion the size of Aftermath/Ep2.

    Valve themselves only stretched the concept for one chapter.

    Having stuff like those fast running zombies seems quite off-brand, and I don’t think they intended to replace them with the HL2 fast zombies… or they would have just used those?

    I dunno, Ravenholm was a horror set piece, this was becoming L4D.

    Arkane, stated they had already that kind of boomer zombies stuff before L4D came out. In the previous documentary

  • blackdog
    • May 12, 2022 at 6:53 PM
    • #810
    Quote from Poofoge

    On 5/11/2022 at 6:43 PM, Poofoge said: Arkane, stated they had already that kind of boomer zombies stuff before L4D came out. In the previous documentary

    Which is, again, off brand.

  • Dabu
    • May 13, 2022 at 1:06 AM
    • #811
    Quote from blackdog

    6 hours ago, blackdog said: Which is, again, off brand.

    I mean fair enough

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